|
|
|
@ -1,6 +1,5 @@ |
|
|
|
|
// @TODO
|
|
|
|
|
//
|
|
|
|
|
// - compute full set of texture normals
|
|
|
|
|
// - switch to #ifdef
|
|
|
|
|
// - premultiplied alpha
|
|
|
|
|
// - edge clamp
|
|
|
|
@ -8,7 +7,7 @@ |
|
|
|
|
// - better support texture edge_clamp: explicitly mod texcoords by 1, use textureGrad to avoid
|
|
|
|
|
// mipmap articats. Need to do compute texcoords in vertex shader, offset towards
|
|
|
|
|
// center before modding, need 2 bits per vertex to know offset direction (is implicit
|
|
|
|
|
// implicit for modes without vertex data)
|
|
|
|
|
// for modes without vertex data)
|
|
|
|
|
// - add 10-byte quad type (loses per-face tex1/tex2 blend mode)
|
|
|
|
|
// - add 6-byte quad type (loses baked ao, most geometry, flags, texlerp)
|
|
|
|
|
// - add 4-byte quad type (only texture or only color, no baked light, no recolor)
|
|
|
|
@ -174,12 +173,12 @@ |
|
|
|
|
// ============================================================================================================
|
|
|
|
|
// uses Tex Buffer n Y Y Y Y Y Y Y Y Y Y Y Y Y
|
|
|
|
|
// bytes per quad 32 20 14 12 10 6 6 8 6 4 20 10 6 4
|
|
|
|
|
// vertex bytes 8 4 2 1 1 0 0 1 1 0 4 1 0 0
|
|
|
|
|
// non-blocks all all some some some slabs stairs some some none all slabs slabs none
|
|
|
|
|
// tex1 256 256 256 256 256 256 256 256 256 256 n n n n
|
|
|
|
|
// tex2 256 256 256 256 256 256 128 n n n n n n n
|
|
|
|
|
// colors 64 64 64 64 64 64 64 8 n n 2^24 2^24 2^24 256
|
|
|
|
|
// vertex ao Y Y Y Y Y n n Y Y n Y Y n n
|
|
|
|
|
// face texblend Y Y Y Y n n n - - - - - - -
|
|
|
|
|
// vertex texlerp Y Y Y n n n n - - - - - - -
|
|
|
|
|
// x&y extents 127 127 128 64 64 128 64 64 128 128 64 64 128 128
|
|
|
|
|
// z extents 255 255 128 128 128 64 64 32 64 128 64 64 64 128
|
|
|
|
|