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					// stb_rect_pack.h - v0.01 - public domain - rectangle packing
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					//
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					// Useful for e.g. packing rectangular textures into an atlas.
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					//
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					// By Sean Barrett and Ryan Gordon
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					//
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					// This library currently uses the Skyline Bottom-Left algorithm.
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					//
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					// Please note: better rectangle packers are welcome! Please
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					// implement them to the same API, but with a different init
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					// function. Contact me for details of how to set up the
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					// heuristic enums and suchlike (as the code currently isn't
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					// designed to do that correctly internally).
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					//
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					#ifndef STB_INCLUDE_STB_RECT_PACK_H | 
				
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					#define STB_INCLUDE_STB_RECT_PACK_H | 
				
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					#ifdef STBRP_STATIC | 
				
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					#define STBRP_DEF static | 
				
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					#else | 
				
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					#define STBRP_DEF extern | 
				
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					#endif | 
				
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					#ifdef __cplusplus | 
				
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					extern "C" { | 
				
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					#endif | 
				
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					typedef struct stbrp_context stbrp_context; | 
				
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					typedef struct stbrp_node    stbrp_node; | 
				
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					typedef struct stbrp_rect    stbrp_rect; | 
				
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					enum | 
				
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					{ | 
				
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					   STBRP_HEURISTIC_Skyline_default=0, | 
				
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					   STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default, | 
				
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					   STBRP_HEURISTIC_Skyline_BF_sortHeight, | 
				
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					}; | 
				
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					STBRP_DEF void stbrp_init_packer  (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes); | 
				
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					STBRP_DEF void stbrp_allow_oom    (stbrp_context *context, int allow_out_of_mem); | 
				
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					STBRP_DEF void stbrp_set_heuristic(stbrp_context *context, int heuristic); | 
				
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					STBRP_DEF void stbrp_pack_rects   (stbrp_context *context, stbrp_rect *rects, int num_rects); | 
				
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					struct stbrp_rect | 
				
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					{ | 
				
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					   // reserved for your use:
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					   int            id; | 
				
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					   // input:
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					   unsigned short w, h; | 
				
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					   // output:
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					   unsigned short x, y; | 
				
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					   int            was_packed;  // non-zero if valid packing
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					}; // 16 bytes, nominally
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					// the details of the following structures don't matter to you, but they must
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					// be visible so you can manage the memory allocations for them
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					struct stbrp_node | 
				
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					{ | 
				
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					   unsigned short x,y; | 
				
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					   stbrp_node *next; | 
				
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					}; | 
				
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					struct stbrp_context | 
				
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					{ | 
				
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					   int width; | 
				
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					   int height; | 
				
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					   int align; | 
				
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					   int init_mode; | 
				
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					   int heuristic; | 
				
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					   int num_nodes; | 
				
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					   stbrp_node *active_head; | 
				
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					   stbrp_node *free_head; | 
				
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					   stbrp_node extra[2]; // we allocate two extra nodes so user only needs to create 'width' for correctness, not width+1
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					}; | 
				
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					#ifdef __cplusplus | 
				
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					} | 
				
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					#endif | 
				
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					#endif | 
				
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					#ifdef STB_RECT_PACK_IMPLEMENTATION | 
				
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					#include <stdlib.h> | 
				
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					enum | 
				
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					{ | 
				
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					   STBRP__INIT_skyline = 1, | 
				
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					}; | 
				
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					STBRP_DEF void stbrp_set_heuristic(stbrp_context *context, int heuristic) | 
				
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					{ | 
				
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					   switch (context->init_mode) { | 
				
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					      case STBRP__INIT_skyline: | 
				
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					         assert(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight || heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight); | 
				
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					         break; | 
				
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					      default: | 
				
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					         assert(0); | 
				
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					   } | 
				
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					} | 
				
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					STBRP_DEF void stbrp_allow_oom(stbrp_context *context, int allow_out_of_mem) | 
				
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					{ | 
				
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					   if (allow_out_of_mem) | 
				
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					      // if it's ok to run out of memory, then don't bother aligning them;
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					      // this gives better packing, but may fail due to OOM (even though
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					      // the rectangles easily fit). @TODO a smarter approach would be to only
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					      // quantize once we've hit OOM, then we could get rid of this parameter.
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					      context->align = 1; | 
				
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					   else { | 
				
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					      // if it's not ok to run out of memory, then quantize the widths
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					      // so that num_nodes is always enough nodes.
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					      //
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					      // I.e. num_nodes * align >= width
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					      //                  align >= width / num_nodes
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					      //                  align = ceil(width/num_nodes)
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					      context->align = (context->width + context->num_nodes-1) / context->num_nodes; | 
				
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					   } | 
				
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					} | 
				
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					STBRP_DEF void stbrp_init_packer(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes) | 
				
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					{ | 
				
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					   int i; | 
				
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					   for (i=0; i < num_nodes-1; ++i) | 
				
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					      nodes[i].next = &nodes[i+1]; | 
				
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					   nodes[i].next = NULL; | 
				
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					   context->init_mode = STBRP__INIT_skyline; | 
				
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					   context->heuristic = STBRP_HEURISTIC_Skyline_default; | 
				
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					   context->free_head = &nodes[0]; | 
				
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					   context->active_head = &context->extra[0]; | 
				
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					   context->width = width; | 
				
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					   context->num_nodes = num_nodes; | 
				
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					   stbrp_allow_oom(context, 0); | 
				
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					   // node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly)
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					   context->extra[0].x = 0; | 
				
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					   context->extra[0].y = 0; | 
				
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					   context->extra[0].next = &context->extra[1]; | 
				
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					   context->extra[1].x = width; | 
				
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					   context->extra[1].y = 65535; | 
				
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					   context->extra[2].next = NULL; | 
				
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					} | 
				
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					// find minimum y position if it starts at x1
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					static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste) | 
				
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					{ | 
				
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					   stbrp_node *node = first; | 
				
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					   int x1 = x0 + width; | 
				
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					   int min_y, visited_width, waste_area; | 
				
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					   assert(first->x <= x0); | 
				
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					   #if 0 | 
				
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					   // skip in case we're past the node
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					   while (node->next->x <= x0) | 
				
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					      ++node; | 
				
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					   #else | 
				
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					   assert(node->next->x > x0); // we ended up handling this in the caller for efficiency
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					   #endif | 
				
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					   assert(node->x <= x0); | 
				
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					   min_y = 0; | 
				
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					   waste_area = 0; | 
				
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					   visited_width = 0; | 
				
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					   while (node->x <= x1) { | 
				
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					      if (node->y > min_y) { | 
				
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					         // raise min_y higher.
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					         // we've accounted for all waste up to min_y,
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					         // but we'll now ad more waste for everything we've visted
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					         waste_area += visited_width * (node->y - min_y); | 
				
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					         min_y = node->y; | 
				
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					      } else { | 
				
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					         // add waste area
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					         int under_width = node->next->x - node->x; | 
				
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					         if (under_width + visited_width > width) | 
				
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					            under_width = width - visited_width; | 
				
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					         waste_area += under_width * (min_y - node->y); | 
				
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					      } | 
				
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					      visited_width += node->next->x - node->x; // adds too much the last time, but that's never used
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					      node = node->next; | 
				
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					   } | 
				
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					   *pwaste = waste_area; | 
				
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					   return min_y; | 
				
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					} | 
				
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					typedef struct | 
				
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					{ | 
				
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					   int x,y; | 
				
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					   stbrp_node **prev_link; | 
				
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					} stbrp__findresult; | 
				
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					#define STBRP__HUGE_Y  (1<<30) | 
				
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					static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height) | 
				
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					{ | 
				
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					   int best_waste = (1<<30), best_x, best_y = STBRP__HUGE_Y; | 
				
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					   stbrp__findresult fr; | 
				
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					   stbrp_node **prev, *node, *tail, **best = NULL; | 
				
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					   // align to multiple of c->align
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					   width = (width + c->align - 1); | 
				
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					   width -= width % c->align; | 
				
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					   assert(width % c->align == 0); | 
				
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					   node = c->active_head; | 
				
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					   prev = &c->active_head; | 
				
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					   while (node->x + width < c->width) { | 
				
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					      int y,waste; | 
				
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					      y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste); | 
				
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					      if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL
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					         // bottom left
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					         if (y < best_y) { | 
				
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					            best_y = y; | 
				
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					            best = prev; | 
				
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					         } | 
				
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					      } else { | 
				
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					         // best-fit
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					         if (waste < best_waste) { | 
				
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					            // can only use it if it first vertically
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					            if (y + height <= c->height) { | 
				
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					               best_y = y; | 
				
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					               best_waste = waste; | 
				
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					               best = prev; | 
				
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					            } | 
				
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					         } | 
				
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					      } | 
				
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					      prev = &node->next; | 
				
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					      node = node->next; | 
				
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					   } | 
				
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					   best_x = (best == NULL) ? 0 : (*best)->x; | 
				
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					   // if doing best-fit (BF), we also have to try aligning right edge to each node position
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					   //
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					   // e.g, if fitting
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					   //
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					   //     ____________________
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					   //    |____________________|
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					   //
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					   //            into
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					   //
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					   //   |                         |
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					   //   |             ____________|
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					   //   |____________|
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					   //
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					   // then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned
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					   //
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					   // This makes BF take about 2x the time
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					   if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight) { | 
				
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					      tail = c->active_head; | 
				
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					      node = c->active_head; | 
				
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					      prev = &c->active_head; | 
				
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					      // find first node that's admissible
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					      while (tail->x < width) | 
				
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					         tail = tail->next; | 
				
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					      while (tail->x <= c->width) { | 
				
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					         int xpos = tail->x - width; | 
				
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					         int y,waste; | 
				
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					         assert(xpos >= 0); | 
				
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					         // find the left position that matches this
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					         while (node->next->x <= xpos) { | 
				
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					            prev = &node; | 
				
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					            node = node->next; | 
				
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					         } | 
				
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					         assert(node->next->x > xpos && node->x <= xpos); | 
				
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					         y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste); | 
				
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					         if (waste <= best_waste && y + height < c->height) { | 
				
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					            if (waste < best_waste || y < best_y || (y==best_y && xpos < best_x)) { | 
				
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					               best_x = xpos; | 
				
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					               best_y = y; | 
				
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					               best_waste = waste; | 
				
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					               best = prev; | 
				
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					            } | 
				
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					         } | 
				
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					         tail = tail->next; | 
				
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					      }         
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					   } | 
				
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					   fr.prev_link = prev; | 
				
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					   fr.x = best_x; | 
				
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					   fr.y = best_y; | 
				
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					   return fr; | 
				
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					} | 
				
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					static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height) | 
				
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					{ | 
				
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					   // find best position according to heuristic
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					   stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height); | 
				
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					   stbrp_node *node, *cur; | 
				
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					   // bail if:
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					   //    1. it failed
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					   //    2. the best node doesn't fit (we don't always check this)
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					   //    3. we're out of memory
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					   if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL) { | 
				
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					      res.prev_link = NULL; | 
				
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					      return res; | 
				
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					   } | 
				
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					   // on success, create new node
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					   node = context->free_head; | 
				
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					   node->x = res.x; | 
				
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					   node->y = res.y + height; | 
				
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					   context->free_head = node->next; | 
				
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					   // insert the new node into the right starting point, and
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					   // let 'cur' point to the remaining nodes needing to be
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					   // stiched back in
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					   cur = *res.prev_link; | 
				
			||||||
 | 
					   if (cur->x < res.x) { | 
				
			||||||
 | 
					      // preserve the existing one, so start testing with the next one
 | 
				
			||||||
 | 
					      stbrp_node *next = cur->next; | 
				
			||||||
 | 
					      cur->next = node; | 
				
			||||||
 | 
					      cur = next; | 
				
			||||||
 | 
					   } else { | 
				
			||||||
 | 
					      *res.prev_link = node; | 
				
			||||||
 | 
					   } | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					   // from here, traverse cur and free nodes, until we get to one
 | 
				
			||||||
 | 
					   // that shouldn't be freed
 | 
				
			||||||
 | 
					   while (cur->next->x <= res.x + width) { | 
				
			||||||
 | 
					      stbrp_node *next = cur->next; | 
				
			||||||
 | 
					      // move the current node to the free list
 | 
				
			||||||
 | 
					      cur->next = context->free_head; | 
				
			||||||
 | 
					      context->free_head = cur->next; | 
				
			||||||
 | 
					      cur = next; | 
				
			||||||
 | 
					   } | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					   // stich the list back in
 | 
				
			||||||
 | 
					   node->next = cur; | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					   if (cur->x < res.x + width) | 
				
			||||||
 | 
					      cur->x = res.x+width; | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#ifdef _DEBUG | 
				
			||||||
 | 
					   cur = context->active_head; | 
				
			||||||
 | 
					   while (cur->x < context->width) { | 
				
			||||||
 | 
					      assert(cur->x < cur->next->x); | 
				
			||||||
 | 
					      cur = cur->next; | 
				
			||||||
 | 
					   } | 
				
			||||||
 | 
					   assert(cur->next == NULL); | 
				
			||||||
 | 
					#endif | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					   return res; | 
				
			||||||
 | 
					} | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static int rect_height_compare(const void *a, const void *b) | 
				
			||||||
 | 
					{ | 
				
			||||||
 | 
					   stbrp_rect *p = (stbrp_rect *) a; | 
				
			||||||
 | 
					   stbrp_rect *q = (stbrp_rect *) b; | 
				
			||||||
 | 
					   if (p->h > q->h) | 
				
			||||||
 | 
					      return -1; | 
				
			||||||
 | 
					   if (p->h < q->h) | 
				
			||||||
 | 
					      return  1; | 
				
			||||||
 | 
					   return (p->w > q->w) ? -1 : (p->w < q->w); | 
				
			||||||
 | 
					} | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static int rect_original_order(const void *a, const void *b) | 
				
			||||||
 | 
					{ | 
				
			||||||
 | 
					   stbrp_rect *p = (stbrp_rect *) a; | 
				
			||||||
 | 
					   stbrp_rect *q = (stbrp_rect *) b; | 
				
			||||||
 | 
					   return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed); | 
				
			||||||
 | 
					} | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					STBRP_DEF void stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects) | 
				
			||||||
 | 
					{ | 
				
			||||||
 | 
					   int i; | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					   // we use the 'was_packed' field internally to allow sorting/unsorting
 | 
				
			||||||
 | 
					   for (i=0; i < num_rects; ++i) | 
				
			||||||
 | 
					      rects[i].was_packed = i; | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					   // sort according to heuristic
 | 
				
			||||||
 | 
					   qsort(rects, num_rects, sizeof(rects[0]), rect_height_compare); | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					   for (i=0; i < num_rects; ++i) { | 
				
			||||||
 | 
					      stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h); | 
				
			||||||
 | 
					      if (fr.prev_link) { | 
				
			||||||
 | 
					         rects[i].x = (unsigned short) fr.x; | 
				
			||||||
 | 
					         rects[i].y = (unsigned short) fr.y; | 
				
			||||||
 | 
					      } else { | 
				
			||||||
 | 
					         rects[i].x = rects[i].y = 0xffff; | 
				
			||||||
 | 
					      } | 
				
			||||||
 | 
					   } | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					   // unsort
 | 
				
			||||||
 | 
					   qsort(rects, num_rects, sizeof(rects[0]), rect_original_order); | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					   // set was_packed flags
 | 
				
			||||||
 | 
					   for (i=0; i < num_rects; ++i) | 
				
			||||||
 | 
					      rects[i].was_packed = !(rects[i].x == 0xffff && rects[i].y == 0xffff); | 
				
			||||||
 | 
					} | 
				
			||||||
 | 
					#endif | 
				
			||||||
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		Reference in New Issue