|
|
|
@ -1,4 +1,4 @@ |
|
|
|
|
// stb_truetype.h - v1.02 - public domain
|
|
|
|
|
// stb_truetype.h - v1.03 - public domain
|
|
|
|
|
// authored from 2009-2014 by Sean Barrett / RAD Game Tools
|
|
|
|
|
//
|
|
|
|
|
// This library processes TrueType files:
|
|
|
|
@ -34,12 +34,16 @@ |
|
|
|
|
// Johan Duparc
|
|
|
|
|
// Hou Qiming
|
|
|
|
|
// Fabian "ryg" Giesen
|
|
|
|
|
// Martins Mozeiko
|
|
|
|
|
// Cap Petschulat
|
|
|
|
|
// Omar Cornut
|
|
|
|
|
//
|
|
|
|
|
// Misc other:
|
|
|
|
|
// Ryan Gordon
|
|
|
|
|
//
|
|
|
|
|
// VERSION HISTORY
|
|
|
|
|
//
|
|
|
|
|
// 1.03 (2015-04-12) STBTT_STATIC, various fixes
|
|
|
|
|
// 1.02 (2014-12-10) fix various warnings & compile issues w/ stb_rect_pack, C++
|
|
|
|
|
// 1.01 (2014-12-08) fix subpixel position when oversampling to exactly match
|
|
|
|
|
// non-oversampled; STBTT_POINT_SIZE for packed case only
|
|
|
|
@ -83,6 +87,9 @@ |
|
|
|
|
// before the #include of this file. This expands out the actual
|
|
|
|
|
// implementation into that C/C++ file.
|
|
|
|
|
//
|
|
|
|
|
// To make the implementation private to the file that generates the implementation,
|
|
|
|
|
// #define STBTT_STATIC
|
|
|
|
|
//
|
|
|
|
|
// Simple 3D API (don't ship this, but it's fine for tools and quick start)
|
|
|
|
|
// stbtt_BakeFontBitmap() -- bake a font to a bitmap for use as texture
|
|
|
|
|
// stbtt_GetBakedQuad() -- compute quad to draw for a given char
|
|
|
|
|