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1. |
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Consider just porting this C++ public domain |
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library back to C: |
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https://code.google.com/p/imageresampler/source/browse/#svn%2Ftrunk |
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(recommended by @castano) |
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2. |
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Consider three cases just to suggest the spectrum |
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of possiblities: |
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a) linear upsample: each output pixel is a weighted sum |
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of 4 input pixels |
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b) cubic upsample: each output pixel is a weighted sum |
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of 16 input pixels |
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c) downsample by N with box filter: each output pixel |
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is a weighted sum of NxN input pixels, N can be very large |
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Now, suppose you want to handle 8-bit input, 16-bit |
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input, and float input, and you want to do sRGB correction |
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or not. |
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Suppose you create a temporary buffer of float pixels, say |
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one scanline tall. Actually two temp buffers, one for the |
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input and one for the output. You decode a scanline of the |
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input into the temp buffer which is always linear floats. This |
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isolates the handling of 8/16/float and sRGB to one place |
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(and still allows you to make optimized 8-bit-sRGB-to-float |
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lookup tables). This also allows you to put wrap logic here, |
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explicitly wrapping, reflecting, or replicating-from-edge |
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pixels that would come from off-edge. |
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You then do whatever the appropriate weighted sums are |
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into the output buffer, and you move on to the next |
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scanline of the input. |
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The algorithm just described works directly for case (c). |
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Suppose you're downsampling by 2.5; then output scanline 0 |
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sums from input scanlines 0, 1, and 2; output scanline 1 |
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sums from 2,3,4; output 2 from 5,6,7; output 3 from 7,8,9. |
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Note how 2 & 7 get reused, but we don't have to recompute |
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them because we can do things in a single linear pass |
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through the input and output at the same time. |
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Now, consider case (a). When upsampling, the same two input |
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scanlines will get sampled-from for multiple output scanlines. |
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So, to avoid recomputing the input scanlines, we need either |
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multiple input or multiple output temp buffer lines. Since |
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the number of output lines a given pair of input scanlines |
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might touch scales with the upsample amount, it makes more |
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sense to use two input scanline buffers. For cubic, you'll |
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need four scanline buffers, and in general the number of |
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buffers will be limited by the max filter width, which is |
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presumably hardcoded. |
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It turns out to be slightly different for two reasons: |
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1. when using an arbitrary filter and downsampling, |
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you actually need N output buffers and 1 input buffer |
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(vs 1 output buffer and N input buffers upsampling) |
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2. this approach will be very inefficient as written. |
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you want to use separable filters and actually do |
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seperable computation: first decode an input scanline |
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into a 'decode' buffer, then horizontally resample it |
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into the "input" buffer (kind of a misnomer, but |
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they're the inputs to the vertical resampler) |
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(The above approach isn't optimal for non-uniform resampling; |
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optimal is to do whichever axis is smaller first, but I don't |
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think we have to care about doing that right.) |
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Now, you can either: |
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1. malloc the temp memory |
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2. alloca it |
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3. allocate a fixed amount on the stack |
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4. let the user pass it in |
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I forbid #2 in stb libraries for portability. |
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If you're not allocating the output image, but rather requiring |
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the user to pass it in, it's probably worth trying to avoid #1 |
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because people always want to use stb libs without any memory |
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allocations for various reason. (Note that most stb libs go |
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crazy with memory allocations--you shouldn't use stb_image |
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in a console game--but I've tried to avoid it more in newer |
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libs.) |
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The way #3 would work is instead of using a scanline-width |
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temp buffer, use some fixed-width temp buffer that's W pixels, |
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and scale the image in vertical stripes that are that wide. |
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Suppose you make the temp buffers 256 wide; then an upsample |
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by 8 computes 256-pixel-width strips (from ~32-pixel-wide input |
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strips), but a downsample by 8 computes ~32-pixel-width |
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strips (from a 256-pixel width strip). Note this limits |
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the max down/upsampling to be ballpark 256x along the |
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horizontal axis. |
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In the following, I do #3 and allow #4 for cases where #3 is |
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too small, but it's not the only possibility: |
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Function prototypes: |
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the highest-level one could be: |
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stb_resample_8bit(uint8_t *dest, int dest_width, int dest_height, |
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uint8_t const *src , int src_width, int src_height, |
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int channels, |
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stbr_filter filter); |
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the lowest-level one could be: |
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stb_resample_arbitrary(void *dst, stbr_type dst_type, int dst_width, int dst_height, int dst_stride_in_bytes, |
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void const *src, stbr_type src_type, int src_width, int src_height, int src_stride_in_bytes, |
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float s0, float t0, float s1, float t1, // range of source to use, 0..1 in GPU texture-coordinate style |
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int channels, |
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int nonpremul_alpha_channel_index, |
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stbr_wrapmode wrap, // clamp, wrap, mirror |
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stbr_filter filter, |
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void *tempmem, size_t tempmem_size_in_bytes); |
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And there would be a bunch of convenience functions in-between those two levels. |
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Some notes: |
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s0,t0,s1,t1: |
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this allows fine subpixel-positioning and subpixel-resizing in an explicit way without |
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things having to be exact pixel multiples. it allows people to pseudo-stream |
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images by computing "tiles" of images a bit at a time without forcing those |
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tiles to quantize their source data. |
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nonpremul_alpha_channel_index: |
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if this is negative, no channels are processed specially |
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if this is non-negative, then it's the index of the alpha channel, |
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and the image should be treated as non-premultiplied alpha that |
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needs to be resampled accounting for this (weight the sampling |
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by the alpha channel, i.e. premultiply, filter, unpremultiply). |
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this mechanism only allows one alpha channel and ALL channels |
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are scaled by it; an alternative would be to find some way to |
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pass in which channels serve as alpha channels for which other |
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channels, but eh. |
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tempmem, tempmem_size: |
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all functions will needed tempmem, but they can allocate a fixed tempmem buffer |
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on the stack. providing an API that allows overriding the amount of tempmem |
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available allows people to process arbitrarily large images. the return |
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value for the function could be 0 on success or non-0 being the size of |
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tempmem needed. |
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src_stride, dest_stride: |
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the stride variables are signed to allow you to describe both traditional |
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top-to-bottom images (pass in a pointer to the top-left pixel and |
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a positive stride) and bottom-to-top images (pass in a pointer to |
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the bottom-left pixel and a negative stride) |
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ordering of src & dest: |
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put these in whatever order you like, i just chose one arbitrarily |
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width & height |
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these are ints not unsigned ints or size_ts because i personally forbid |
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unsigned variables for almost everything to avoid signed/unsigned comparison |
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issues, but this is a matter of personal taste and you can do differently |
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Intermediate-level functions should be provided for each source type & same dest type |
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so that the code is typesafe; only when people fall back to stb_resample_arbitrary should |
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they be at risk for type unsafety. (One way to deal avoid an explosion of functions of |
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every possible *combination* of types in a type-safe way would be to define one function |
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for each input type, and accept three separate output pointers, one for each type, only |
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one of which can be non-NULL. 9 functions isn't that bad, but if you want to have three |
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or four intermediate-level functions with fewer parameters, 9*4 gets silly. Could also |
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use the same trick for stb_resample_arbitrary, replacing it with three typesafe functions.) |
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Reference: |
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Cubic sampling function for seperable cubic: |
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f(x) = (a+2)*x^3 - (a+3)*x^2 + 1 for 0 <= x <= 1 |
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f(x) = a*x^3 - 5*a*x^2 + 8*a*x - 4*a for 1 < x <= 2 |
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f(x) = 0 otherwise |
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"a" is configurable, try -1/2 (from http://pixinsight.com/forum/index.php?topic=556.0 ) |
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