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					@ -1183,7 +1183,7 @@ struct stbvox_mesh_maker | 
				
			
			
		
	
		
			
				
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					#endif | 
				
			
			
		
	
		
			
				
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					// The following are candidate voxel modes. Only modes 0, 1, and 20 are
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					// The following are candidate voxel modes. Only modes 0, 1, and 20, and 21 are
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					// currently implemented. Reducing the storage-per-quad further
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					// shouldn't improve performance, although obviously it allow you
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					// to create larger worlds without streaming.
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					@ -1205,7 +1205,7 @@ struct stbvox_mesh_maker | 
				
			
			
		
	
		
			
				
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					// not sure why I only wrote down the above "result data" and didn't preserve
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					// the vertex formats, but here I've tried to reconstruct the designs...
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					//     mode # 3 is wrong, one byte too large
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					//     mode # 3 is wrong, one byte too large, but they may have been an error originally
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					//            Mode:     0     1     2     3     4     5     6        10    11    12      20    21    22    23    24
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					// =============================================================================================================
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