| 
						
						
							
								
							
						
						
					 | 
					 | 
					@ -1183,7 +1183,7 @@ struct stbvox_mesh_maker | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					#endif | 
					 | 
					 | 
					 | 
					#endif | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					// The following are candidate voxel modes. Only modes 0, 1, and 20 are
 | 
					 | 
					 | 
					 | 
					// The following are candidate voxel modes. Only modes 0, 1, and 20, and 21 are
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					// currently implemented. Reducing the storage-per-quad further
 | 
					 | 
					 | 
					 | 
					// currently implemented. Reducing the storage-per-quad further
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					// shouldn't improve performance, although obviously it allow you
 | 
					 | 
					 | 
					 | 
					// shouldn't improve performance, although obviously it allow you
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					// to create larger worlds without streaming.
 | 
					 | 
					 | 
					 | 
					// to create larger worlds without streaming.
 | 
				
			
			
		
	
	
		
		
			
				
					| 
						
						
						
							
								
							
						
					 | 
					 | 
					@ -1205,7 +1205,7 @@ struct stbvox_mesh_maker | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					// not sure why I only wrote down the above "result data" and didn't preserve
 | 
					 | 
					 | 
					 | 
					// not sure why I only wrote down the above "result data" and didn't preserve
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					// the vertex formats, but here I've tried to reconstruct the designs...
 | 
					 | 
					 | 
					 | 
					// the vertex formats, but here I've tried to reconstruct the designs...
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					//     mode # 3 is wrong, one byte too large
 | 
					 | 
					 | 
					 | 
					//     mode # 3 is wrong, one byte too large, but they may have been an error originally
 | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					
 | 
					 | 
					 | 
					 | 
					
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					//            Mode:     0     1     2     3     4     5     6        10    11    12      20    21    22    23    24
 | 
					 | 
					 | 
					 | 
					//            Mode:     0     1     2     3     4     5     6        10    11    12      20    21    22    23    24
 | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					// =============================================================================================================
 | 
					 | 
					 | 
					 | 
					// =============================================================================================================
 | 
				
			
			
		
	
	
		
		
			
				
					| 
						
							
								
							
						
						
						
					 | 
					 | 
					
  |