clarify what "largest memory usage" case of vheight is

master
Sean Barrett ago%!(EXTRA string=10 years)
parent 3629a60ec3
commit 75f69ce5ed
  1. 8
      stb_voxel_render.h

@ -1019,10 +1019,10 @@ enum
// //
// The four vertex heights can come from several places. The simplest // The four vertex heights can come from several places. The simplest
// encoding is to just use the 'vheight' parameter which stores four // encoding is to just use the 'vheight' parameter which stores four
// explicit vertex heights for every block. This allows total indepdence, // explicit vertex heights for every block. This allows total independence,
// but at the cost of the most memory usage. Encode this with // but at the cost of the largest memory usage, 1 byte per 3D block.
// STBVOX_MAKE_VHEIGHT(vh_sw, vh_se, vh_nw, vh_ne). These coordinates // Encode this with STBVOX_MAKE_VHEIGHT(vh_sw, vh_se, vh_nw, vh_ne).
// are absolute, not affected by block rotations. // These coordinates are absolute, not affected by block rotations.
// //
// An alternative if you just want to encode some very specific block // An alternative if you just want to encode some very specific block
// types, not all the possibilities--say you just want half-height slopes, // types, not all the possibilities--say you just want half-height slopes,

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