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// stb_perlin.h - v0.5 - perlin noise
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// public domain single-file C implementation by Sean Barrett
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//
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// LICENSE
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//
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//   See end of file.
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//
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//
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// to create the implementation,
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//     #define STB_PERLIN_IMPLEMENTATION
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// in *one* C/CPP file that includes this file.
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//
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//
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// Documentation:
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//
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// float  stb_perlin_noise3( float x,
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//                           float y,
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//                           float z,
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//                           int   x_wrap=0,
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//                           int   y_wrap=0,
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//                           int   z_wrap=0)
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//
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// This function computes a random value at the coordinate (x,y,z).
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// Adjacent random values are continuous but the noise fluctuates
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// its randomness with period 1, i.e. takes on wholly unrelated values
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// at integer points. Specifically, this implements Ken Perlin's
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// revised noise function from 2002.
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//
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// The "wrap" parameters can be used to create wraparound noise that
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// wraps at powers of two. The numbers MUST be powers of two. Specify
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// 0 to mean "don't care". (The noise always wraps every 256 due
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// details of the implementation, even if you ask for larger or no
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// wrapping.)
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//
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// float  stb_perlin_noise3_seed( float x,
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//                                float y,
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//                                float z,
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//                                int   x_wrap=0,
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//                                int   y_wrap=0,
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//                                int   z_wrap=0,
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//                                int   seed)
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//
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// As above, but 'seed' selects from multiple different variations of the
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// noise function. The current implementation only uses the bottom 8 bits
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// of 'seed', but possibly in the future more bits will be used.
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//
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//
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// Fractal Noise:
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//
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// Three common fractal noise functions are included, which produce
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// a wide variety of nice effects depending on the parameters
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// provided. Note that each function will call stb_perlin_noise3
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// 'octaves' times, so this parameter will affect runtime.
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//
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// float stb_perlin_ridge_noise3(float x, float y, float z,
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//                               float lacunarity, float gain, float offset, int octaves)
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//
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// float stb_perlin_fbm_noise3(float x, float y, float z,
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//                             float lacunarity, float gain, int octaves)
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//
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// float stb_perlin_turbulence_noise3(float x, float y, float z,
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//                                    float lacunarity, float gain, int octaves)
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//
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// Typical values to start playing with:
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//     octaves    =   6     -- number of "octaves" of noise3() to sum
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//     lacunarity = ~ 2.0   -- spacing between successive octaves (use exactly 2.0 for wrapping output)
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//     gain       =   0.5   -- relative weighting applied to each successive octave
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//     offset     =   1.0?  -- used to invert the ridges, may need to be larger, not sure
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//
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//
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// Contributors:
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//    Jack Mott - additional noise functions
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//    Jordan Peck - seeded noise
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//
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#ifdef __cplusplus | 
				
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extern "C" { | 
				
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#endif | 
				
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extern float stb_perlin_noise3(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap); | 
				
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extern float stb_perlin_noise3_seed(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap, int seed); | 
				
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extern float stb_perlin_ridge_noise3(float x, float y, float z, float lacunarity, float gain, float offset, int octaves); | 
				
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extern float stb_perlin_fbm_noise3(float x, float y, float z, float lacunarity, float gain, int octaves); | 
				
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extern float stb_perlin_turbulence_noise3(float x, float y, float z, float lacunarity, float gain, int octaves); | 
				
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extern float stb_perlin_noise3_wrap_nonpow2(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap, unsigned char seed); | 
				
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#ifdef __cplusplus | 
				
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} | 
				
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#endif | 
				
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#ifdef STB_PERLIN_IMPLEMENTATION | 
				
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#include <math.h> // fabs() | 
				
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// not same permutation table as Perlin's reference to avoid copyright issues;
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// Perlin's table can be found at http://mrl.nyu.edu/~perlin/noise/
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static unsigned char stb__perlin_randtab[512] = | 
				
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{ | 
				
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   23, 125, 161, 52, 103, 117, 70, 37, 247, 101, 203, 169, 124, 126, 44, 123, | 
				
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   152, 238, 145, 45, 171, 114, 253, 10, 192, 136, 4, 157, 249, 30, 35, 72, | 
				
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   175, 63, 77, 90, 181, 16, 96, 111, 133, 104, 75, 162, 93, 56, 66, 240, | 
				
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   8, 50, 84, 229, 49, 210, 173, 239, 141, 1, 87, 18, 2, 198, 143, 57, | 
				
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   225, 160, 58, 217, 168, 206, 245, 204, 199, 6, 73, 60, 20, 230, 211, 233, | 
				
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   94, 200, 88, 9, 74, 155, 33, 15, 219, 130, 226, 202, 83, 236, 42, 172, | 
				
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   165, 218, 55, 222, 46, 107, 98, 154, 109, 67, 196, 178, 127, 158, 13, 243, | 
				
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   65, 79, 166, 248, 25, 224, 115, 80, 68, 51, 184, 128, 232, 208, 151, 122, | 
				
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   26, 212, 105, 43, 179, 213, 235, 148, 146, 89, 14, 195, 28, 78, 112, 76, | 
				
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   250, 47, 24, 251, 140, 108, 186, 190, 228, 170, 183, 139, 39, 188, 244, 246, | 
				
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   132, 48, 119, 144, 180, 138, 134, 193, 82, 182, 120, 121, 86, 220, 209, 3, | 
				
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   91, 241, 149, 85, 205, 150, 113, 216, 31, 100, 41, 164, 177, 214, 153, 231, | 
				
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   38, 71, 185, 174, 97, 201, 29, 95, 7, 92, 54, 254, 191, 118, 34, 221, | 
				
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   131, 11, 163, 99, 234, 81, 227, 147, 156, 176, 17, 142, 69, 12, 110, 62, | 
				
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   27, 255, 0, 194, 59, 116, 242, 252, 19, 21, 187, 53, 207, 129, 64, 135, | 
				
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   61, 40, 167, 237, 102, 223, 106, 159, 197, 189, 215, 137, 36, 32, 22, 5, | 
				
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 | 
				
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   // and a second copy so we don't need an extra mask or static initializer
 | 
				
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   23, 125, 161, 52, 103, 117, 70, 37, 247, 101, 203, 169, 124, 126, 44, 123, | 
				
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   152, 238, 145, 45, 171, 114, 253, 10, 192, 136, 4, 157, 249, 30, 35, 72, | 
				
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   175, 63, 77, 90, 181, 16, 96, 111, 133, 104, 75, 162, 93, 56, 66, 240, | 
				
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   8, 50, 84, 229, 49, 210, 173, 239, 141, 1, 87, 18, 2, 198, 143, 57, | 
				
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   225, 160, 58, 217, 168, 206, 245, 204, 199, 6, 73, 60, 20, 230, 211, 233, | 
				
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   94, 200, 88, 9, 74, 155, 33, 15, 219, 130, 226, 202, 83, 236, 42, 172, | 
				
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   165, 218, 55, 222, 46, 107, 98, 154, 109, 67, 196, 178, 127, 158, 13, 243, | 
				
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   65, 79, 166, 248, 25, 224, 115, 80, 68, 51, 184, 128, 232, 208, 151, 122, | 
				
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   26, 212, 105, 43, 179, 213, 235, 148, 146, 89, 14, 195, 28, 78, 112, 76, | 
				
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   250, 47, 24, 251, 140, 108, 186, 190, 228, 170, 183, 139, 39, 188, 244, 246, | 
				
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   132, 48, 119, 144, 180, 138, 134, 193, 82, 182, 120, 121, 86, 220, 209, 3, | 
				
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   91, 241, 149, 85, 205, 150, 113, 216, 31, 100, 41, 164, 177, 214, 153, 231, | 
				
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   38, 71, 185, 174, 97, 201, 29, 95, 7, 92, 54, 254, 191, 118, 34, 221, | 
				
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   131, 11, 163, 99, 234, 81, 227, 147, 156, 176, 17, 142, 69, 12, 110, 62, | 
				
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   27, 255, 0, 194, 59, 116, 242, 252, 19, 21, 187, 53, 207, 129, 64, 135, | 
				
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   61, 40, 167, 237, 102, 223, 106, 159, 197, 189, 215, 137, 36, 32, 22, 5, | 
				
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}; | 
				
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// perlin's gradient has 12 cases so some get used 1/16th of the time
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// and some 2/16ths. We reduce bias by changing those fractions
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// to 5/64ths and 6/64ths
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// this array is designed to match the previous implementation
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// of gradient hash: indices[stb__perlin_randtab[i]&63]
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static unsigned char stb__perlin_randtab_grad_idx[512] = | 
				
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{ | 
				
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    7, 9, 5, 0, 11, 1, 6, 9, 3, 9, 11, 1, 8, 10, 4, 7, | 
				
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    8, 6, 1, 5, 3, 10, 9, 10, 0, 8, 4, 1, 5, 2, 7, 8, | 
				
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    7, 11, 9, 10, 1, 0, 4, 7, 5, 0, 11, 6, 1, 4, 2, 8, | 
				
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    8, 10, 4, 9, 9, 2, 5, 7, 9, 1, 7, 2, 2, 6, 11, 5, | 
				
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    5, 4, 6, 9, 0, 1, 1, 0, 7, 6, 9, 8, 4, 10, 3, 1, | 
				
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    2, 8, 8, 9, 10, 11, 5, 11, 11, 2, 6, 10, 3, 4, 2, 4, | 
				
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    9, 10, 3, 2, 6, 3, 6, 10, 5, 3, 4, 10, 11, 2, 9, 11, | 
				
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    1, 11, 10, 4, 9, 4, 11, 0, 4, 11, 4, 0, 0, 0, 7, 6, | 
				
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    10, 4, 1, 3, 11, 5, 3, 4, 2, 9, 1, 3, 0, 1, 8, 0, | 
				
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    6, 7, 8, 7, 0, 4, 6, 10, 8, 2, 3, 11, 11, 8, 0, 2, | 
				
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    4, 8, 3, 0, 0, 10, 6, 1, 2, 2, 4, 5, 6, 0, 1, 3, | 
				
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    11, 9, 5, 5, 9, 6, 9, 8, 3, 8, 1, 8, 9, 6, 9, 11, | 
				
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    10, 7, 5, 6, 5, 9, 1, 3, 7, 0, 2, 10, 11, 2, 6, 1, | 
				
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    3, 11, 7, 7, 2, 1, 7, 3, 0, 8, 1, 1, 5, 0, 6, 10, | 
				
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    11, 11, 0, 2, 7, 0, 10, 8, 3, 5, 7, 1, 11, 1, 0, 7, | 
				
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    9, 0, 11, 5, 10, 3, 2, 3, 5, 9, 7, 9, 8, 4, 6, 5, | 
				
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    // and a second copy so we don't need an extra mask or static initializer
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    7, 9, 5, 0, 11, 1, 6, 9, 3, 9, 11, 1, 8, 10, 4, 7, | 
				
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    8, 6, 1, 5, 3, 10, 9, 10, 0, 8, 4, 1, 5, 2, 7, 8, | 
				
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    7, 11, 9, 10, 1, 0, 4, 7, 5, 0, 11, 6, 1, 4, 2, 8, | 
				
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    8, 10, 4, 9, 9, 2, 5, 7, 9, 1, 7, 2, 2, 6, 11, 5, | 
				
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    5, 4, 6, 9, 0, 1, 1, 0, 7, 6, 9, 8, 4, 10, 3, 1, | 
				
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    2, 8, 8, 9, 10, 11, 5, 11, 11, 2, 6, 10, 3, 4, 2, 4, | 
				
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    9, 10, 3, 2, 6, 3, 6, 10, 5, 3, 4, 10, 11, 2, 9, 11, | 
				
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    1, 11, 10, 4, 9, 4, 11, 0, 4, 11, 4, 0, 0, 0, 7, 6, | 
				
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    10, 4, 1, 3, 11, 5, 3, 4, 2, 9, 1, 3, 0, 1, 8, 0, | 
				
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    6, 7, 8, 7, 0, 4, 6, 10, 8, 2, 3, 11, 11, 8, 0, 2, | 
				
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    4, 8, 3, 0, 0, 10, 6, 1, 2, 2, 4, 5, 6, 0, 1, 3, | 
				
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    11, 9, 5, 5, 9, 6, 9, 8, 3, 8, 1, 8, 9, 6, 9, 11, | 
				
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    10, 7, 5, 6, 5, 9, 1, 3, 7, 0, 2, 10, 11, 2, 6, 1, | 
				
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    3, 11, 7, 7, 2, 1, 7, 3, 0, 8, 1, 1, 5, 0, 6, 10, | 
				
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    11, 11, 0, 2, 7, 0, 10, 8, 3, 5, 7, 1, 11, 1, 0, 7, | 
				
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    9, 0, 11, 5, 10, 3, 2, 3, 5, 9, 7, 9, 8, 4, 6, 5, | 
				
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}; | 
				
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static float stb__perlin_lerp(float a, float b, float t) | 
				
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{ | 
				
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   return a + (b-a) * t; | 
				
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} | 
				
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static int stb__perlin_fastfloor(float a) | 
				
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{ | 
				
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    int ai = (int) a; | 
				
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    return (a < ai) ? ai-1 : ai; | 
				
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} | 
				
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// different grad function from Perlin's, but easy to modify to match reference
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static float stb__perlin_grad(int grad_idx, float x, float y, float z) | 
				
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{ | 
				
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   static float basis[12][4] = | 
				
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   { | 
				
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      {  1, 1, 0 }, | 
				
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      { -1, 1, 0 }, | 
				
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      {  1,-1, 0 }, | 
				
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      { -1,-1, 0 }, | 
				
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      {  1, 0, 1 }, | 
				
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      { -1, 0, 1 }, | 
				
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      {  1, 0,-1 }, | 
				
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      { -1, 0,-1 }, | 
				
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      {  0, 1, 1 }, | 
				
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      {  0,-1, 1 }, | 
				
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      {  0, 1,-1 }, | 
				
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      {  0,-1,-1 }, | 
				
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   }; | 
				
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   float *grad = basis[grad_idx]; | 
				
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   return grad[0]*x + grad[1]*y + grad[2]*z; | 
				
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} | 
				
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float stb_perlin_noise3_internal(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap, unsigned char seed) | 
				
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{ | 
				
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   float u,v,w; | 
				
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   float n000,n001,n010,n011,n100,n101,n110,n111; | 
				
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   float n00,n01,n10,n11; | 
				
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   float n0,n1; | 
				
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   unsigned int x_mask = (x_wrap-1) & 255; | 
				
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   unsigned int y_mask = (y_wrap-1) & 255; | 
				
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   unsigned int z_mask = (z_wrap-1) & 255; | 
				
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   int px = stb__perlin_fastfloor(x); | 
				
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   int py = stb__perlin_fastfloor(y); | 
				
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   int pz = stb__perlin_fastfloor(z); | 
				
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   int x0 = px & x_mask, x1 = (px+1) & x_mask; | 
				
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   int y0 = py & y_mask, y1 = (py+1) & y_mask; | 
				
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   int z0 = pz & z_mask, z1 = (pz+1) & z_mask; | 
				
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   int r0,r1, r00,r01,r10,r11; | 
				
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   #define stb__perlin_ease(a)   (((a*6-15)*a + 10) * a * a * a) | 
				
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   x -= px; u = stb__perlin_ease(x); | 
				
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   y -= py; v = stb__perlin_ease(y); | 
				
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   z -= pz; w = stb__perlin_ease(z); | 
				
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 | 
				
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   r0 = stb__perlin_randtab[x0+seed]; | 
				
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   r1 = stb__perlin_randtab[x1+seed]; | 
				
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 | 
				
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   r00 = stb__perlin_randtab[r0+y0]; | 
				
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   r01 = stb__perlin_randtab[r0+y1]; | 
				
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   r10 = stb__perlin_randtab[r1+y0]; | 
				
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   r11 = stb__perlin_randtab[r1+y1]; | 
				
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 | 
				
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   n000 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r00+z0], x  , y  , z   ); | 
				
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   n001 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r00+z1], x  , y  , z-1 ); | 
				
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   n010 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r01+z0], x  , y-1, z   ); | 
				
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   n011 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r01+z1], x  , y-1, z-1 ); | 
				
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   n100 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r10+z0], x-1, y  , z   ); | 
				
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   n101 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r10+z1], x-1, y  , z-1 ); | 
				
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   n110 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r11+z0], x-1, y-1, z   ); | 
				
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   n111 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r11+z1], x-1, y-1, z-1 ); | 
				
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   n00 = stb__perlin_lerp(n000,n001,w); | 
				
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   n01 = stb__perlin_lerp(n010,n011,w); | 
				
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   n10 = stb__perlin_lerp(n100,n101,w); | 
				
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   n11 = stb__perlin_lerp(n110,n111,w); | 
				
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 | 
				
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   n0 = stb__perlin_lerp(n00,n01,v); | 
				
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   n1 = stb__perlin_lerp(n10,n11,v); | 
				
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 | 
				
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   return stb__perlin_lerp(n0,n1,u); | 
				
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} | 
				
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 | 
				
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float stb_perlin_noise3(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap) | 
				
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{ | 
				
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    return stb_perlin_noise3_internal(x,y,z,x_wrap,y_wrap,z_wrap,0); | 
				
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} | 
				
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 | 
				
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float stb_perlin_noise3_seed(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap, int seed) | 
				
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{ | 
				
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    return stb_perlin_noise3_internal(x,y,z,x_wrap,y_wrap,z_wrap, (unsigned char) seed); | 
				
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} | 
				
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 | 
				
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float stb_perlin_ridge_noise3(float x, float y, float z, float lacunarity, float gain, float offset, int octaves) | 
				
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{ | 
				
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   int i; | 
				
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   float frequency = 1.0f; | 
				
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   float prev = 1.0f; | 
				
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   float amplitude = 0.5f; | 
				
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   float sum = 0.0f; | 
				
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 | 
				
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   for (i = 0; i < octaves; i++) { | 
				
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      float r = stb_perlin_noise3_internal(x*frequency,y*frequency,z*frequency,0,0,0,(unsigned char)i); | 
				
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      r = offset - (float) fabs(r); | 
				
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      r = r*r; | 
				
			||||
      sum += r*amplitude*prev; | 
				
			||||
      prev = r; | 
				
			||||
      frequency *= lacunarity; | 
				
			||||
      amplitude *= gain; | 
				
			||||
   } | 
				
			||||
   return sum; | 
				
			||||
} | 
				
			||||
 | 
				
			||||
float stb_perlin_fbm_noise3(float x, float y, float z, float lacunarity, float gain, int octaves) | 
				
			||||
{ | 
				
			||||
   int i; | 
				
			||||
   float frequency = 1.0f; | 
				
			||||
   float amplitude = 1.0f; | 
				
			||||
   float sum = 0.0f; | 
				
			||||
 | 
				
			||||
   for (i = 0; i < octaves; i++) { | 
				
			||||
      sum += stb_perlin_noise3_internal(x*frequency,y*frequency,z*frequency,0,0,0,(unsigned char)i)*amplitude; | 
				
			||||
      frequency *= lacunarity; | 
				
			||||
      amplitude *= gain; | 
				
			||||
   } | 
				
			||||
   return sum; | 
				
			||||
} | 
				
			||||
 | 
				
			||||
float stb_perlin_turbulence_noise3(float x, float y, float z, float lacunarity, float gain, int octaves) | 
				
			||||
{ | 
				
			||||
   int i; | 
				
			||||
   float frequency = 1.0f; | 
				
			||||
   float amplitude = 1.0f; | 
				
			||||
   float sum = 0.0f; | 
				
			||||
 | 
				
			||||
   for (i = 0; i < octaves; i++) { | 
				
			||||
      float r = stb_perlin_noise3_internal(x*frequency,y*frequency,z*frequency,0,0,0,(unsigned char)i)*amplitude; | 
				
			||||
      sum += (float) fabs(r); | 
				
			||||
      frequency *= lacunarity; | 
				
			||||
      amplitude *= gain; | 
				
			||||
   } | 
				
			||||
   return sum; | 
				
			||||
} | 
				
			||||
 | 
				
			||||
float stb_perlin_noise3_wrap_nonpow2(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap, unsigned char seed) | 
				
			||||
{ | 
				
			||||
   float u,v,w; | 
				
			||||
   float n000,n001,n010,n011,n100,n101,n110,n111; | 
				
			||||
   float n00,n01,n10,n11; | 
				
			||||
   float n0,n1; | 
				
			||||
 | 
				
			||||
   int px = stb__perlin_fastfloor(x); | 
				
			||||
   int py = stb__perlin_fastfloor(y); | 
				
			||||
   int pz = stb__perlin_fastfloor(z); | 
				
			||||
   int x_wrap2 = (x_wrap ? x_wrap : 256); | 
				
			||||
   int y_wrap2 = (y_wrap ? y_wrap : 256); | 
				
			||||
   int z_wrap2 = (z_wrap ? z_wrap : 256); | 
				
			||||
   int x0 = px % x_wrap2, x1; | 
				
			||||
   int y0 = py % y_wrap2, y1; | 
				
			||||
   int z0 = pz % z_wrap2, z1; | 
				
			||||
   int r0,r1, r00,r01,r10,r11; | 
				
			||||
 | 
				
			||||
   if (x0 < 0) x0 += x_wrap2; | 
				
			||||
   if (y0 < 0) y0 += y_wrap2; | 
				
			||||
   if (z0 < 0) z0 += z_wrap2; | 
				
			||||
   x1 = (x0+1) % x_wrap2; | 
				
			||||
   y1 = (y0+1) % y_wrap2; | 
				
			||||
   z1 = (z0+1) % z_wrap2; | 
				
			||||
 | 
				
			||||
   #define stb__perlin_ease(a)   (((a*6-15)*a + 10) * a * a * a) | 
				
			||||
 | 
				
			||||
   x -= px; u = stb__perlin_ease(x); | 
				
			||||
   y -= py; v = stb__perlin_ease(y); | 
				
			||||
   z -= pz; w = stb__perlin_ease(z); | 
				
			||||
 | 
				
			||||
   r0 = stb__perlin_randtab[x0]; | 
				
			||||
   r0 = stb__perlin_randtab[r0+seed]; | 
				
			||||
   r1 = stb__perlin_randtab[x1]; | 
				
			||||
   r1 = stb__perlin_randtab[r1+seed]; | 
				
			||||
 | 
				
			||||
   r00 = stb__perlin_randtab[r0+y0]; | 
				
			||||
   r01 = stb__perlin_randtab[r0+y1]; | 
				
			||||
   r10 = stb__perlin_randtab[r1+y0]; | 
				
			||||
   r11 = stb__perlin_randtab[r1+y1]; | 
				
			||||
 | 
				
			||||
   n000 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r00+z0], x  , y  , z   ); | 
				
			||||
   n001 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r00+z1], x  , y  , z-1 ); | 
				
			||||
   n010 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r01+z0], x  , y-1, z   ); | 
				
			||||
   n011 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r01+z1], x  , y-1, z-1 ); | 
				
			||||
   n100 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r10+z0], x-1, y  , z   ); | 
				
			||||
   n101 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r10+z1], x-1, y  , z-1 ); | 
				
			||||
   n110 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r11+z0], x-1, y-1, z   ); | 
				
			||||
   n111 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r11+z1], x-1, y-1, z-1 ); | 
				
			||||
 | 
				
			||||
   n00 = stb__perlin_lerp(n000,n001,w); | 
				
			||||
   n01 = stb__perlin_lerp(n010,n011,w); | 
				
			||||
   n10 = stb__perlin_lerp(n100,n101,w); | 
				
			||||
   n11 = stb__perlin_lerp(n110,n111,w); | 
				
			||||
 | 
				
			||||
   n0 = stb__perlin_lerp(n00,n01,v); | 
				
			||||
   n1 = stb__perlin_lerp(n10,n11,v); | 
				
			||||
 | 
				
			||||
   return stb__perlin_lerp(n0,n1,u); | 
				
			||||
} | 
				
			||||
#endif  // STB_PERLIN_IMPLEMENTATION
 | 
				
			||||
 | 
				
			||||
/*
 | 
				
			||||
------------------------------------------------------------------------------ | 
				
			||||
This software is available under 2 licenses -- choose whichever you prefer. | 
				
			||||
------------------------------------------------------------------------------ | 
				
			||||
ALTERNATIVE A - MIT License | 
				
			||||
Copyright (c) 2017 Sean Barrett | 
				
			||||
Permission is hereby granted, free of charge, to any person obtaining a copy of | 
				
			||||
this software and associated documentation files (the "Software"), to deal in | 
				
			||||
the Software without restriction, including without limitation the rights to | 
				
			||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies | 
				
			||||
of the Software, and to permit persons to whom the Software is furnished to do | 
				
			||||
so, subject to the following conditions: | 
				
			||||
The above copyright notice and this permission notice shall be included in all | 
				
			||||
copies or substantial portions of the Software. | 
				
			||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | 
				
			||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
				
			||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | 
				
			||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | 
				
			||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | 
				
			||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | 
				
			||||
SOFTWARE. | 
				
			||||
------------------------------------------------------------------------------ | 
				
			||||
ALTERNATIVE B - Public Domain (www.unlicense.org) | 
				
			||||
This is free and unencumbered software released into the public domain. | 
				
			||||
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this | 
				
			||||
software, either in source code form or as a compiled binary, for any purpose, | 
				
			||||
commercial or non-commercial, and by any means. | 
				
			||||
In jurisdictions that recognize copyright laws, the author or authors of this | 
				
			||||
software dedicate any and all copyright interest in the software to the public | 
				
			||||
domain. We make this dedication for the benefit of the public at large and to | 
				
			||||
the detriment of our heirs and successors. We intend this dedication to be an | 
				
			||||
overt act of relinquishment in perpetuity of all present and future rights to | 
				
			||||
this software under copyright law. | 
				
			||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | 
				
			||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
				
			||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | 
				
			||||
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN | 
				
			||||
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION | 
				
			||||
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | 
				
			||||
------------------------------------------------------------------------------ | 
				
			||||
*/ | 
				
			||||
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