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@ -294,7 +294,7 @@ extern void stbvox_reset_buffers(stbvox_mesh_maker *mm); |
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extern void stbvox_set_buffer(stbvox_mesh_maker *mm, int mesh, int slot, void *buffer, size_t len); |
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extern void stbvox_set_buffer(stbvox_mesh_maker *mm, int mesh, int slot, void *buffer, size_t len); |
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extern void stbvox_set_input_range(stbvox_mesh_maker *mm, int x0, int y0, int z0, int x1, int y1, int z1); |
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extern void stbvox_set_input_range(stbvox_mesh_maker *mm, int x0, int y0, int z0, int x1, int y1, int z1); |
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extern void stbvox_set_input_stride(stbvox_mesh_maker *mm, int x_stride_in_bytes, int y_stride_in_bytes); |
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extern void stbvox_set_input_stride(stbvox_mesh_maker *mm, int x_stride_in_bytes, int y_stride_in_bytes); |
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extern void stbvox_config_use_gl(stbvox_mesh_maker *mm, int use_tex_buffer, int use_gl_modelview, int use_gl_fragment); |
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extern void stbvox_config_use_gl(stbvox_mesh_maker *mm, int use_tex_buffer, int use_gl_modelview); |
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extern void stbvox_config_set_z_precision(stbvox_mesh_maker *mm, int z_fractional_bits); |
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extern void stbvox_config_set_z_precision(stbvox_mesh_maker *mm, int z_fractional_bits); |
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extern stbvox_input_description *stbvox_get_input_description(stbvox_mesh_maker *mm); |
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extern stbvox_input_description *stbvox_get_input_description(stbvox_mesh_maker *mm); |
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extern int stbvox_get_vertex_shader(stbvox_mesh_maker *mm, char *buffer, size_t buffer_size); |
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extern int stbvox_get_vertex_shader(stbvox_mesh_maker *mm, char *buffer, size_t buffer_size); |
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@ -2128,7 +2128,7 @@ void stbvox_set_input_stride(stbvox_mesh_maker *mm, int x_stride_in_bytes, int y |
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// this is designed to allow you to call it multiple times to change the mode
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// this is designed to allow you to call it multiple times to change the mode
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// in case you're using multiple variants for different purposes
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// in case you're using multiple variants for different purposes
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void stbvox_config_use_gl(stbvox_mesh_maker *mm, int use_tex_buffer, int use_gl_modelview, int use_gl_fragment) |
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void stbvox_config_use_gl(stbvox_mesh_maker *mm, int use_tex_buffer, int use_gl_modelview) |
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{ |
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{ |
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mm->config_dirty = 1; |
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mm->config_dirty = 1; |
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