@ -20,18 +20,18 @@ by Jorge L. "VinoBS" Rodriguez, and stb_sprintf by Jeff Roberts.
library | lastest version | category | LoC | description
--------------------- | ---- | -------- | --- | --------------------------------
**[stb_vorbis.c](stb_vorbis.c)** | 1.19 | audio | 5555 | decode ogg vorbis files from file/memory to float/16-bit signed output
**[stb_image.h](stb_image.h)** | 2.25 | graphics | 7656 | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC
**[stb_vorbis.c](stb_vorbis.c)** | 1.20 | audio | 5563 | decode ogg vorbis files from file/memory to float/16-bit signed output
**[stb_image.h](stb_image.h)** | 2.26 | graphics | 7762 | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC
**[stb_truetype.h](stb_truetype.h)** | 1.24 | graphics | 5011 | parse, decode, and rasterize characters from truetype fonts
**[stb_image_write.h](stb_image_write.h)** | 1.14 | graphics | 1666 | image writing to disk: PNG, TGA, BMP
**[stb_image_write.h](stb_image_write.h)** | 1.15 | graphics | 1690 | image writing to disk: PNG, TGA, BMP
**[stb_image_resize.h](stb_image_resize.h)** | 0.96 | graphics | 2631 | resize images larger/smaller with good quality
**[stb_rect_pack.h](stb_rect_pack.h)** | 1.00 | graphics | 628 | simple 2D rectangle packer with decent quality
**[stb_ds.h](stb_ds.h)** | 0.64 | utility | 1828 | typesafe dynamic array and hash tables for C, will compile in C++
**[stb_sprintf.h](stb_sprintf.h)** | 1.08 | utility | 1879 | fast sprintf, snprintf for C/C++
**[stb_ds.h](stb_ds.h)** | 0.65 | utility | 1880 | typesafe dynamic array and hash tables for C, will compile in C++
**[stb_sprintf.h](stb_sprintf.h)** | 1.09 | utility | 1879 | fast sprintf, snprintf for C/C++
**[stretchy_buffer.h](stretchy_buffer.h)** | 1.04 | utility | 263 | typesafe dynamic array for C (i.e. approximation to vector< >), doesn't compile as C++
**[stb_textedit.h](stb_textedit.h)** | 1.13 | user interface | 1404 | guts of a text editor for games etc implementing them from scratch
**[stb_voxel_render.h](stb_voxel_render.h)** | 0.89 | 3D graphics | 3807 | Minecraft-esque voxel rendering "engine" with many more features
**[stb_dxt.h](stb_dxt.h)** | 1.09 | 3D graphics | 730 | Fabian "ryg" Giesen's real-time DXT compressor
**[stb_dxt.h](stb_dxt.h)** | 1.1 0 | 3D graphics | 75 3 | Fabian "ryg" Giesen's real-time DXT compressor
**[stb_perlin.h](stb_perlin.h)** | 0.5 | 3D graphics | 428 | revised Perlin noise (3D input, 1D output)
**[stb_easy_font.h](stb_easy_font.h)** | 1.1 | 3D graphics | 305 | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc
**[stb_tilemap_editor.h](stb_tilemap_editor.h)** | 0.41 | game dev | 4161 | embeddable tilemap editor
@ -39,12 +39,12 @@ library | lastest version | category | LoC | description
**[stb_c_lexer.h](stb_c_lexer.h)** | 0.11 | parsing | 966 | simplify writing parsers for C-like languages
**[stb_divide.h](stb_divide.h)** | 0.93 | math | 430 | more useful 32-bit modulus e.g. "euclidean divide"
**[stb_connected_comp...](stb_connected_components.h)** | 0.96 | misc | 1049 | incrementally compute reachability on grids
**[stb.h](stb.h)** | 2.35 | misc | 14455 | helper functions for C, mostly redundant in C++; basically author's personal stuff
**[stb.h](stb.h)** | 2.37 | misc | 14454 | helper functions for C, mostly redundant in C++; basically author's personal stuff
**[stb_leakcheck.h](stb_leakcheck.h)** | 0.6 | misc | 194 | quick-and-dirty malloc/free leak-checking
**[stb_include.h](stb_include.h)** | 0.02 | misc | 295 | implement recursive #include support, particularly for GLSL
Total libraries: 22
Total lines of C code: 56562
Total lines of C code: 56774
FAQ
@ -163,6 +163,3 @@ for other people to use them from other languages.
I still use MSVC 6 (1998) as my IDE because it has better human factors
for me than later versions of MSVC.