Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
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biller23 2f4271a2b3 typo ImGui_ImplGlfwGL3_KeyCallback() ago%!(EXTRA string=10 years)
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directx9_example Examples: uses SetNextWindowPos/SetNextWindowSize when applicable ago%!(EXTRA string=10 years)
directx11_example Examples: uses SetNextWindowPos/SetNextWindowSize when applicable ago%!(EXTRA string=10 years)
libs Examples: MSVC: increase warning level from /W3 to /W4 for OpenGL examples ago%!(EXTRA string=10 years)
opengl3_example typo ImGui_ImplGlfwGL3_KeyCallback() ago%!(EXTRA string=10 years)
opengl_example Examples: uses SetNextWindowPos/SetNextWindowSize when applicable ago%!(EXTRA string=10 years)
.gitignore Ignore lists ago%!(EXTRA string=10 years)
README.txt Examples: README direct the user to the opengl_example ago%!(EXTRA string=10 years)
imgui_examples_msvc2010.sln Examples: Added 64-bit projects for MSVC ago%!(EXTRA string=10 years)

README.txt


opengl_example/
OpenGL example, using GLFW + fixed pipeline.
This is simple and should work for all OpenGL enabled applications.
Prefer following this example since it is the shortest one!

opengl3_example/
OpenGL exemple, using GLFW/GL3W + programmable pipeline.
This uses more modern calls and custom shaders.
I don't think there is an advantage using this over the simpler example, but it is provided for reference.

directx9_example/
DirectX9 example, Windows only.

directx11_example/
DirectX11 example, Windows only.
This is quite long and tedious, because: DirectX11.