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134 lines
5.0 KiB
134 lines
5.0 KiB
// ImGui - standalone example application for DirectX 9 |
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// TODO: Allow resizing the application window. |
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#include <imgui.h> |
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#include "imgui_impl_dx9.h" |
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#include <d3dx9.h> |
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#define DIRECTINPUT_VERSION 0x0800 |
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#include <dinput.h> |
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extern LRESULT ImGui_ImplDX9_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); |
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LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) |
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{ |
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if (ImGui_ImplDX9_WndProcHandler(hWnd, msg, wParam, lParam)) |
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return true; |
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switch (msg) |
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{ |
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case WM_DESTROY: |
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PostQuitMessage(0); |
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return 0; |
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} |
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return DefWindowProc(hWnd, msg, wParam, lParam); |
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} |
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int main(int argc, char** argv) |
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{ |
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// Create application window |
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WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, LoadCursor(NULL, IDC_ARROW), NULL, NULL, L"ImGui Example", NULL }; |
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RegisterClassEx(&wc); |
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HWND hwnd = CreateWindow(L"ImGui Example", L"ImGui DirectX9 Example", WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, NULL, NULL, wc.hInstance, NULL); |
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// Initialize Direct3D |
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LPDIRECT3D9 pD3D; |
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if ((pD3D = Direct3DCreate9(D3D_SDK_VERSION)) == NULL) |
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{ |
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UnregisterClass(L"ImGui Example", wc.hInstance); |
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return 0; |
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} |
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D3DPRESENT_PARAMETERS d3dpp; |
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ZeroMemory(&d3dpp, sizeof(d3dpp)); |
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d3dpp.Windowed = TRUE; |
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
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d3dpp.BackBufferFormat = D3DFMT_UNKNOWN; |
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d3dpp.EnableAutoDepthStencil = TRUE; |
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d3dpp.AutoDepthStencilFormat = D3DFMT_D16; |
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d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; |
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// Create the D3DDevice |
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LPDIRECT3DDEVICE9 pd3dDevice = NULL; |
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if (pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3dpp, &pd3dDevice) < 0) |
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{ |
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pD3D->Release(); |
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UnregisterClass(L"ImGui Example", wc.hInstance); |
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return 0; |
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} |
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ShowWindow(hwnd, SW_SHOWDEFAULT); |
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UpdateWindow(hwnd); |
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// Setup ImGui binding |
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ImGui_ImplDX9_Init(hwnd, pd3dDevice); |
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//ImGuiIO& io = ImGui::GetIO(); |
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//ImFont* my_font1 = io.Fonts->AddFontDefault(); |
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//ImFont* my_font2 = io.Fonts->AddFontFromFileTTF("extra_fonts/Karla-Regular.ttf", 15.0f); |
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//ImFont* my_font3 = io.Fonts->AddFontFromFileTTF("extra_fonts/ProggyClean.ttf", 13.0f); my_font3->DisplayOffset.y += 1; |
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//ImFont* my_font4 = io.Fonts->AddFontFromFileTTF("extra_fonts/ProggyTiny.ttf", 10.0f); my_font4->DisplayOffset.y += 1; |
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//ImFont* my_font5 = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, io.Fonts->GetGlyphRangesJapanese()); |
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ImGui_ImplDX9_InitFontsTexture(); |
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bool show_test_window = true; |
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bool show_another_window = false; |
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ImVec4 clear_col = ImColor(114, 144, 154); |
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// Main loop |
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MSG msg; |
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ZeroMemory(&msg, sizeof(msg)); |
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while (msg.message != WM_QUIT) |
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{ |
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if (PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE)) |
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{ |
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TranslateMessage(&msg); |
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DispatchMessage(&msg); |
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continue; |
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} |
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ImGui_ImplDX9_NewFrame(); |
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// 1. Show a simple window |
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// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug" |
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{ |
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static float f; |
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ImGui::Text("Hello, world!"); |
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f); |
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ImGui::ColorEdit3("clear color", (float*)&clear_col); |
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if (ImGui::Button("Test Window")) show_test_window ^= 1; |
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if (ImGui::Button("Another Window")) show_another_window ^= 1; |
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); |
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} |
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// 2. Show another simple window, this time using an explicit Begin/End pair |
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if (show_another_window) |
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{ |
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ImGui::Begin("Another Window", &show_another_window, ImVec2(200,100)); |
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ImGui::Text("Hello"); |
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ImGui::End(); |
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} |
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// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow() |
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if (show_test_window) |
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{ |
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ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver); |
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ImGui::ShowTestWindow(&show_test_window); |
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} |
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// Rendering |
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pd3dDevice->SetRenderState(D3DRS_ZENABLE, false); |
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pd3dDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, false); |
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pd3dDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, false); |
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D3DCOLOR clear_col_dx = D3DCOLOR_RGBA((int)(clear_col.x*255.0f), (int)(clear_col.y*255.0f), (int)(clear_col.z*255.0f), (int)(clear_col.w*255.0f)); |
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pd3dDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, clear_col_dx, 1.0f, 0); |
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if (pd3dDevice->BeginScene() >= 0) |
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{ |
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ImGui::Render(); |
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pd3dDevice->EndScene(); |
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} |
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pd3dDevice->Present(NULL, NULL, NULL, NULL); |
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} |
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ImGui_ImplDX9_Shutdown(); |
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if (pd3dDevice) pd3dDevice->Release(); |
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if (pD3D) pD3D->Release(); |
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UnregisterClass(L"ImGui Example", wc.hInstance); |
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return 0; |
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}
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