Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and dots ('.'), can be up to 35 characters long. Letters must be lowercase.
 
 
 
ocornut b4165c43ff Examples: Refactored directx11_example to be easier to copy & paste into user application. ago%!(EXTRA string=10 years)
..
directx9_example Examples: Refactored directx11_example to be easier to copy & paste into user application. ago%!(EXTRA string=10 years)
directx11_example Examples: Refactored directx11_example to be easier to copy & paste into user application. ago%!(EXTRA string=10 years)
opengl3_example Examples: Clang warning fix. ago%!(EXTRA string=10 years)
opengl_example Examples: Clang/Linux warning fixes. ago%!(EXTRA string=10 years)
.gitignore Ignore lists ago%!(EXTRA string=10 years)
README.txt Examples: added README file ago%!(EXTRA string=10 years)
imgui_examples_msvc2010.sln added opengl3 sample, mix from @ocornut and @thelinked ago%!(EXTRA string=11 years)

README.txt


directx9_example/
DirectX9 example application (Windows).

directx11_example/
DirectX11 example (Windows).

opengl_example/
OpenGL exemple, using fixed pipeline (Windows/OSX/Linux etc., using glfw+glew)
This is simple and should work for all OpenGL enabled applications.

opengl3_example/
OpenGL exemple, using programmable pipeline (Windows/OSX/Linux etc., using glfw+glew)
This uses more modern calls and custom shaders.
I don't think there is an advantage using this over the "simpler example, but it is provided for information.