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							40 lines
						
					
					
						
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				|  | |
| # How to Build | |
|  | |
| ## Windows with Visual Studio's IDE | |
|  | |
| Use the provided project file (.vcxproj). Add to solution (imgui_examples.sln) if necessary. | |
| 
 | |
| ## Windows with Visual Studio's CLI | |
|  | |
| Use build_win32.bat or directly: | |
| ``` | |
| set SDL2_DIR=path_to_your_sdl3_folder | |
| cl /Zi /MD /utf-8 /I.. /I..\.. /I%SDL2_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl3.cpp ..\..\backends\imgui_impl_opengl3.cpp ..\..\imgui*.cpp /FeDebug/example_sdl3_opengl3.exe /FoDebug/ /link /libpath:%SDL2_DIR%\lib\x86 SDL3.lib opengl32.lib /subsystem:console | |
| #                 ^^ include paths     ^^ source files                                                                                    ^^ output exe                    ^^ output dir   ^^ libraries | |
| # or for 64-bit: | |
| cl /Zi /MD /utf-8 /I.. /I..\.. /I%SDL2_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl3.cpp ..\..\backends\imgui_impl_opengl3.cpp ..\..\imgui*.cpp /FeDebug/example_sdl3_opengl3.exe /FoDebug/ /link /libpath:%SDL2_DIR%\lib\x64 SDL3.lib SDL2mainopengl32.lib /subsystem:console | |
| ``` | |
| 
 | |
| ## Linux and similar Unixes | |
|  | |
| Use our Makefile or directly: | |
| ``` | |
| c++ `sdl3-config --cflags` -I .. -I ../.. -I ../../backends | |
|   main.cpp ../../backends/imgui_impl_sdl3.cpp ../../backends/imgui_impl_opengl3.cpp ../../imgui*.cpp | |
|   `sdl3-config --libs` -lGL -ldl | |
| ``` | |
| 
 | |
| ## macOS | |
|  | |
| Use our Makefile or directly: | |
| ``` | |
| brew install sdl3 | |
| c++ `sdl3-config --cflags` -I .. -I ../.. -I ../../backends | |
|   main.cpp ../../backends/imgui_impl_sdl3.cpp ../../backends/imgui_impl_opengl3.cpp ../../imgui*.cpp | |
|   `sdl3-config --libs` -framework OpenGl -framework CoreFoundation | |
| ``` | |
| 
 | |
| ## Emscripten | |
|  | |
| As of 2023-05-30 Emscripten doesn't support SDL3 yet.
 | |
| 
 |