You cannot select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and dots ('.'), can be up to 35 characters long. Letters must be lowercase.
		
		
		
		
		
			
		
			
				
					
					
						
							35 lines
						
					
					
						
							2.1 KiB
						
					
					
				
			
		
		
	
	
							35 lines
						
					
					
						
							2.1 KiB
						
					
					
				| // dear imgui: Renderer for DirectX12 | |
| // This needs to be used along with a Platform Binding (e.g. Win32) | |
|  | |
| // Implemented features: | |
| //  [X] Renderer: User texture binding. Use 'D3D12_GPU_DESCRIPTOR_HANDLE' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp. | |
| //  [X] Renderer: Support for large meshes (64k+ vertices) with 16-bits indices. | |
| // Missing features, issues: | |
| //  [ ] Renderer: Missing multi-viewport support. | |
| //  [ ] 64-bit only for now! (Because sizeof(ImTextureId) == sizeof(void*)). See github.com/ocornut/imgui/pull/301 | |
|  | |
| // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. | |
| // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. | |
| // https://github.com/ocornut/imgui | |
|  | |
| #pragma once | |
|  | |
| enum DXGI_FORMAT; | |
| struct ID3D12Device; | |
| struct ID3D12GraphicsCommandList; | |
| struct D3D12_CPU_DESCRIPTOR_HANDLE; | |
| struct D3D12_GPU_DESCRIPTOR_HANDLE; | |
| 
 | |
| // cmd_list is the command list that the implementation will use to render imgui draw lists. | |
| // Before calling the render function, caller must prepare cmd_list by resetting it and setting the appropriate | |
| // render target and descriptor heap that contains font_srv_cpu_desc_handle/font_srv_gpu_desc_handle. | |
| // font_srv_cpu_desc_handle and font_srv_gpu_desc_handle are handles to a single SRV descriptor to use for the internal font texture. | |
| IMGUI_IMPL_API bool     ImGui_ImplDX12_Init(ID3D12Device* device, int num_frames_in_flight, DXGI_FORMAT rtv_format, | |
|                                             D3D12_CPU_DESCRIPTOR_HANDLE font_srv_cpu_desc_handle, D3D12_GPU_DESCRIPTOR_HANDLE font_srv_gpu_desc_handle); | |
| IMGUI_IMPL_API void     ImGui_ImplDX12_Shutdown(); | |
| IMGUI_IMPL_API void     ImGui_ImplDX12_NewFrame(); | |
| IMGUI_IMPL_API void     ImGui_ImplDX12_RenderDrawData(ImDrawData* draw_data, ID3D12GraphicsCommandList* graphics_command_list); | |
| 
 | |
| // Use if you want to reset your rendering device without losing ImGui state. | |
| IMGUI_IMPL_API void     ImGui_ImplDX12_InvalidateDeviceObjects(); | |
| IMGUI_IMPL_API bool     ImGui_ImplDX12_CreateDeviceObjects();
 | |
| 
 |