omar
ff83d0e369
Examples: Using fully qualified "Dear ImGui" name in window titles.
ago%!(EXTRA string=7 years)
omar
73e13a0762
Examples: Tweaked the main.cpp example structure for all examples. (There are a few hidden agendas here: 1) I would like to avoid encouraging people from using the implicit "Debug" window, and promote using Begin/End. In spite of my best attempt, there are a few feature of the upcoming docking system that cannot work 100% properly for the implicit Debug window, so future proof let's not put that feature in the spotlight too much for new users. 2) Moved dumb hardcoded positions into a single spot that can be replaced with a viewport relative position and not affect other demo windows. 3) Calling ShowDemoWindow before anything else, also for the benefit of a specific docking demo which will have an ordering constraint which is not really problematic in a real app but shouldn't be put forward in the demo.
ago%!(EXTRA string=7 years)
omar
fff014dfed
Examples: OpenGL3: Added shaders more versions of GLSL + made the example app default to GL 3.0 + GLSL 130 (instead of GL 3.2 + GLSL 150) unless on Mac. ( #1938 , #1900 , #1513 , #1466 , etc.)
ago%!(EXTRA string=7 years)
omar
6201cad2b4
Examples: Comments, Demo: Log early out, TODO. ( #1553 )
ago%!(EXTRA string=7 years)
omar
cdf51cad2d
Comments, documentation
ago%!(EXTRA string=7 years)
omar
5a13e4dcde
Examples: Renamed imgui_impl_sdl2.cpp to imgui_impl_sdl.cpp ( #1870 ) + changelog bits
ago%!(EXTRA string=7 years)
omar
8d58fbb5ed
Examples: Renamed example folders. ( #1870 )
ago%!(EXTRA string=7 years)
omar
85f9694bd4
Big example binding refactor (manually imported from Viewport branch, stripped out of Viewport code). ( #1870 )
...
Read examples/README.txt for some details.
ImDrawData: Added DisplayPos, DisplaySize fields honored by all backends (not strictly necessary to honor just now, but doing it to be ahead)
ago%!(EXTRA string=7 years)
omar
eb1c36fdfb
Added IMGUI_CHECKVERSION() macro to compare version string and data structure sizes in order to catch issues with mismatching compilation unit settings. ( #1695 , #1769 )
ago%!(EXTRA string=7 years)
omar
74b7dce394
Examples: Renamed applications to emphasis on use of GLFW as a platform framework + minor local tweaks
ago%!(EXTRA string=7 years)
omar
2c9f45bbe7
Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. ( #787 )
ago%!(EXTRA string=7 years)
omar
63332d152a
Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..( #1599 )
...
Examples: Updated examples.
ago%!(EXTRA string=7 years)
omar
4b49f03a40
Examples: SDL+GL3: Added Navigation keyboard mapping. ( #787 )
ago%!(EXTRA string=7 years)
omar
60fb7d31fd
Examples: SDL2: Enabling vsync. Using scancode consistently, fixed keyboard weirdness.
ago%!(EXTRA string=7 years)
omar
cd3dd886de
Moved extra_fonts/ to misc/fonts/. Moved .natvis file to misc/natvis/ ( #1569 )
ago%!(EXTRA string=7 years)
omar
cca9c3e3da
Examples: Using Dark theme by default. ( #707 ). Tweaked demo code.
ago%!(EXTRA string=7 years)
omar
6a25a8720a
Examples: Using #include "imgui.h" instead of <imgui.h> appear correct-er as per standard? xcode+clang are very nitpicky there.
ago%!(EXTRA string=7 years)
omar
d3e826c247
Examples: Updated for reorganized context functions. Calling CreateContext(), DestroyContext() in example code. Removed Shutdown() from binding code. ( #1565 , #586 , #992 , #1007 , #1558 )
ago%!(EXTRA string=7 years)
omar
ce13426a1a
Examples: Comments, synched some minor drift between examples + stronger suggestion to use StyleColorsDark().
ago%!(EXTRA string=7 years)
omar
1b86e7343f
Renamed the emblematic ShowTestWindow() function to ShowDemoWindow(). Kept redirection function (will obsolete).
ago%!(EXTRA string=7 years)
omar
fba704bf5d
Examples: Added a bunch of comments/referencs related to io.WantCaptureMouse, io.WantCaptureKeyboard ( #1262 , #1237 , #1219 , #635 , #1058 , #1051 , #912 , #533 , #703 , #446 , #459 , #364 , #213 , #52 , and more)
ago%!(EXTRA string=8 years)
omar
36f00811b9
Examples: Comments to guide people unfamiliar with the librairies used.
ago%!(EXTRA string=8 years)
omar
cb38caeda4
Examples: Added more comments near the fonts loading section, to catch common questions and errors (e.g. #1397 , #1366 , #1341 , #1222 , #1193 , #1115 , #951 , etc.)
ago%!(EXTRA string=8 years)
omar
b3099d650c
Examples: Adding Roboto to the commented-out font list, and removing the unnecessary ProggyClean from there.
ago%!(EXTRA string=8 years)
omar
842e88a8e3
Examples: Avoid using ImColor() to not tempt newcomers into looking at it
ago%!(EXTRA string=8 years)
omar
b8ade0b94f
Examples: Main: Removed call to SetNextWindowSize()
ago%!(EXTRA string=8 years)
omar
7e452ec737
Renamed ImGuiSetCond_XXX type and enums to ImGuiCond_XXX, kept old enums under #ifdef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
ago%!(EXTRA string=8 years)
ocornut
a68ac96bc4
Examples: GL3: Comments about gl3w ( #880 )
ago%!(EXTRA string=9 years)
ocornut
1612ca071b
Examples: SDL: Initialize video+timer subsystem only.
ago%!(EXTRA string=9 years)
ocornut
7661b1e778
Trim trailing spaces
ago%!(EXTRA string=9 years)
ocornut
fdc4299c6c
Examples: SDL: Made ImGui_ImplSdlGL3_NewFrame() signature match GL2 one
ago%!(EXTRA string=9 years)
ocornut
9e86d0e225
Examples: SDL/OpenGL: Tabs to spaces
ago%!(EXTRA string=9 years)
ocornut
49fb7364b5
Examples: SDL2+OpenGL3: Fix context creation options ( #468 , #463 )
ago%!(EXTRA string=9 years)
ocornut
94ec3d534e
Examples: Header comments.
ago%!(EXTRA string=10 years)
ocornut
5c52e9ec0d
Examples: Clarified comments. Removed font merging example from comments.
ago%!(EXTRA string=10 years)
ocornut
ab7e91b65e
Examples: SDL+OpenGL3: Various fixes to example to make it matches current GL3 example ( #356 )
ago%!(EXTRA string=10 years)
ocornut
9d0caa2e66
Examples: SDL+OpenGL3: Using glew like existing example + renaming ( #356 )
ago%!(EXTRA string=10 years)
Zach Toogood
e130b09d91
Previous SDL implementation didn't work with my OpenGL 3.3 project, spliced the GLFW OpenGL examples on top of the SDL example to create an option that works for me. Could be useful for others.
ago%!(EXTRA string=10 years)
ocornut
11d91a27a4
Carriage return ( #289 )
ago%!(EXTRA string=10 years)
Jonathan Adamczewski
f158617551
Show SDL error message on init failure
ago%!(EXTRA string=10 years)
Daniel Gibson
02a0967243
Fix SDL2-example for Linux
...
The header is called "SDL_opengl.h" - case matters on Linux.
The main() function must indeed be called main(), on Windows it'll be
renamed to SDL_main (for SDL2main.lib) by #define in SDL_main.h
(which is included by SDL.h)
I added an entry to the example's README that describes how to build
it on Linux.
ago%!(EXTRA string=10 years)
ocornut
4842ac3bc6
Fonts: added Cousine-Regular.ttf
ago%!(EXTRA string=10 years)
ocornut
0224d29a35
Examples: comments.
ago%!(EXTRA string=10 years)
ocornut
1845ff4690
SDL example: tweaks ( #233 #226 )
ago%!(EXTRA string=10 years)
ocornut
22e099366f
SDL example: further cleanup to match other examples ( #233 #226 )
ago%!(EXTRA string=10 years)
ocornut
4167528001
SDL example: moved event loop to main.cpp , adding page up/page down. ( #226 )
ago%!(EXTRA string=10 years)
ocornut
b7a2a6b23f
SDL example: renamed folder, added in README
ago%!(EXTRA string=10 years)
ocornut
b3ae2976c5
SDL example: tweaks and fixes.
ago%!(EXTRA string=10 years)
Cedric Guillemet
2acdafe4f2
imgui_impl_sdl and main sample
ago%!(EXTRA string=10 years)
ocornut
d25578efd8
Examples: initializing float + missing comment.
ago%!(EXTRA string=10 years)