Adheesh Trivedi
							
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								f84c93d834
								
									
								
							
								
							
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								Update BACKENDS.md (#4909)
							
							
							
							
							
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								RandomErrorMessage
							
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								45c4365ec3
								
							
								
							
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								Backends: GLFW: glfwGetKeyName is not implemented in emscripten (#4907, #4858)
							
							
							
							
							
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								ocornut
							
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								6188e94108
								
							
								
							
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								Examples: Vulkan: fill Subpass and MSAASamples to increase discoverability (#4886) + IO docs update (#4858)
							
							
							
							
							
							
							
							https://github.com/mosra/magnum-integration/pull/89 
							
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								ocornut
							
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								ec1e57ed4a
								
							
								
							
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								Merge "Backends: SDL: Fix for Emscriptem. Amend 98ce013." + Fix bad merge from master of "is_app_focused" property (Amend 0647ba3)
							
							
							
							
							
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								ocornut
							
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								553b04883e
								
							
								
							
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								Backends: SDL: Fix for Emscriptem. Amend 98ce013.
							
							
							
							
							
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								ocornut
							
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								e51a0a80ca
								
							
								
							
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								IO: fix SetKeyEventNativeData() not handling ImGuiKey_None the same way as AddKeyEvent(). (#4905, #4858)
							
							
							
							
							
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								ocornut
							
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								9551635684
								
							
								
							
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								IO: fix SetKeyEventNativeData() not handling ImGuiKey_None the same way as AddKeyEvent(). (#4905, #4858)
							
							
							
							
							
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								ocornut
							
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								0647ba3bad
								
							
								
							
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								Merge branch 'master' into docking
							
							
							
							
							
							
							
							# Conflicts:
#	backends/imgui_impl_glfw.cpp
#	backends/imgui_impl_osx.h
#	backends/imgui_impl_osx.mm
#	backends/imgui_impl_sdl.cpp
#	backends/imgui_impl_win32.cpp 
							
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								ocornut
							
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								200a8f1ea2
								
							
								
							
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								Backends: GLFW: Update mouse inputs using glfwSetCursorPosCallback() (breaking) + fallback to provide it when focused but not hovered/captured + update MousePos before MouseButtons.
							
							
							
							
							
							
							
							+ Allegro5 remove unnecessary clear. 
							
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								ocornut
							
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								98ce013242
								
							
								
							
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								Backends: SDL: Update mouse inputs using SDL_MOUSEMOTION/SDL_WINDOWEVENT_LEAVE + fallback to provide it when focused but not hovered/captured + update MousePos before MouseButtons.
							
							
							
							
							
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								ocornut
							
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								bf4de2a46b
								
							
								
							
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								Backends: Win32: Update mouse inputs using WM_MOUSEMOVE/WM_MOUSELEAVE + fallback to provide it when focused but not hovered/captured + update MousePos before Key Modifiers.
							
							
							
							
							
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								ocornut
							
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								7f8a89c25c
								
							
								
							
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								Backends: Win32, SDL: maintain MouseButtonsDown instead of using IsAnyMouseDown(). Internals: added GetInputSourceName().
							
							
							
							
							
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								Liu Liu
							
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								457d4b7b72
								
							
								
							
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								Backends: OSX: Adedd basic IME support for macOS. (#3108, #2598)
							
							
							
							
							
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								ocornut
							
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								290c51735e
								
							
								
							
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								Fixed warning in ImFloorSigned(). (#4889)
							
							
							
							
							
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								Théo Monnom
							
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								0818a42396
								
							
								
							
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								Backend: WebGPU: Fixed incorrect size parameters in WGPU backend (#4891)
							
							
							
							
							
							
							
							+ squash SDL alignment bits. 
							
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								Bertie Wheen
							
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								96186a93b9
								
									
								
							
								
							
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								Typo correction in imgui_demo.cpp (#4892)
							
							
							
							
							
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								ocornut
							
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								956e03009a
								
							
								
							
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								Backends: OSX: Build fIx. Made GetKeyName() input tolerant. Internals: added GetNavInputName().
							
							
							
							
							
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								ocornut
							
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								acfc7798fd
								
							
								
							
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								Rename io.AddKeyModEvent() -> io.AddKeyModsEvent() and updated backends accordingly. (#2625, #4858)
							
							
							
							
							
							
							
							Amend 790132a (breaking)
# Conflicts:
#	backends/imgui_impl_glfw.cpp
#	backends/imgui_impl_sdl.cpp
#	backends/imgui_impl_win32.cpp 
							
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								ocornut
							
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								e8172fdfbc
								
							
								
							
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								Rename io.AddKeyModEvent() -> io.AddKeyModsEvent() and updated backends accordingly. (#2625, #4858)
							
							
							
							
							
							
							
							Amend 790132a (breaking) 
							
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								ocornut
							
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								9ce0f35ef3
								
							
								
							
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								Backends: OSX: Fixed typo.
							
							
							
							
							
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								ocornut
							
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								b2e2cc44c2
								
							
								
							
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								Backends: OSX: Fixed typo.
							
							
							
							
							
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								ocornut
							
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								ef681e7019
								
							
								
							
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								Merge branch 'master' into docking
							
							
							
							
							
							
							
							# Conflicts:
#	backends/imgui_impl_glfw.cpp
#	backends/imgui_impl_glfw.h
#	backends/imgui_impl_osx.h
#	backends/imgui_impl_osx.mm
#	backends/imgui_impl_sdl.cpp
#	backends/imgui_impl_sdl.h
#	backends/imgui_impl_win32.cpp
#	backends/imgui_impl_win32.h
#	imgui.cpp 
							
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								ocornut
							
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								790132a672
								
							
								
							
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								Added io.AddKeyModEvent() and updated backends accordingly. (#2625, #4858)
							
							
							
							
							
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								thedmd
							
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								1797135db5
								
							
								
							
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								Backends: Android: Update to use io.AddEventKey() will full key map (#2625, #4858)
							
							
							
							
							
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								thedmd
							
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								ee436aa803
								
							
								
							
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								Backends: OSX: Update to use io.AddEventKey() will full key map (#2625, #1873, #4858)
							
							
							
							
							
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								thedmd
							
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								da1864d79e
								
							
								
							
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								Backends: GLUT: Update to use io.AddEventKey() will full key map (#2625, #4858)
							
							
							
							
							
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								thedmd
							
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								1bfe4a75be
								
							
								
							
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								Backends: Allegro5: Update to use io.AddEventKey() will full key map (#2625, #4858)
							
							
							
							
							
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								thedmd
							
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								fe646ea591
								
							
								
							
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								Backends: SDL2: Update to use io.AddEventKey() will full key map (#2625, #4858) + created localized key (using keycode instead of scancode) (#456)
							
							
							
							
							
							
							
							Legacy indexing stills uses Scancode 
							
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								thedmd
							
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								ecd212c01d
								
							
								
							
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								Backends: GLFW: Update to use io.AddEventKey() will full key map (#2625, #4858)
							
							
							
							
							
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								thedmd
							
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								746c9f76e4
								
							
								
							
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								Backends: Win32: Update to use io.AddEventKey() will full key map (#2625, #4858)
							
							
							
							
							
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								ocornut
							
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								bf08c13e9b
								
							
								
							
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								Inputs: Extra Keys / AddKeyEvent(): bidirectional mapping, basic CI, simplify backends, asserts on misuses, tested backward compat. (#2625, #4858, #2787)
							
							
							
							
							
							
							
							(edit: simplified backends merged into previous commits to make history clearer) 
							
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								thedmd
							
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								3b66929301
								
							
								
							
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								Inputs: Extra Keys / AddKeyEvent(): Added ImGuiKey values, io.AddKeyEvent(), GetKeyName(), IMGUI_DISABLE_OBSOLETE_KEYIO. Obsoleted GetKeyIndex(), io.KeyMap[], io.KeysDown[]. (#2625, #4858, #2787)
							
							
							
							
							
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								ocornut
							
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								afffcd5810
								
							
								
							
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								Inputs: rename ImGuiKey_KeyPadEnter > ImGuiKey_KeypadEnter (#2625)
							
							
							
							
							
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								ocornut
							
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								100ede5764
								
							
								
							
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								Backends: GLFW: Fix CTRL+A, CTRL+Y, CTRL+Z to match keyboard layout. Converting GLFW untranslated keycodes back to translated keycodes. (#456, #2625)
							
							
							
							
							
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								ocornut
							
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								4d023bd7fe
								
							
								
							
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								Fix for using IMGUI_DISABLE_OBSOLETE_FUNCTIONS
							
							
							
							
							
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								ocornut
							
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								704ab1114a
								
							
								
							
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								Merge branch 'master' into docking. Remove Platform_SetImeInputPos. Remove backend-side IME implementation. Rrevert removal of MouseDragMaxDistanceAbs in 206b9ea. (#2589, #3113)
							
							
							
							
							
							
							
							# Conflicts:
#	backends/imgui_impl_glfw.cpp
#	backends/imgui_impl_sdl.cpp
#	backends/imgui_impl_win32.cpp
#	imgui.cpp
#	imgui.h
#	imgui_internal.h
#	imgui_widgets.cpp 
							
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							ago%!(EXTRA string=4 years) | 
						
					
				
					
						
							
							
								 
								Liu Liu
							
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								de36ff043e
								
							
								
							
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								Platform IME: add ImGuiPlatformImeData::InputLineHeight (unused by win32). (#3113)
							
							
							
							
							
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								actboy168
							
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								29a8ee0826
								
							
								
							
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								Platform IME: add ImGuiPlatformImeData::WantVisible, hide IME when not used. (#2589)
							
							
							
							
							
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								ocornut
							
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								1cbfe93520
								
							
								
							
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								Platform IME: [windows] call ImmSetCandidateWindow() to position candidate window.
							
							
							
							
							
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								ocornut
							
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								2706c9d66e
								
							
								
							
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								Platform IME: reworked internals to simplify adding new features.
							
							
							
							
							
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								ocornut
							
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								3a90dc3893
								
							
								
							
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								Platform IME: changed io.ImeSetInputScreenPosFn() to io.SetPlatformImeDataFn() API.
							
							
							
							
							
							
							
							Ref #2589, #2598, #3108, #3113, #3653, #4642 
							
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								ocornut
							
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								04bc0b0bb8
								
							
								
							
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								Fix IdxBuffer related comments. (#4845, #4863)
							
							
							
							
							
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								ocornut
							
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								28eabcb099
								
							
								
							
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								Internals: refactor: mouse input functions into their own section.
							
							
							
							
							
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								ocornut
							
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								206b9ead8f
								
							
								
							
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								IO: removed unused MouseDragMaxDistanceAbs(). Using a shortcut variable in UpdateMouseInputs().
							
							
							
							
							
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								ocornut
							
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								c5a3cae83a
								
							
								
							
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								Reordered some IO fields. Misc comments. Removed beta marker from tables comments.
							
							
							
							
							
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								ocornut
							
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								efa50f72a7
								
							
								
							
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								Backends: Metal: Ignore ImDrawCmd where ElemCount == 0. (#4857)
							
							
							
							
							
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								ocornut
							
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								afb1180d7d
								
							
								
							
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								Merge branch 'master' into docking
							
							
							
							
							
							
							
							# Conflicts:
#	imgui.cpp
#	imgui.h 
							
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								ocornut
							
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								b0a6cd6305
								
							
								
							
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								Fixed a situation where CTRL+Tab or Modal can occasionally lead to the creation of ImDrawCmd with zero triangles, (#4857)
							
							
							
							
							
							
							
							(2nd amend) 
							
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								ocornut
							
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								2402958aec
								
							
								
							
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								Commented out redirecting functions/enums names that were marked obsolete in 1.69, 1.70, 1.71, 1.72
							
							
							
							
							
							
							
							- ImGui::SetNextTreeNodeOpen() -> use ImGui::SetNextItemOpen()
- ImGui::GetContentRegionAvailWidth() -> use ImGui::GetContentRegionAvail().x
- ImGui::TreeAdvanceToLabelPos() -> use ImGui::SetCursorPosX(ImGui::GetCursorPosX() + ImGui::GetTreeNodeToLabelSpacing());
- ImFontAtlas::CustomRect -> use ImFontAtlasCustomRect
- ImGuiColorEditFlags_RGB/HSV/HEX -> use ImGuiColorEditFlags_DisplayRGB/HSV/Hex 
							
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								ocornut
							
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								92d7869fc7
								
							
								
							
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								Happy new year!
							
							
							
							
							
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