ocornut
f498f084d6
Examples: Amend Win32/Winapi + OpenGL example for multi-viewport. ( #3218 , #5170 and #6086 , #2772 , #2600 , #2359 , #2022 , #1553 )
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Mark Jansen
4bc51c6ff4
Examples: Extend Win32/Winapi + OpenGL example for multi-viewport. ( #3218 , #5170 and #6086 , #2772 , #2600 , #2359 , #2022 , #1553 )
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ocornut
1f2b84a654
Backends: clear viewport specific bits in io.BackendFlags on backend Shutdown(). ( #6334 )
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Amend 055e715
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ocornut
9308cfdcfb
Examples: Amend Win32/Winapi + OpenGL example. ( #3218 , #5170 and #6086 , #2772 , #2600 , #2359 , #2022 , #1553 )
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Mark Jansen
a566ecc58f
Examples: Add Win32/Winapi + OpenGL example. ( #3218 , #5170 and #6086 , #2772 , #2600 , #2359 , #2022 , #1553 )
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Removed mulit-viewpot stuff in this commit on master, will be re-added separately.
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ocornut
a338b78eb9
Backends: OpenGL3: amend reset GL_POLYGON_MODE separately for front and back when possible. ( #6333 )
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Gereon V
d0836aa89a
Backends: OpenGL3: reset GL_POLYGON_MODE separately for front and back when possible. ( #6333 )
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Gereon V
055e71518e
Backends: clear bits set in io.BackendFlags on backend Shutdown(). Clear BackendPlatformName. ( #6334 , #6335 )
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Amended with fix for missing clear for ImGuiBackendFlags_HasGamepad.
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Gereon V
f304603e13
Backends: GLUT: remove call to ImGui::NewFrame() from ImGui_ImplGLUT_NewFrame(). ( #6337 )
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ocornut
bed11b35d1
Fix typos and use nullptr in backends. Amend 506f7e0
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Elie Michel
d81f2ae4fb
Backends: WebGPU: Use WGSL shaders instead of precompiled SPIR-V + add Gamma uniform. ( #6188 )
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Add gamma correction uniform
Group uniforms in a single binding
The second binding was not satisfying the minimum
BufferBindingType::Uniform alignment (256) and since this alignment is
large it is more idiomatic to group uniforms tegether.
Also ensures that the size of the uniform buffer is aligned to 16 bytes.
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Elie Michel
e67f2f4791
Backends: WebGPU: Align buffer sizes upon creation. ( #6188 )
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Amend from original pr to use a macro.
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ocornut
cbdac1e150
Backends: WebGPU: Reorganized to store data in io.BackendRendererUserData like other backends.
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In theory supporting multiple contexts (untested).
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Michael Martz
506f7e0074
Using nullptr in locations where warning disable is not convenient. ( #6313 , #4537 )
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ocornut
9203883bbe
Comments + Metal using SetTexID(0) for consistency.
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David Maas
e92b29ad53
Backends: OSX: Added support for io.AddMouseSourceEvent(). ( #6314 )
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Also marked "mouse" input in example_apple_metal's UIKit micro-backend as being touch input.
# Conflicts:
# docs/CHANGELOG.txt
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David
db4c4e3321
Backends: Android: Added support for io.AddMouseSourceEvent(). ( #6315 , #6318 , #2702 , #4921 )
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ocornut
1668693bcf
Backends: SDL2/SDL3: Fixed IME text input rectangle position with viewports. ( #6071 , #1953 )
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ocornut
a7703fe6f7
Backends: SDL2/SDL3: Avoid callng SDL_StartTextInput()/SDL_StopTextInput(). ( #6306 , #6071 , #1953 )
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Amend 734c6af187
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ocornut
f070497cbd
Backends: Win32/SDL2/SDL3/GLFW: Added support for io.AddMouseSourceEvent(). ( #2334 , #2702 )
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SDL doesn't distinguish Pen yet, but we don't need it as much as TouchScreen which will alter trickling.
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ocornut
8a6911b894
Backends: Fixes zealous warnings ( #5760 )
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ocornut
7dcf129b3b
Backends: OpenGL3: Properly restoring "no shader program bound". ( #6267 , #6220 , #6224 )
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Bruno Perković
5320a6ebd3
Backends: Made SDL3 backend compatible with commit 698dbd8. ( #6255 , #6146 )
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Aiekick
91577c7f51
Backends: GLFW: Fixed key modifiers handling on secondary viewports. ( #6248 , #6034 )
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ocornut
85beda96de
Backends: GLFW: Fix Emscripten erroneously enabling multi-viewport support, leading to assert. ( #5683 )
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ocornut
0d606968d8
Backend: OpenGL3: Amend b0c18166
fix cases where glGetString(GL_VERSION) returns NULL. ( #6154 , #4445 , #3530 )
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ocornut
e39c2552ac
Backends: GLFW: Avoid using glfwGetError() and glfwGetGamepadState() on Emscripten. ( #6240 )
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Cyphall
66b762577c
Backends: OpenGL3: Fixed restoration of a potentially deleted OpenGL program. ( #6220 , #6224 )
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Adam Kewley
2496b973f9
Backends: SDL2,SDL3: Accept SDL_GetPerformanceCounter() not returning a monotonically increasing value. ( #6189 , #6114 , #3644 )
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ocornut
5d74891285
Backends: Win32: Use WM_NCMOUSEMOVE / WM_NCMOUSELEAVE to track mouse positions over non-client area (OS decorations) when app is not focused. ( #6045 , #6162 )
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Laurens Holst
b0c1816664
Backends: OpenGL3: Fixed loader compatibility with GL_VERSION for GL 2.x ( #6154 , #4445 , #3530 )
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GL_MAJOR_VERSION and GL_MINOR_VERSION are available on GL 3.0 and above.
So we have to parse GL_VERSION under GL 2.x
Reference https://www.khronos.org/opengl/wiki/OpenGL_Context#Context_information_queries
Regressed since 459de65477
See https://github.com/ocornut/imgui/pull/3530
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ocornut
0d7d877cb5
Backends: SDL3: Update for latest.
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Note that resizing secondary viewports seems broken.
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ocornut
85395b76b0
CI: Update versions.
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Backends: GLFW: Warning fix under Linux.
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ocornut
fac19e1883
Backends: SDL2:+SDL3 Implement SetPlatformImeDataFn (amends). ( #6071 , #1953 ) + fix SDL3 setting PlatformHandleRaw. ( #6146 )
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imkzh
734c6af187
Backends: SDL2: Implement SetPlatformImeDataFn. ( #6071 , #1953 )
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ocornut
95412ad3a5
Backends: SDL3: Removed unnecessary #ifdef.
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ocornut
a526ff8c30
Backends: SDL3: Added multi-viewports support. ( #6146 )
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ocornut
13fbd99491
Backends: SDL3: update to run with SDL3. Examples: Add SDL3+Gl example. Remove some version checks. ( #6146 )
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More update upcoming in docking branch.
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ocornut
d9bf80f655
Backends: SDL3: copied imgui_impl_sdl2 into imgui_impl_sdl3 and ONLY replaced strings (1/2). ( #6146 )
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NO OTHER CHANGES. This WILL NOT compile with SDL3.
This intermediate commit designed to make it easier to visualize the meaningful channges commit in the next commit.
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ocornut
e816bc6723
Merge misc changes from docking branch to reduce small drift.
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In particular:
- imgui.cpp : move UpdateInputEvents() higher in NewFrame() to match docking + update RenderMouseCursor() to match.
- imgui_draw.cpp: ImDrawList::_ResetForNewFrame() change from c807192ab
- Backends: SDL2. Add MouseWindowID + change SDL_CaptureMouse() test to match docking branch. Not strictly necessary but aimed at reducing drift because we go on and fork this file.
+ moved responsability of checking valid names to TabBarGetTabName() to simplify both branches.
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ocornut
1b27ac982f
Backends+Examples: SDL2: renamed imgui_impl_sdl.cpp/.h to imgui_impl_sdl2.cpp/.h. ( #6146 )
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+ CI: Update Windows CI to update SDL 2.26.3 instead of 2.0.10
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ocornut
a085581057
Backends: GLFW: added ImGui_ImplGlfw_SetCallbacksChainForAllWindows(). ( #6142 )
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ocornut
265b88273e
Backends: Fixed pragma warning with old GCC.
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ocornut
d0b1aaa076
Backends: GLFW: Registering custom low-level mouse wheel handler to get more accurate scrolling impulses on Emscripten. ( #4019 , #6096 )
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Namely, GLFW JS emulation seems to quantize values to a min of -1/+1 which breaks modern OSX/Windows emulating smoothness with stepping wheels (slow steps are sending sub-1.0 values)
+ Massage changelog.
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ocornut
6584de4a78
Backends: SDL: Avoid calling SDL_SetCursor() when cursor has not changed. ( #6113 )
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ocornut
1f1861dae6
Backends: Added support for SDL 2.0.18+ preciseX/preciseY mouse wheel data for smooth scrolling + scaling for Emscripten. ( #4019 , #6096 )
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+ Missing changelog entries.
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ocornut
624c057ae1
Backends: GLFW: revert flipping mouse-wheel axis for Emscripten. ( #4019 )
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Latest version seems ok.
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ocornut
0370856d78
Backends: GLFW: Removed mouse-wheel value scaling for Emscripten. ( #4019 , #6096 , #6081 )
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ocornut
f822e07d76
Backends: SDL: Removed SDL_MOUSEWHEEL value clamping. ( #4019 , #6096 , #6081 )
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+ Fix warnings.
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ocornut
3617a96372
Backends, Inputs: Made horizontal scroll wheel and horizontal scroll direction consistent accross backends/os. ( #4019 , #6096 , #1463 )
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Documented assumptions.
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