Backends: GLFW: Fix Emscripten erroneously enabling multi-viewport support, leading to assert. (#5683)

features/sdl_renderer3_multiviewports
ocornut ago%!(EXTRA string=2 years)
parent 9e30fb0ec1
commit 85beda96de
  1. 2
      backends/imgui_impl_glfw.cpp
  2. 13
      docs/CHANGELOG.txt

@ -549,7 +549,9 @@ static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, Glfw
io.BackendPlatformName = "imgui_impl_glfw";
io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used)
#ifndef __EMSCRIPTEN__
io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports; // We can create multi-viewports on the Platform side (optional)
#endif
#if GLFW_HAS_MOUSE_PASSTHROUGH || (GLFW_HAS_WINDOW_HOVERED && defined(_WIN32))
io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport; // We can call io.AddMouseViewportEvent() with correct data (optional)
#endif

@ -98,6 +98,19 @@ Other changes:
Note that Linux/Mac still have inconsistent support for multi-viewports. If you want to help see https://github.com/ocornut/imgui/issues/2117.
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VERSION 1.89.5 (In Progress)
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Breaking Changes:
Other Changes:
Docking+Viewports Branch:
- Backends: GLFW: Fix Emscripten erroneously enabling multi-viewport support, leading to assert. (#5683)
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VERSION 1.89.4 (Released 2023-03-14)
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