omar
8c374512fd
Examples, Platform: Removed the call to ImGui::NewFrame() from the platform _NewFrame() function e.g. ImGui_ImplWin32_NewFrame(), ImGui_ImplSDL2_NewFrame(), ImGui_ImplGlfw_NewFrame(), etc. Moved to main.cpp for consistency. ( #1542 )
ago%!(EXTRA string=7 years)
omar
090eb437ed
Viewport, Platform: Cleaned up xxx_UpdateMouseCursor() functions to make them more consistent. ( #1542 )
ago%!(EXTRA string=7 years)
omar
d574604a5d
Viewport, Platform: Win32: Fixed handling of io.WantSetMousePos + added a bunch of comments. GLFW, SDL2: Added handling of io.WantSetMousePos. ( #1542 )
ago%!(EXTRA string=7 years)
omar
6eacddb50f
Viewport: Changed Monitor field to use Pos+Size (more consistent), changed FullMin,FullMax to MainPos,MainSize. Made main viewport accessible in PlatformIO on first frame. Fixed casing of ImGuiViewportFlags_TopMost flag. ( #1542 )
ago%!(EXTRA string=7 years)
omar
cd51f37fc0
Viewport, Platform: Refresh monitor list (win32, glfw) + avoid calling GetWindowFocus before platform window creation to not require of backend to null-check things inconsistently. ( #1542 )
ago%!(EXTRA string=7 years)
omar
7a41e0b1ea
Platform: Added platform_io.Platform_SetWindowFocus, Platform_GetWindowFocus function wrappers (unused yet). Exact specs tbd because our simplified concept of focus doesn't necessary match the more complex OS native concepts. ( #1542 )
ago%!(EXTRA string=7 years)
omar
e3e4b7bdf5
Viewport: Fixed mouse hover flicker on mouse button release frame after moving a window. ( #1542 )
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Platform: Clarifying some comments in back-ends.
ago%!(EXTRA string=7 years)
omar
cb78e62df9
Viewport, Platform: Fixed IME positioning for multi-viewport. Moved API from ImGuiIO to ImGuiPlatformIO. Because it is extremely unlikely to people redefined this API manually the moving-forward-breakage is ok. ( #1542 )
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SDL2 ime support under Win32 never worked properly because of SDL interferences.
ago%!(EXTRA string=7 years)
omar
423577e14e
Viewport, Platforms: SDL: Fixed initial focus click being ignored as a mouse button. GLFW: Fixed mouse cursor support for multi-viewport with GLFW 3.3 (current master) - somehow doesn't appear to work with GLFW 3.2 but I'm not too fussed about it. ( #1542 )
ago%!(EXTRA string=7 years)
omar
4433ce4312
Viewport, Platform: Added work area in ImGuiPlatformMonitor. Renamed fields. ( #1542 )
ago%!(EXTRA string=7 years)
omar
456bbffcc4
Viewport: Switched to using unified platform-absolute mouse coordinates, which simplify lots of problems and simplify/reduce tricky conversions, makes ImVec2 less ambiguous. Fixed various viewport/windowing/popups/synchronization bugs. Settings on host-viewport are stored as relative (made settings decently compatible between viewport enable/disabled settings). Merged ImGuiViewport::Pos and ::PlatformPos. Tweaked thumbnails. Better, smaller code. ( #1542 )
ago%!(EXTRA string=7 years)
omar
950539b768
Viewport, Platform, DPI: Back-end store per-monitor DPI information in ImGuiPlatformMonitor. ( #1542 , #1676 )
ago%!(EXTRA string=7 years)
omar
285269ef55
Viewport, Platform: Added ImGuiViewportFlags_TopMost that will be used by tooltip window (without it, clicking and holding the window emitting the tooltip would move the tooltip to the back) + GLFW backend fixes for non-win32 platforms. ( #1542 )
ago%!(EXTRA string=7 years)
omar
83bd3595a4
Viewport: Merged ImGuiPlatformData into ImGuiPlatformIO. Comments. ( #1542 )
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omar
32ee0a3947
Viewport, Platform: Added a way to register monitor bounds to imgui so they can be used to clamp individual-viewport tooltips/popups so they don't straddle monitors. ( #1542 )
ago%!(EXTRA string=7 years)
omar
7ddc22b326
Viewports, DPI: Renamed config flags. ( #1542 )
ago%!(EXTRA string=7 years)
omar
0d5042f0f3
Viewport: Popups, Tooltips can individually request no task bar icons to the platform layer. ( #1542 )
ago%!(EXTRA string=7 years)
omar
d4dd448511
Examples, Platform, Viewport: Fixed inconsistent window ownership issues. Added comments. Made Win32/SDL back-ends track ownership.
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omar
2fecd332fc
Viewport, Platform: Added void* to render/swap buffer functions. Comments. ( #1542 , #1042 )
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omar
0e09032750
Viewport, Examples: Renamed types used by examples. ( #1542 )
ago%!(EXTRA string=7 years)
omar
46b61427e1
Viewport, Platform: Refactored platform interface. Removed need to use imgui_internal.h in backends. Split viewport into public facing ImGuiViewport and internal structure. Exposing enough data to provide custom tweaked renderers. Renamed handlers, fixed lots of inconsistencies. ( #1542 , #1042 )
ago%!(EXTRA string=7 years)
omar
1ab236d9df
Viewport, Platform: Internal renaming to use more consistent (OsDesktopPos > PlatformPos). ( #1542 )
ago%!(EXTRA string=7 years)
omar
2e1ac0f683
Viewport, Platform: SDL: Makes the CreateViewport function restore current GL context so in theory it is free from side-effect. That said, it seems like there is a bug in SDL because our CreateViewport (currently in Render(), not for long) have affect a jerky side-effect if SDL_GL_MakeCurrent() is called before Render(). ( #1542 )
ago%!(EXTRA string=7 years)
omar
6e58a95a01
Viewport, Platform, Examples: Changes to resizing flow + restored support for Platform events affecting the ImGui windows (so Decorated windows are functional). ( #1542 , #1042 ) ..
...
SDL: Added platform move/resize/close support.
GLFW: Added platform move/resize support. Moved Close to use callback for consistency.
Win32:
Vulkan: Fixed resize support.
Naming is WIP "PlatforrmRequestXXX" is too ambiguous. Basically we either have a ImGui->Platform flow or a Platform->ImGui flow. Working a bigger refactor now.
ago%!(EXTRA string=7 years)
omar
83ef61fa56
Examples: SDL: Fix for versions olders than 2.0.6
ago%!(EXTRA string=7 years)
omar
d0e0b106f0
Examples: SDL,GLFW,Vulkan: The Platform<>Renderer link is handled by SDL/GLFW platforms, both can compile without Vulkan headers, SDL+Vulkan is now on part with GLFW+Vulkan (aka broken the same way!). ( #1542 )
ago%!(EXTRA string=7 years)
omar
4d46383100
Viewport: Coupling non-main viewport to one window. Viewport name derived from the window. Added ImGuiConfigFlags_PlatformNoTaskBar, off by default (aka re-established task-bars by default for now). ( #1542 )
ago%!(EXTRA string=7 years)
omar
d8719cf59b
Fixed warnings.
ago%!(EXTRA string=7 years)
omar
9dcc07422e
Viewport: Reorganized viewport enable flags. Both user + platform + renderer need to enable a flag. ( #1542 )
ago%!(EXTRA string=7 years)
omar
52c78820aa
Examples: SDL: Fix for pre 2.0.4.
ago%!(EXTRA string=7 years)
omar
cb601d79e8
Examples: SDL: Initial attempt at implementing the viewport/platform api. (WIP/test API) ( #1542 )
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ImGui_ImplSDL2_Init() now takes a SDL GL context.
ago%!(EXTRA string=7 years)
omar
29510fcb83
Examples: Misc tweaks/fixes.
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omar
f7ef10e547
Examples: Titles/comments in headers
ago%!(EXTRA string=7 years)
omar
e660d92fa5
Examples: GLFW: Added mouse cursors support ( #1495 )
ago%!(EXTRA string=7 years)
omar
ef521d1e0b
Examples: SDL: Extracted into imgui_impl_sdl.*, reused imgui_impl_opengl* files.
ago%!(EXTRA string=7 years)
omar
03a44acf6f
Examples: SDL: Minor stylistic tweaks. Fixed handling of ImGuiMouseCursor_None so it doesn't underflow array. Fixed harmless uninitialized pointer. ( #1626 )
ago%!(EXTRA string=7 years)
omar
7c75835200
Renamed misleading ImGuiMouseCursor_Move to ImGuiMouseCursor_ResizeAll. SDL: Fixed cursor. ( #1626 )
ago%!(EXTRA string=7 years)
Oliver Faircliff
ffb6e89f30
Use SDL system cursors in SDL examples. ( #1626 )
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(Squashed 4 commits)
ago%!(EXTRA string=7 years)
omar
63332d152a
Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..( #1599 )
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Examples: Updated examples.
ago%!(EXTRA string=7 years)
omar
0cefd40888
Examples: Added Changelog to make updates easier.
ago%!(EXTRA string=7 years)
omar
41ecebff5a
Examples: SDL: Added Changelog at the top of the imgui_impl files. ( #1618 )
ago%!(EXTRA string=7 years)
omar
057807f4a7
Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. ( #787 )
ago%!(EXTRA string=7 years)
omar
fcf1c9d151
Examples: SDL: Using SDL_GetPerformanceCounter() / SDL_GetPerformanceFrequency() to handle framerate over 1000 fps properly. Noticed bad inputs artefacts in Nav branch at 2000 fps without this. ( #996 )
ago%!(EXTRA string=7 years)
omar
60fb7d31fd
Examples: SDL2: Enabling vsync. Using scancode consistently, fixed keyboard weirdness.
ago%!(EXTRA string=7 years)
omar
73d493c780
Examples: Organized header files to make available features more visible.
ago%!(EXTRA string=7 years)
omar
6a25a8720a
Examples: Using #include "imgui.h" instead of <imgui.h> appear correct-er as per standard? xcode+clang are very nitpicky there.
ago%!(EXTRA string=7 years)
omar
d3e826c247
Examples: Updated for reorganized context functions. Calling CreateContext(), DestroyContext() in example code. Removed Shutdown() from binding code. ( #1565 , #586 , #992 , #1007 , #1558 )
ago%!(EXTRA string=7 years)
omar
7e7c017b75
Examples: Simplified mouse wheel handling. ( #1463 )
ago%!(EXTRA string=7 years)
omar
0b1fecb792
Horizontal mouse wheel: renamed io.MouseHorizWheel to io.MouseWheelH. Reorganized the code in NewFrame(). Examples: Updated GLFW+GL and SDL+GL accordingly. ( #1463 )
ago%!(EXTRA string=7 years)
omar
f3e510a9bf
Examples: SDL: Using SDL_CaptureMouse() to retrieve coordinates outside of client area when dragging. ( #1559 )
...
Digging into sdl window/mouse stuff will also be useful for multi-viewport work.
ago%!(EXTRA string=7 years)