74 Commits (f1b5c742ff33a44f9a70dfec8f4b6072288fb685)

Author SHA1 Message Date
omar f1b5c742ff Viewports: Add various comments ago%!(EXTRA string=5 years)
Rokas Kupstys f6951bb67d Viewports: SDL2: Honor NoTaskBarIcon flag under non Win32 OS. (#2117) ago%!(EXTRA string=5 years)
omar 0f7105e156 Backends: SDL: Wayland: Use SDL_GetMouseState (amend 78ff147) (#2800, 2802) ago%!(EXTRA string=5 years)
NeroBurner-tux 78ff147181 SDL: On wayland use SDL_GetMouseState (#2802) ago%!(EXTRA string=5 years)
omar 8342e5b91a Amend previous commits (added ImGuiMouseCursor_NotAllowed enum + new cursors in GLFW 3.4) ago%!(EXTRA string=5 years)
Rokas Kupstys 945a509773 Implement ImGuiMouseCursor_NotAllowed mouse cursor. ago%!(EXTRA string=5 years)
omar 53278be61f FAQ, Readme. Use = {} instead of = { 0 }, wasn't problematic because they were all static variables or one stack array not read. But hey. ago%!(EXTRA string=6 years)
omar f0348ddffc Amend 0f86116, renamed to ImGuiKey_KeyPadEnter Changelog.. (#2677, #2005) ago%!(EXTRA string=6 years)
Aaron Cooper 0f86116a69 Adding an ImGuiKey 'ImGuiKey_EnterSecondary' to support platforms that differentiate the enter (return key) and the numpad enter key. ago%!(EXTRA string=6 years)
omar adbbd17cb6 Addendum to #2635. Add support for multi-viewports in SDL+DX!! example. making all Win32-centric back-ends handle PlatformHandleRaw. Using the field to use/store the HWND for internal purpose in SDL/GLFW back-ends. (#1542) ago%!(EXTRA string=6 years)
Vincent Hamm 3e8eebfbec Viewport: Added PlatformHandleRaw. Update SDL+DX11 example. (#1542, #2635) ago%!(EXTRA string=6 years)
Vincent Hamm cc4d76cc23 Implement SDL/dx11 sample ago%!(EXTRA string=6 years)
omar 431aa4e456 Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while. ago%!(EXTRA string=6 years)
omar 6789ea3482 Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. (#2509, #2484). ago%!(EXTRA string=6 years)
David Amador 994a92d79d Added support to use controllers via SDL_GameController. (#2509) ago%!(EXTRA string=6 years)
omar 882d480b5e Examples: Removed unused variable (will be used in docking branch tho, undo when merging!) ago%!(EXTRA string=6 years)
omar cfa8f672f6 Examples: GLFW, SDL: Preserve DisplayFramebufferScale when main viewport is minimized. (This is particularly useful for the viewport branch because we are not supporting per-viewport frame-buffer scale. It fixes windows not refreshing when main viewport is minimized.) (#2416) ago%!(EXTRA string=6 years)
omar 7f6a025c93 Viewport: SDL: Inherit SDL_WINDOW_ALLOW_HIGHDPI flag from main viewport. (#2306) ago%!(EXTRA string=6 years)
omar f6fbb99a9c Examples: SDL: Fix for Emscripten/Android/iOS on Docking branch. ago%!(EXTRA string=6 years)
omar 2c38b32db1 Removed trailing spaces (#2038, #2299) ago%!(EXTRA string=6 years)
omar d9a4cbc429 Examples: Comments about GLFW/SDL versions ago%!(EXTRA string=6 years)
omar a9a60a24c1 Tweaked asserts ago%!(EXTRA string=6 years)
omar 2889a14f86 Build fix for master. ago%!(EXTRA string=6 years)
omar b1cd52b674 Examples: SDL: Avoid testing for SDL_GetKeyboardFocus() on Android and iOS (like Emscripten). (#421) ago%!(EXTRA string=6 years)
omar afe9c5c5f7 Examples: SDL: Fixed compilation for SDL 2..0.3 and less (running on our test servers) and clarified a bit of the messy situation. Followup to 8dd83c5. (#1542, #2117) ago%!(EXTRA string=6 years)
omar 8dd83c5fe8 Examples: SDL: SDL_GetMouseState() seems problematic, movements feels laggy in the non-viewport code path. (#1542, #2117) ago%!(EXTRA string=6 years)
omar f3a0b17bb8 Viewport: Win32, GLFW, SDL: Clarified back-ends by using global mouse position direction. GLFW: disabled io.MouseHoveredViewport setting under Mac/Linux. (#1542, #2117) + various comments. ago%!(EXTRA string=6 years)
omar 48f6fdb349 Fixed typo. ago%!(EXTRA string=7 years)
omar 7658035e5a About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose. ago%!(EXTRA string=7 years)
omar a423f032ee About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose. ago%!(EXTRA string=7 years)
omar 01f940dc9a Viewport: imgui_impl_sdl2: Added support for PlatformIO Platform_SetWindowAlpha. ago%!(EXTRA string=7 years)
omar 35d648341b Examples: SDL: changed the signature of ImGui_ImplSDL2_ProcessEvent() to use a const SDL_Event*. (#2187) ago%!(EXTRA string=7 years)
omar d8ab2c1ac9 Viewport: Added support for minimized window which caused problem when ImGuiBackendFlags_HasMouseHoveredViewport was not supported. (#1542) + todo ago%!(EXTRA string=7 years)
Brandon 5f79a28a07 Examples: SDL: Fixed usage of SDL_GetDisplayDPI (#2137, #1676) ago%!(EXTRA string=7 years)
Michael Vetter 084c26aa41 Fix spacing in imgui_imp_sdl example (#2111) ago%!(EXTRA string=7 years)
omar 7c3b9172ad Examples: Referring to missing gamepad support in back-end that are missing it. ago%!(EXTRA string=7 years)
omar 1afd29d382 Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo. ago%!(EXTRA string=7 years)
omar 0ada716184 Examples: Viewport: Disabling swap intervals / vsync on secondary context to match what the DX11 bindings is doing. (#1542) ago%!(EXTRA string=7 years)
omar b1fc988c6b imgui_impl_glfw, imgui_impl_sdl: Workaround for Emscripten which doesn't seem to handle focus related calls. (#1941) ago%!(EXTRA string=7 years)
omar d016ef1825 Examples: SDL: Removed SDL_HAS_WARP_MOUSE_GLOBAL in the non-viewport branch. (#1954) (+1 squashed commits) ago%!(EXTRA string=7 years)
omar 7b4fbf4301 Viewport: Removed the need for the back-end to fill io.MousePosViewport, it seems unnecessary at this point. (#1542) ago%!(EXTRA string=7 years)
omar 7b2662d245 Examples: Comments, bits of documentation ago%!(EXTRA string=7 years)
omar c4e34aaace Examples: Comments to clarify how the keyboard data is indexed. ago%!(EXTRA string=7 years)
omar 62b3d7c51e Fixed software Hand cursor from not actually working. Fixed demo from crashing. Fixed typo and extraneous trailing space. Added Changelogs. (#1913, #1914) ago%!(EXTRA string=7 years)
Aiekick ecd9a223e3 add hand cursor support (+11 squashed commit) ago%!(EXTRA string=7 years)
omar c44a4bed84 Examples: Fixed bindings to use ImGuiMouseCursor_COUNT instead of old name ImGuiMouseCursor_Count_ so they can compile with IMGUI_DISABLE_OBSOLETE_FUNCTIONS. (#1887) ago%!(EXTRA string=7 years)
omar 185b4dde87 Examples: Allegro5: Added support for ImGuiConfigFlags_NoMouseCursorChange flag. Added clipboard support. Unindexing buffers ourselves as Allegro indexed drawing primitives are buggy in the DirectX9 back-end. ago%!(EXTRA string=7 years)
omar 7acb46bec5 Examples: Comments to make ImGuiConfigFlags_NoMouseCursorChange more visible (#1027). + Allegro5: Added support for ImGuiConfigFlags_NoMouseCursorChange flag. ago%!(EXTRA string=7 years)
omar 5a13e4dcde Examples: Renamed imgui_impl_sdl2.cpp to imgui_impl_sdl.cpp (#1870) + changelog bits ago%!(EXTRA string=7 years)
omar 85f9694bd4 Big example binding refactor (manually imported from Viewport branch, stripped out of Viewport code). (#1870) ago%!(EXTRA string=7 years)