Vlad Serebrennikov
c911901b5e
Fix ImGuiIO docs and default values ( #5540 )
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ocornut
e9f50fb87c
Merge branch 'master' into docking
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# Conflicts:
# imgui.cpp
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ocornut
0a4ddd7246
Fix being unable to mouse wheel while dragging a payload (fix 1480bc5
, #4921 , #2891 )
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ocornut
4a2ae06ca4
Changed signature of ImageButton() function: Added 'const char* str_id' parameter + removed 'int frame_padding = -1' parameter. ( #5533 , #4471 , #2464 , #1390 ).
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Also removed frame_padding parameter from ImageButtonEx(), amend e0ec69d8
.
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Rokas Kupstys
f573ebf31a
Docking+Viewports: Fix undocking window node causing parent viewport to become unresponsive. ( #5503 )
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Amend 67be485e
, Somehow ties to 58f5092c
+ 0eb45a05
(#4310 )
Unsure of exact chain of event but this caused a parent link msimatch between the time of the MouseMoving test in AddUpdateViewport() setting _NoInputs on the wrong parent., and the release clearing _NoInputs on the rght one.
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ocornut
b12e056c21
Docking: Fixed amending into an existing tab bar from rendering invisible items. ( #5515 , amend b16f738d
#2700 , #2539 )
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Commit b16f738d
left us with a "current" channel 0 which seems inadequate. Undoing that, assuming default is always 1, code filling bg color does a switch. Only DockContextEndFrame() leave it at 0 and it's not particularly necessary.
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ocornut
0abe7d1cc5
Docking: Fixed splitting/docking into a node that has buttons amended into tab bar. Windows were not moved correctly. ( #5515 )
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ocornut
e21f462f6f
Merge branch 'master' into docking
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# Conflicts:
# imgui.cpp
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ocornut
28a123ca47
Internals: Docking: make DockContextFindNodeByID() more visible (instead of DockBuilderGetNode)
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+ using defines for channel changes.
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Rokas Kupstys
0e95cf0dec
Fix appending to windows causing a child window to be inserted to g.WindowsFocusOrder which eventually causes a crash. ( #5515 , #3496 , #4797 )
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Amend a528398
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Rokas Kupstys
e926a664d5
TabBar: Allow closing entire TabBar (possible docking only) when it contains user-appended buttons. ( #5515 )
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In docking branch we mass-call TabBarCloseTab(). Amend b26f1530
. Standardize Changelog entries.
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ocornut
e99c4fc668
Nav: fixes keyboard/gamepad nav actions running without the corresponding config flags ( #5504 ). Fixes 8b8a61b
. #4921 , #4858 , #787 , #1599 , #323 )
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NavUpdate() can now clears ImGuiInputSource_None.
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ocornut
2d38bc99b3
Internals: renamed recently added ImGuiInputReadFlags to ImGuiInputFlags. (Amend 8b8a61b
)
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Rokas Kupstys
cb8ead1f71
Docking: Fix docked window contents not rendering when switching with CTRL+Tab.
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(regression from 8eb8689
).
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ocornut
6ab5fd1da9
Tables,Columns: fixed a layout issue where SameLine() prior to a row change would set the next row in such state where subsequent SameLine() would move back to previous row.
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ocornut
77637fd936
Docking, Nav: Fixed using gamepad/keyboard navigation not being able enter menu layer ( #5463 , #4792 )
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Fix 37958ca
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Shriram Ravindranathan
8731cc2914
Examples: Vulkan: Add c++ version to CMakeLists ( #5459 )
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Co-authored-by: Shriram <“shriram.r@technovert.com”>
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ocornut
1480bc5d4e
Added ImGuiKey_MouseXXX aliases. ( #4921 ) Reworked SetItemUsingMouseWheel() to use this for ActiveId. ( #2891 )
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The rework of SetItemUsingMouseWheel() is half-complete since there's a HoveredIdUsingMouseWheel component. This will however be totally cleaned when we transtion to InputOwner system.
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ocornut
105bb3ef8a
Legacy: clear g.ActiveIdUsingNavInputMask when active id is clear + Internals: added helpers GetKeyChordName(), ImGuiModFlags_All.
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Amend 8b8a61b
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ocornut
21fc57f2cf
Merge branch 'master' into docking
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ocornut
8b8a61bdf9
Removed io.NavInputs[] and ImGuiNavInput enum. Kept inline redirection code. ( #4921 , #4858 , #787 , #1599 , #323 )
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ocornut
a7a25ee19d
Tools: Item Picker: Mouse button can be changed by holding Ctrl+Shift. ( #2673 )
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ocornut
92d0924b82
Fixed build with IMGUI_DISABLE_OBSOLETE_KEYIO + made all examples comments refer to StyleColorsLight().
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ocornut
4711b9b05a
Add trailing commas to enum (to simplify the diff/patch of further additions) ( #4537 )
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Possible since we are now C++11 + fix warning in GetNavInputAmount().
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ocornut
90ef327882
Reordered keys representing directions to follow a consistent L/R/U/D order everywhere. ( #2625 , #4921 , #3724 )
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Amended to avoid static analysis false positive.
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ocornut
f9ccdba352
Nav: Fix regression 93f02ee
+ Internals: Remove ImGuiNavReadMode_Pressed, ImGuiNavReadMode_Released.
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Toward using keys.
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ocornut
93f02ee0c6
Nav: Fixed moving window with gamepad or keyboard when running at very high framerate + removed ImGuiNavDirSourceFlags_RawKeyboard.
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luigifcruz
82e10f1b61
Backends: Metal: Add dispatch synchronization. ( #5447 )
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ocornut
0b2da67912
Internals: clarified that GetInputTextState(0) can not return a pointer. Replaced a use of __APPLE__ with io.ConfigMacOSXBehaviors.
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ocornut
467a1cd4a5
Misc: io.Framerate moving average now converge in 60 frames instead of 120. ( #5236 , #4138 )
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Stephen H. Gerstacker
ad5aa54166
Backends, Viewport: Metal: Pull format from shared context. ( #5403 , #5437 )
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ocornut
5d0deebba4
Merge branch 'master' into docking
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# Conflicts:
# docs/CHANGELOG.txt
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Stephen H. Gerstacker
67410d53f7
Backends: Metal, OSX: Various fixes (ARC / Autorelease fixes with metal-cpp and extensions). ( #5403 )
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ocornut
609b935a8c
InputText: added experimental io.ConfigInputTextEnterKeepActive feature to make pressing Enter keep the input active and select all text.
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ocornut
0afc6cd310
Internals: InputTextEx() renames for correctness. enter_pressed -> validated, is_validate_enter -> is_enter_pressed
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Runik
58eb40db76
Backends: GLFW: Fixed leftover static variable preventing from changing or reinitializing backend while application is running. ( #4616 , #5434 )
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ocornut
873e9d35ac
Internals: renamed TreeNodeBehaviorIsOpen() to TreeNodeUpdateNextOpen(). Added internal TreeNodeSetOpen(id). ( #5423 )
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ocornut
24dfe6db8a
Version 1.89 WIP
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ocornut
088ddef98a
Tables: extracted some code into TableBeginContextMenuPopup() for easier reuse for appending into context menu.
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ocornut
9cd9c2eff9
Merge branch 'master' into docking
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# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
# imgui_widgets.cpp
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ocornut
9aae45eb4a
Version 1.88
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(fix "Show Debug Log" checkbox in Metrics window)
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ocornut
d51e5d2898
TabItem: revert support for SetNextItemOpen(true) at it creates too much ambiguity with p_open/close button vs Selected state. ( #5262 )
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Revert a small part of 4b97296
.
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ocornut
c4b9101759
TabBar: Tweak shrinking policy so that while resizing tabs that don't need shrinking keep their initial width more precisely.
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Has been the case before but adding support for SetNextItemWidth() #5262 made this more noticeable.
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ocornut
4b97296148
TabBar: TabItem() now reacts to SetNextItemWidth() and SetNextItemOpen(true). ( #5262 )
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ocornut
d3fd2630b7
Sliders: An initial click within the knob/grab doesn't shift its position. ( #1946 , #5328 ) + Adjust default GrabMinSize.
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ocornut
f27af1b20a
Internals: SliderBehaviorT: Minor refactor, clearer 0.0/1.0 early out. Should be no-op from user's point of view.
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ScaleValueFromRatioT() had early 0.0/1.0 ratio tests, shifting most of function by one indent.
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omar
90e8404a77
Update README.md
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ocornut
9764adc7bb
Docking: Amend 24dfebf
. Fixed incorrect focus highlight on docking node with nested hierarchies.
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Rokas Kupstys
37a07858a9
Nav: Fixed inability to cancel nav in modal popups. ( #5400 )
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ocornut
506717390f
Docking, Modal: Fixed a crash when opening popup from a parent which is being docked on the same frame. ( #5401 )
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Ideally we should untangle the purpose of parent_window_in_stack / ParentWindowInBeginStack better.
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