ocornut
001f102f38
IO, Backends: added ImGuiKey_AppBack, ImGuiKey_AppForward. ( #6891 , #4921 )
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ocornut
7bbd758681
Backends: Win32: revert oops chunk.
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Amend b0758c8
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ocornut
b0758c86d8
Backends: Added support for extra ImGuiKey values: F13 to F24 function keys. ( #6891 , #4921 )
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Nicolas "Pixel" Noble
64b1aeebf5
Backends: OpenGL3: rename gl3w's loader symbols to allow LTO compilation with another copy of gl3w. ( #6875 , #6668 , #4445 )
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ocornut
12ee2dd789
Backends: Win32: Synthesize key-down event on key-up for VK_SNAPSHOT / ImGuiKey_PrintScreen as Windows doesn't emit it. ( #6859 )
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ocornut
357f752bed
Docs: add more links to the top of every examples and backends files.
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sneakyevil
c9d3c29aa3
Backend: Win32: support keyboard codepage conversion for when compiling in MBCS mode and creating a non-Unicode window. ( #6785 , #6782 , #5725 )
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Deal
56a7b8b724
Backends: GLFW: Clear emscripten's MouseWheel callback before shutdown. ( #6790 , #6096 , #4019 )
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ocornut
162f8e01aa
Backends: SDL3: fixed typo in 1e17d59
( #6735 )
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ocornut
1e17d59965
Backends: SDL2,SDL3: added ImGui_ImplSDL2_InitForOther() / ImGui_ImplSDL3_InitForOther().
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e.g. WebGPU users use a similarly named functions from GLFW backend.
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scorpion-26
e5977f05d8
Backends: GLFW: revert support for GLFW_CURSOR_DISABLED, let user use ImGuiConfigFlags_NoMouse. ( #5625 , #6609 )
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williamhCode
3dc3aef8a4
Backends: WebGPU: fix webgpu changes for Dawn. ( #6602 , #6188 )
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ocornut
0e8eb8c48e
Removed _MSC_VER <= 1500 checks for Visual Studio 2008 or earlier.
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Our codebase requires VS2012+ since a while.
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ocornut
33e13c85e1
Backends: Made all backends sources files support global IMGUI_DISABLE. ( #6601 )
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ocornut
121072cfe6
Backends: Vulkan: Amend for support for dynamic_rendering ( #5446 , #5037 )
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Simplified for master branch.
# Conflicts:
# backends/imgui_impl_vulkan.cpp
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sean
7812e836e4
Backends: Vulkan: Support for dynamic_rendering ( #5446 , #5037 )
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Co-authored-by: Caio Oliveira <cmarcelo@gmail.com>
Simplified for master branch.
# Conflicts:
# backends/imgui_impl_vulkan.cpp
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ocornut
cb5542bce5
Backends: OpenGL3: Fixed erroneous use glGetIntegerv(GL_CONTEXT_PROFILE_MASK) on contexts lower than 3.2. ( #6539 , #6333 )
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ocornut
884e3fd21f
Backends: GLFW: Accept glfwGetTime() not returning a monotonically increasing value. ( #6491 , #6189 , #6114 )
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ocornut
dec082ff97
Backends: OpenGL3: Fixed support for glBindSampler() backup/restore on ES3. ( #6375 , #6508 )
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Amend dd9db5e8
+ 39f7248d4
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ocornut
b476184574
Backends: SDLRenderer3: Amend/finish SDL_Renderer3 patch + add example. ( #6286 )
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Andrea Carcone
0b57c07c79
Backends: SDL3: Add SDL_Renderer for SDL3 implementation. ( #6286 )
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This is mostly a duplicate of SDL2 version with a few changes:
SDL_GetRenderScale -> SDL_RenderGetScale
SDL_ScaleModeLinear -> SDL_SCALEMODE_LINEAR
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ocornut
b709b02e96
Backends: SDL_Renderer2: renamed all functions accordingly. ( #6286 )
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ocornut
88e7d773df
Backends: SDL_Renderer2: Renamed 'imgui_impl_sdlrenderer.h/cpp' to 'imgui_impl_sdlrenderer2.h/cpp' ( #6286 )
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ocornut
52e19113f3
Backends: OpenGL3: Added more explicit comments about using GL ES2/3 on targets where it's not automatic. ( #6450 )
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Jason Millard
39f7248d4a
Backends: OpenGL3: Add glBindSampler for GL ES 3.0. ( #6375 )
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Amended given addition of GlProfileIsES3 in dd9db5e
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ocornut
dd9db5e889
Backends: OpenGL3: Added runtime flags for ES2/ES3 to simplify coding-style. ( #6375 )
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Alex
70cca1eac0
Backends: avoid null dereference in metal and osx shutdown ( #6385 , #6334 )
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Co-authored-by: Alexander Rath <alex@ist.besonders.cool>
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ocornut
5dc6013713
Backends: SDL3: Fixed build on Emscripten/iOS/Android. ( #6391 )
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ocornut
a89590b425
Backends: Win32: revert accidental deletion of ImGui_ImplWin32_EnableAlphaCompositing() in a566ecc
( #3218 )
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ocornut
9308cfdcfb
Examples: Amend Win32/Winapi + OpenGL example. ( #3218 , #5170 and #6086 , #2772 , #2600 , #2359 , #2022 , #1553 )
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Mark Jansen
a566ecc58f
Examples: Add Win32/Winapi + OpenGL example. ( #3218 , #5170 and #6086 , #2772 , #2600 , #2359 , #2022 , #1553 )
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Removed mulit-viewpot stuff in this commit on master, will be re-added separately.
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ocornut
a338b78eb9
Backends: OpenGL3: amend reset GL_POLYGON_MODE separately for front and back when possible. ( #6333 )
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Gereon V
d0836aa89a
Backends: OpenGL3: reset GL_POLYGON_MODE separately for front and back when possible. ( #6333 )
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Gereon V
055e71518e
Backends: clear bits set in io.BackendFlags on backend Shutdown(). Clear BackendPlatformName. ( #6334 , #6335 )
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Amended with fix for missing clear for ImGuiBackendFlags_HasGamepad.
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Gereon V
f304603e13
Backends: GLUT: remove call to ImGui::NewFrame() from ImGui_ImplGLUT_NewFrame(). ( #6337 )
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Elie Michel
d81f2ae4fb
Backends: WebGPU: Use WGSL shaders instead of precompiled SPIR-V + add Gamma uniform. ( #6188 )
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Add gamma correction uniform
Group uniforms in a single binding
The second binding was not satisfying the minimum
BufferBindingType::Uniform alignment (256) and since this alignment is
large it is more idiomatic to group uniforms tegether.
Also ensures that the size of the uniform buffer is aligned to 16 bytes.
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Elie Michel
e67f2f4791
Backends: WebGPU: Align buffer sizes upon creation. ( #6188 )
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Amend from original pr to use a macro.
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ocornut
cbdac1e150
Backends: WebGPU: Reorganized to store data in io.BackendRendererUserData like other backends.
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In theory supporting multiple contexts (untested).
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Michael Martz
506f7e0074
Using nullptr in locations where warning disable is not convenient. ( #6313 , #4537 )
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ocornut
9203883bbe
Comments + Metal using SetTexID(0) for consistency.
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David Maas
e92b29ad53
Backends: OSX: Added support for io.AddMouseSourceEvent(). ( #6314 )
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Also marked "mouse" input in example_apple_metal's UIKit micro-backend as being touch input.
# Conflicts:
# docs/CHANGELOG.txt
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David
db4c4e3321
Backends: Android: Added support for io.AddMouseSourceEvent(). ( #6315 , #6318 , #2702 , #4921 )
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ocornut
a7703fe6f7
Backends: SDL2/SDL3: Avoid callng SDL_StartTextInput()/SDL_StopTextInput(). ( #6306 , #6071 , #1953 )
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Amend 734c6af187
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ocornut
f070497cbd
Backends: Win32/SDL2/SDL3/GLFW: Added support for io.AddMouseSourceEvent(). ( #2334 , #2702 )
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SDL doesn't distinguish Pen yet, but we don't need it as much as TouchScreen which will alter trickling.
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ocornut
8a6911b894
Backends: Fixes zealous warnings ( #5760 )
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ocornut
7dcf129b3b
Backends: OpenGL3: Properly restoring "no shader program bound". ( #6267 , #6220 , #6224 )
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Aiekick
91577c7f51
Backends: GLFW: Fixed key modifiers handling on secondary viewports. ( #6248 , #6034 )
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ocornut
0d606968d8
Backend: OpenGL3: Amend b0c18166
fix cases where glGetString(GL_VERSION) returns NULL. ( #6154 , #4445 , #3530 )
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ocornut
e39c2552ac
Backends: GLFW: Avoid using glfwGetError() and glfwGetGamepadState() on Emscripten. ( #6240 )
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Cyphall
66b762577c
Backends: OpenGL3: Fixed restoration of a potentially deleted OpenGL program. ( #6220 , #6224 )
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