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@ -19,6 +19,7 @@ |
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2023-06-20: OpenGL: Fixed erroneous use glGetIntegerv(GL_CONTEXT_PROFILE_MASK) on contexts lower than 3.2. (#6539, #6333)
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// 2023-05-09: OpenGL: Support for glBindSampler() backup/restore on ES3. (#6375)
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// 2023-04-18: OpenGL: Restore front and back polygon mode separately when supported by context. (#6333)
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// 2023-03-23: OpenGL: Properly restoring "no shader program bound" if it was the case prior to running the rendering function. (#6267, #6220, #6224)
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@ -301,7 +302,8 @@ bool ImGui_ImplOpenGL3_Init(const char* glsl_version) |
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} |
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bd->GlVersion = (GLuint)(major * 100 + minor * 10); |
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#if defined(GL_CONTEXT_PROFILE_MASK) |
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glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &bd->GlProfileMask); |
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if (bd->GlVersion >= 320) |
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glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &bd->GlProfileMask); |
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bd->GlProfileIsCompat = (bd->GlProfileMask & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT) != 0; |
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#endif |
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