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								Added IsAnyMouseDown() helper.
							
							
							
							
							
							
							
							Examples: DirectX9/10/11: Using IsAnyMouseDown() instead of local function. 
							
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								Examples: Vulkan: Fix (something changed in GLFW not including vulkan.h, was unwillingly relying on that)
							
							
							
							
							
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								Nav: Examples: Added commented out io.NavFlags |= ImGuiNavFlags_EnableKeyboard to all examples. (#787)
							
							
							
							
							
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								Nav: Keyboard is now automatically mapped based on io.KeyDown[]. (#787)
							
							
							
							
							
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								Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. (#787)
							
							
							
							
							
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								Nav: Toward automatically mapping keyboard input. Renamed ImGuiNavInput_PadXXX to ImGuiNavInput_XXX. Renamed ImGuiNavInput_KeyXXX to ImGuiNavInput_KeyXXX_ (internal). (#787)
							
							
							
							
							
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								Examples: SDL+GL3: Added Navigation keyboard mapping. (#787)
							
							
							
							
							
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								Examples: SDL: Using SDL_GetPerformanceCounter() / SDL_GetPerformanceFrequency() to handle framerate over 1000 fps properly. Noticed bad inputs artefacts in Nav branch at 2000 fps without this. (#996)
							
							
							
							
							
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								Examples: SDL2: Enabling vsync. Using scancode consistently, fixed keyboard weirdness.
							
							
							
							
							
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								Examples: Organized header files to make available features more visible.
							
							
							
							
							
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								Gerry Hernandez
							
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								4786321754
								
							
								
							
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								Fix iOS code; fixes entire XCode build for Apple example
							
							
							
							
							
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								cd3dd886de
								
							
								
							
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								Moved extra_fonts/ to misc/fonts/. Moved .natvis file to misc/natvis/ (#1569)
							
							
							
							
							
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								Examples: Apple: Tweak code and sync with other examples better (untested).
							
							
							
							
							
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								Examples: Using Dark theme by default. (#707). Tweaked demo code.
							
							
							
							
							
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								Examples: Tweaks formatting.
							
							
							
							
							
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								Examples: Using #include "imgui.h" instead of <imgui.h> appear correct-er as per standard? xcode+clang are very nitpicky there.
							
							
							
							
							
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								Examples: Makefile leave CXX alone, instead leave commented out options. (nb: codeship doesn't seem have clang++)
							
							
							
							
							
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								Omar Cornut
							
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								3cdd2096ec
								
							
								
							
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								Examples: Use Clang in old Makefile.
							
							
							
							
							
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								Examples: Synced Makefile comments. Added build/ folder into git ignore list/
							
							
							
							
							
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							ago%!(EXTRA string=8 years) | 
						
					
				
					
						
							
							
								 
								Omar Cornut
							
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								858d75ab59
								
							
								
							
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								Examples: Apple: Fixed filenames in OSX xcode project.
							
							
							
							
							
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								Examples: Vulkan: FIxed warnings in 32-bit modes (vulkan uses VkDeviceSize which is always 64-bit long)
							
							
							
							
							
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								827f4b17d3
								
							
								
							
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								Nav: Examples: Glfw+GL3: Added basic gamepad mapping code when io.NavFlags & ImGuiNavFlags_EnableGamepad is set. (will iterate/tweak before spreading to other examples). (#787)
							
							
							
							
							
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								Nav: Examples: DirectX11, Glfw+GL3: Basic code to map keyboard inputs when io.NavFlags & ImGuiNavFlags_EnableKeyboard is set. (will iterate/tweak before spreading to other examples). (#787)
							
							
							
							
							
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							ago%!(EXTRA string=8 years) | 
						
					
				
					
						
							
							
								 
								Jérôme Pasquier
							
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								94ed44b5cb
								
							
								
							
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								Fix allegro5_example build instructions
							
							
							
							
							
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							ago%!(EXTRA string=8 years) | 
						
					
				
					
						
							
							
								 
								Jérôme Pasquier
							
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								c226e02ca0
								
							
								
							
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								Fix sdl_opengl2_example filename in README.md's build instructions
							
							
							
							
							
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								TODO list, added uSynergy README
							
							
							
							
							
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								8c57d8cc1e
								
							
								
							
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								Natvis: Fix ImRect expanded height display being broken and dumb. (#1569)
							
							
							
							
							
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								Natvis: Made ImGuiWindow display shorter.
							
							
							
							
							
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								c2e92ab61b
								
							
								
							
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								Added imgui.natvis helper for visual studio users. Added to examples projects.
							
							
							
							
							
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								Examples: Comments
							
							
							
							
							
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								dd89c9ea59
								
							
								
							
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								Examples: Made the Win32 proc handlers not assert if there is no active context yet, to be more flexible with creation order. (#1565)
							
							
							
							
							
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								Examples: Updated for reorganized context functions. Calling CreateContext(), DestroyContext() in example code. Removed Shutdown() from binding code. (#1565, #586, #992, #1007, #1558)
							
							
							
							
							
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								Examples: Simplified mouse wheel handling. (#1463)
							
							
							
							
							
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								Examples: Allegro, Apple, DirectX9/10/11, Glfw+Vulkan :Added support for horizontal mouse wheel. (#1463)
							
							
							
							
							
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								0b1fecb792
								
							
								
							
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								Horizontal mouse wheel: renamed io.MouseHorizWheel to io.MouseWheelH. Reorganized the code in NewFrame(). Examples: Updated GLFW+GL and SDL+GL accordingly. (#1463)
							
							
							
							
							
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								Examples: SDL: Using SDL_CaptureMouse() to retrieve coordinates outside of client area when dragging. (#1559)
							
							
							
							
							
							
							
							Digging into sdl window/mouse stuff will also be useful for multi-viewport work. 
							
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								Examples: SDL: Minor renaming.
							
							
							
							
							
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								Examples: GLFW+GL2: Renamed imgui_impl_glfw.* to imgui_impl_glfw_gl2.* for consistency and to emphasis on GL2-ness.
							
							
							
							
							
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								Examples: SDL+GL2: Renamed imgui_impl_sdl.* to imgui_impl_sdl_gl2.* for consistency and to emphasis on GL2-ness.
							
							
							
							
							
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								Examples: SDL: Minor renaming.
							
							
							
							
							
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								Examples: SDL: Using SDL_WINDOW_INPUT_FOCUS instead of SDL_WINDOW_MOUSE_FOCUS (which is ~~hovered). We should use SDL_CaptureMouse + SDL_WINDOW_MOUSE_CAPTURE_FLAG which requires SDL 2.0.4 will give it a try shortly. (#1559)
							
							
							
							
							
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								Examples: SDL: Fixed mapping of Insert key (#1555, fix bug introduced in #1541)
							
							
							
							
							
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								Added ImGuiKey_Insert for future use. Setup in all example bindings. (#1541)
							
							
							
							
							
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								Examples: OpenGL3+GLFW: Using 3.2 context + GLSL version 150 (#1466)
							
							
							
							
							
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								Examples: OpenGL3+SDL: Changed GLSL shader version to 150 (#1466, #1504)
							
							
							
							
							
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								3d24a9eb40
								
							
								
							
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								Examples: DirectX9/10/11: Comments about CS_DBLCLKS +  formatting tweaks. (#1538)
							
							
							
							
							
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								Examples: Using IM_OFFSETOF macro. + Comments
							
							
							
							
							
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							ago%!(EXTRA string=8 years) | 
						
					
				
					
						
							
							
								 
								Nick Dandoulakis
							
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								bfc25bc8a3
								
									
								
							
								
							
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								CS_DBLCLKS support for DirectX 11
							
							
							
							
							
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							ago%!(EXTRA string=8 years) | 
						
					
				
					
						
							
							
								 
								Nick Dandoulakis
							
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								583e97b297
								
									
								
							
								
							
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								CS_DBLCLKS support for DirectX 10
							
							
							
							
							
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							ago%!(EXTRA string=8 years) | 
						
					
				
					
						
							
							
								 
								Nick Dandoulakis
							
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								20ae6439ea
								
									
								
							
								
							
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								CS_DBLCLKS support for Directx9
							
							
							
							
							
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							ago%!(EXTRA string=8 years) |