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@ -22,6 +22,11 @@ void DebugHUD_InitDefaults( DebugHUD *hud ) |
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hud->cubeColor2[1] = 0.4f; |
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hud->cubeColor2[2] = 0.4f; |
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hud->cubeColor2[3] = 1.0f; |
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hud->clearColor[0] = 0.45f; |
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hud->clearColor[1] = 0.55f; |
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hud->clearColor[2] = 0.60f; |
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hud->clearColor[3] = 1.00f; |
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} |
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void DebugHUD_DoInterface(DebugHUD *hud) |
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@ -33,7 +38,7 @@ void DebugHUD_DoInterface(DebugHUD *hud) |
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static int counter = 0; |
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ImGui::Text("Hello, world!"); // Display some text (you can use a format string too)
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
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ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
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ImGui::ColorEdit3("clear color", hud->clearColor); // Edit 3 floats representing a color
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ImGui::Checkbox("Demo Window", &hud->show_demo_window); // Edit bools storing our windows open/close state
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ImGui::Checkbox("Another Window", &hud->show_another_window); |
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@ -49,7 +54,7 @@ void DebugHUD_DoInterface(DebugHUD *hud) |
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// 2. Show another simple window. In most cases you will use an explicit Begin/End pair to name your windows.
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if (hud->show_another_window) |
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{ |
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ImGui::Begin("Another Window", &hud-?show_another_window); |
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ImGui::Begin("Another Window", &hud->show_another_window); |
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ImGui::Text("Hello from another window!"); |
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ImGui::ColorEdit3("Cube 1 Color", hud->cubeColor1); |
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ImGui::ColorEdit3("Cube 2 Color", hud->cubeColor2); |
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