e652527313 
								
							
								 
							
						 
						
							
							
								
								Backends: WebGPU: Update impl_wgpu for an emscripten change  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								4c22b3e5d9 
								
							
								 
							
						 
						
							
							
								
								Backends: OpenGL3: Fix gl3wProcs colliding with gl3w. ( #4445 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								e3e1fbcf02 
								
							
								 
							
						 
						
							
							
								
								Backends: OpenGL3: OpenGL: Fixed ES 3.0 shader ("#version 300 es") to use normal precision floats. ( #4463 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								d2ffbd9b86 
								
							
								 
							
						 
						
							
							
								
								Version 1.84  
							
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							Fix PVS Studio false positive //-V1020
Fix missing #ifndef for IMGUI_IMPL_OPENGL_LOADER_CUSTOM path 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								fc062e6028 
								
							
								 
							
						 
						
							
							
								
								Backends: OpenGL3: Update loader to include APIs used by test framework.  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								e3988a84db 
								
							
								 
							
						 
						
							
							
								
								Backends: OpenGL3: Embed our own minimal GL loader (amends). ( #4445 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								459de65477 
								
							
								 
							
						 
						
							
							
								
								Backends: OpenGL3: Embed our own minimal GL loader based on gl3w and use it in SDL/GLFW examples. ( #4445 )  
							
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							Loader repository at https://github.com/dearimgui/gl3w_stripped 
Removed support for using custom loaders in examples/opengl3 backend 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								f24abbc47d 
								
							
								 
							
						 
						
							
							
								
								Fix various warnings ( #4442 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								2f40be638f 
								
							
								 
							
						 
						
							
							
								
								IO, Backends: add io.AddFocusEvent(). Clear pressed keys after loosing input focus ( #3532 )  
							
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							Amend/fix #2445 , #2696 , #3751 , #4377  
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								b380d3abe3 
								
							
								 
							
						 
						
							
							
								
								Backends: OpenGL3: Clarify use of GL_POLYGON_MODE.  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								f99fe72c42 
								
							
								 
							
						 
						
							
							
								
								Backends: Win32: Fixed keyboard modifiers being reported when host window doesn't have focus. ( #2622 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								2ad912bb85 
								
							
								 
							
						 
						
							
							
								
								Backends: Win32, SDL, GLFW: only honor io.WantSetMousePos when focused + fix GLFW uninstalling handler + tweaks to reduce branch drift with docking. ( #787 ,  #2445 ,  #2696 ,  #3751 ,  #4377 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								db686ad522 
								
							
								 
							
						 
						
							
							
								
								Backends: Win32: Mouse position is correctly reported when the host platform window is hovered but not focused. ( #2445 ,  #2696 ,  #3751 ,  #4377 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								044fd0cd2d 
								
							
								 
							
						 
						
							
							
								
								Backends: GLFW: Mouse position is correctly reported when the host platform window is hovered but not focused. ( #3751 ,  #4377 ,  #2445 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								1cdd110eb4 
								
							
								 
							
						 
						
							
							
								
								Backends: SDL2: Mouse position is correctly reported when the host platform window is hovered but not focused. ( #2445 ,  #3751 ,  #4377 )  
							
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							(requires SDL 2.0.5 because SDL_GetMouseFocus() is only usable with SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH). 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								baa4caf9e3 
								
							
								 
							
						 
						
							
							
								
								Backends: GLFW: Installing and exposed ImGui_ImplGlfw_MonitorCallback() for forward compatibility with docking branch.  
							
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							+ Comments (#3934 ) 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								327a5d8253 
								
							
								 
							
						 
						
							
							
								
								Fix warning + apply trailing whitespaces in stb_ libs (as applied on nothings/stb on 2020/02/02, facilitating further diffs)  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								cf2daf353e 
								
							
								 
							
						 
						
							
							
								
								Backends: Cleanup, removed unnecessary create/destroy wrappers. Fix allegro5 backend + use same code as other backend.  
							
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							+ Update gallery links (#4280 ) 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								6792e1a3e0 
								
							
								 
							
						 
						
							
							
								
								Backends: SDL2: Remove unnecessary ImGui_ImplSDL2_NewFrame() parameter. ( #3244 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								23a15834fa 
								
							
								 
							
						 
						
							
							
								
								Fonts: Fix calling ClearTexData() (clearing CPU side font data) triggering an assert in NewFrame(). ( #3487 ) + Backends: added additional assert to facilitate detecting user understand they haven't initialized a backend.  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								4cec3a0467 
								
							
								 
							
						 
						
							
							
								
								Backends: support for multiple imgui context with little testing ( #586 ,  #1851 ,  #2004 ,  #3012 ,  #3934 ,  #4141 )  
							
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							I believe more renderer backends should work. GLFW/Win32/SDL/Vulkan probably have many issues. 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								b5a2bd1a5b 
								
							
								 
							
						 
						
							
							
								
								Backends: amends to 1db1066 + merge minor bits from docking incl SetActiveIdUsingNavAndKeys().  
							
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							No need to clear fields before deletion. DX12: renamed to match docking branch. 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								70c603854e 
								
							
								 
							
						 
						
							
							
								
								Backends: moved global to a data structure to facilitate support for multi-contexts. ( #586 ,  #1851 ,  #2004 ,  #3012 ,  #3934 ,  #4141 )  
							
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							This is NOT enable multi-contexts for any backends
- in order to make this commit as harmless as possible, while containing all the cruft/renaming
- 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								95db098477 
								
							
								 
							
						 
						
							
							
								
								ImFontAtlas: move implicit AddFontDefault call to Build() function + remove unnecessary asserts in backend.  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								2ab7f96f21 
								
							
								 
							
						 
						
							
							
								
								Backends: OpenGL3: Enable OES_vertex_array_object extension for emscripten/wasm build ( #4266 ,  #4267 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								8ced41570e 
								
							
								 
							
						 
						
							
							
								
								Backends: DX9: explicitely disable texture state stages after >= 1. ( #4268 )  
							
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							imgui only uses texture stage state for stage 0
But any state set in stages >= 1 will affect rendering
Set stage 1 COLOROP to DISABLED, to deactivate stages >= 1 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								20d415e939 
								
							
								 
							
						 
						
							
							
								
								FIx static analysers warnings and disable false positives.  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								0b8a247074 
								
							
								 
							
						 
						
							
							
								
								Backends: OSX: Added a fix for shortcuts using CTRL key instead of CMD key. ( #4253 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								0905439c31 
								
							
								 
							
						 
						
							
							
								
								Backends: OpenGL3: Destroy shader objects right away ( #4244 )  
							
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							In OpenGL, after a shader program has been linked, shader objects don't need to be kept neither attached to the program nor in existence 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								98a6292165 
								
							
								 
							
						 
						
							
							
								
								Backends: DX12: Fix texture casting crash on 32-bit systems (introduced on 2021/05/19 and v1.83) + added comments about building on 32-bit systems. ( #4225 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								b66529fe3e 
								
							
								 
							
						 
						
							
							
								
								Backends: Win32: Rework to handle certains Windows 8.1/10 features without a manifest. ( #4200 ,  #4191 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								fe24591411 
								
									
								
							
								 
							
						 
						
							
							
								
								Backends: OpenGL3: Fix access violation due to NULL from glGetStringi. ( #4201 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								838c16533d 
								
							
								 
							
						 
						
							
							
								
								Backends: Comments.  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								556689591c 
								
							
								 
							
						 
						
							
							
								
								Backends: OpenGL3: Handle GL_CLIP_ORIGIN on <4.5 contexts if "GL_ARB_clip_control" extension is detected. ( #4170 ,  #3998 )  
							
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							Expecting this to somehow cause another issue but we will fix it when it comes. 
							
						 
						
							ago%!(EXTRA string=5 years)  
				
					
						
							
							
								 
						
							
							
								142c866bd9 
								
							
								 
							
						 
						
							
							
								
								Backends: WebGPU: Support draw_data->FramebufferScale ( #4163 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=5 years)  
				
					
						
							
							
								 
						
							
							
								fd06dc511f 
								
							
								 
							
						 
						
							
							
								
								Backends: GLFW: Adding bound check in KeyCallback because GLFW appears to send -1 on some setups. [ #4124 ]  
							
							
 
							
						 
						
							ago%!(EXTRA string=5 years)  
				
					
						
							
							
								 
						
							
							
								4181ccceea 
								
							
								 
							
						 
						
							
							
								
								Backends: WebGPU: Fix build, amend   3c72e51. ( #3761 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=5 years)  
				
					
						
							
							
								 
						
							
							
								3c72e5142b 
								
							
								 
							
						 
						
							
							
								
								Backends: Replace direct access to TextureId with GetTexID() call in ImDrawCmd. ( #3761 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=5 years)  
				
					
						
							
							
								 
						
							
							
								83bdfef8e0 
								
							
								 
							
						 
						
							
							
								
								Backends: WGPU: update to latest specs. ( #4116 ,  #3632 )  
							
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							Merged 13 commits. 
							
						 
						
							ago%!(EXTRA string=5 years)  
				
					
						
							
							
								 
						
							
							
								cbcd89152b 
								
									
								
							
								 
							
						 
						
							
							
								
								Backends: Android: Tweaks. ( #4034 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=5 years)  
				
					
						
							
							
								 
						
							
							
								a8dcab8e2a 
								
							
								 
							
						 
						
							
							
								
								Backends: DX9: Fix potential resource leak ( #4093 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=5 years)  
				
					
						
							
							
								 
						
							
							
								d28535f351 
								
							
								 
							
						 
						
							
							
								
								Fixes for Visual Studio 2019 static analyzers. ( #3938 ,  #4073 ) + two minor edge case were invalid scalar input (e.g. a sign only) would return buffer as modified.  
							
							
 
							
						 
						
							ago%!(EXTRA string=5 years)  
				
					
						
							
							
								 
						
							
							
								7b8932554e 
								
									
								
							
								 
							
						 
						
							
							
								
								Backends: Win32: Change the case of XInput.h include, so it cross-compile nicely on unices. ( #4074 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=5 years)  
				
					
						
							
							
								 
						
							
							
								06545c4f2a 
								
							
								 
							
						 
						
							
							
								
								Backends: DirectX9: explicitely setting up more graphics states to increase compatibility with unusual non-default states. ( #4063 )  
							
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							Added D3DRS_FILLMODE, D3DRS_ZWRITEENABLE, D3DRS_RANGEFOGENABLE, D3DRS_SPECULARENABLE, D3DRS_STENCILENABLE, D3DRS_CLIPPING. Reordered some to match order in DX9 headers. 
							
						 
						
							ago%!(EXTRA string=5 years)  
				
					
						
							
							
								 
						
							
							
								6d53884487 
								
							
								 
							
						 
						
							
							
								
								Backends: OSX: Fix keys remaining stuck in pressed state when CMD-tabbing to a different application. ( #3832 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=5 years)  
				
					
						
							
							
								 
						
							
							
								858ea17eba 
								
							
								 
							
						 
						
							
							
								
								Backends: DirectX10, DirectX11: fixed a crash when backing/restoring state if nothing is bound when entering the rendering function. ( #4045 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=5 years)  
				
					
						
							
							
								 
						
							
							
								71dda216ef 
								
							
								 
							
						 
						
							
							
								
								Backends: OpenGL3: Don't try to read GL_CLIP_ORIGIN unless we're OpenGL 4.5. ( #3998 ,  #2366 ,  #2186 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=5 years)  
				
					
						
							
							
								 
						
							
							
								1491d2c916 
								
							
								 
							
						 
						
							
							
								
								Backends: Win32: Clearing keyboard down array when losing focus (WM_KILLFOCUS). ( #2062 ,  #3532 ,  #3961 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=5 years)  
				
					
						
							
							
								 
						
							
							
								186b734db0 
								
							
								 
							
						 
						
							
							
								
								Backends: SDL2: Extend global mouse pos availability check ( #3950 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=5 years)  
				
					
						
							
							
								 
						
							
							
								6d3a980f38 
								
							
								 
							
						 
						
							
							
								
								Backends: Vulkan: Fix mapped memory validation error when buffer sizes are not multiple of VkPhysicalDeviceLimits::nonCoherentAtomSize. ( #3957 )  
							
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							If using Vulkan backend and either vertex_size or index_size is not aligned to VkPhysicalDeviceLimits::nonCoherentAtomSize, then the call to vkFlushMappedMemoryRanges in ImGui_ImplVulkan_RenderDrawData will result to validation error. 
							
						 
						
							ago%!(EXTRA string=5 years)