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@ -473,61 +473,61 @@ union GL3WProcs { |
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} gl; |
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}; |
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GL3W_API extern union GL3WProcs gl3wProcs; |
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GL3W_API extern union GL3WProcs imgl3wProcs; |
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/* OpenGL functions */ |
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#define glActiveTexture gl3wProcs.gl.ActiveTexture |
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#define glAttachShader gl3wProcs.gl.AttachShader |
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#define glBindBuffer gl3wProcs.gl.BindBuffer |
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#define glBindSampler gl3wProcs.gl.BindSampler |
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#define glBindTexture gl3wProcs.gl.BindTexture |
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#define glBindVertexArray gl3wProcs.gl.BindVertexArray |
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#define glBlendEquation gl3wProcs.gl.BlendEquation |
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#define glBlendEquationSeparate gl3wProcs.gl.BlendEquationSeparate |
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#define glBlendFuncSeparate gl3wProcs.gl.BlendFuncSeparate |
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#define glBufferData gl3wProcs.gl.BufferData |
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#define glClear gl3wProcs.gl.Clear |
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#define glClearColor gl3wProcs.gl.ClearColor |
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#define glCompileShader gl3wProcs.gl.CompileShader |
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#define glCreateProgram gl3wProcs.gl.CreateProgram |
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#define glCreateShader gl3wProcs.gl.CreateShader |
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#define glDeleteBuffers gl3wProcs.gl.DeleteBuffers |
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#define glDeleteProgram gl3wProcs.gl.DeleteProgram |
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#define glDeleteShader gl3wProcs.gl.DeleteShader |
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#define glDeleteTextures gl3wProcs.gl.DeleteTextures |
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#define glDeleteVertexArrays gl3wProcs.gl.DeleteVertexArrays |
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#define glDetachShader gl3wProcs.gl.DetachShader |
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#define glDisable gl3wProcs.gl.Disable |
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#define glDrawElements gl3wProcs.gl.DrawElements |
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#define glDrawElementsBaseVertex gl3wProcs.gl.DrawElementsBaseVertex |
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#define glEnable gl3wProcs.gl.Enable |
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#define glEnableVertexAttribArray gl3wProcs.gl.EnableVertexAttribArray |
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#define glGenBuffers gl3wProcs.gl.GenBuffers |
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#define glGenTextures gl3wProcs.gl.GenTextures |
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#define glGenVertexArrays gl3wProcs.gl.GenVertexArrays |
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#define glGetAttribLocation gl3wProcs.gl.GetAttribLocation |
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#define glGetIntegerv gl3wProcs.gl.GetIntegerv |
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#define glGetProgramInfoLog gl3wProcs.gl.GetProgramInfoLog |
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#define glGetProgramiv gl3wProcs.gl.GetProgramiv |
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#define glGetShaderInfoLog gl3wProcs.gl.GetShaderInfoLog |
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#define glGetShaderiv gl3wProcs.gl.GetShaderiv |
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#define glGetString gl3wProcs.gl.GetString |
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#define glGetStringi gl3wProcs.gl.GetStringi |
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#define glGetUniformLocation gl3wProcs.gl.GetUniformLocation |
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#define glIsEnabled gl3wProcs.gl.IsEnabled |
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#define glLinkProgram gl3wProcs.gl.LinkProgram |
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#define glPixelStorei gl3wProcs.gl.PixelStorei |
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#define glPolygonMode gl3wProcs.gl.PolygonMode |
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#define glReadPixels gl3wProcs.gl.ReadPixels |
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#define glScissor gl3wProcs.gl.Scissor |
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#define glShaderSource gl3wProcs.gl.ShaderSource |
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#define glTexImage2D gl3wProcs.gl.TexImage2D |
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#define glTexParameteri gl3wProcs.gl.TexParameteri |
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#define glUniform1i gl3wProcs.gl.Uniform1i |
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#define glUniformMatrix4fv gl3wProcs.gl.UniformMatrix4fv |
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#define glUseProgram gl3wProcs.gl.UseProgram |
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#define glVertexAttribPointer gl3wProcs.gl.VertexAttribPointer |
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#define glViewport gl3wProcs.gl.Viewport |
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#define glActiveTexture imgl3wProcs.gl.ActiveTexture |
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#define glAttachShader imgl3wProcs.gl.AttachShader |
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#define glBindBuffer imgl3wProcs.gl.BindBuffer |
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#define glBindSampler imgl3wProcs.gl.BindSampler |
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#define glBindTexture imgl3wProcs.gl.BindTexture |
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#define glBindVertexArray imgl3wProcs.gl.BindVertexArray |
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#define glBlendEquation imgl3wProcs.gl.BlendEquation |
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#define glBlendEquationSeparate imgl3wProcs.gl.BlendEquationSeparate |
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#define glBlendFuncSeparate imgl3wProcs.gl.BlendFuncSeparate |
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#define glBufferData imgl3wProcs.gl.BufferData |
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#define glClear imgl3wProcs.gl.Clear |
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#define glClearColor imgl3wProcs.gl.ClearColor |
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#define glCompileShader imgl3wProcs.gl.CompileShader |
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#define glCreateProgram imgl3wProcs.gl.CreateProgram |
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#define glCreateShader imgl3wProcs.gl.CreateShader |
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#define glDeleteBuffers imgl3wProcs.gl.DeleteBuffers |
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#define glDeleteProgram imgl3wProcs.gl.DeleteProgram |
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#define glDeleteShader imgl3wProcs.gl.DeleteShader |
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#define glDeleteTextures imgl3wProcs.gl.DeleteTextures |
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#define glDeleteVertexArrays imgl3wProcs.gl.DeleteVertexArrays |
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#define glDetachShader imgl3wProcs.gl.DetachShader |
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#define glDisable imgl3wProcs.gl.Disable |
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#define glDrawElements imgl3wProcs.gl.DrawElements |
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#define glDrawElementsBaseVertex imgl3wProcs.gl.DrawElementsBaseVertex |
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#define glEnable imgl3wProcs.gl.Enable |
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#define glEnableVertexAttribArray imgl3wProcs.gl.EnableVertexAttribArray |
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#define glGenBuffers imgl3wProcs.gl.GenBuffers |
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#define glGenTextures imgl3wProcs.gl.GenTextures |
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#define glGenVertexArrays imgl3wProcs.gl.GenVertexArrays |
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#define glGetAttribLocation imgl3wProcs.gl.GetAttribLocation |
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#define glGetIntegerv imgl3wProcs.gl.GetIntegerv |
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#define glGetProgramInfoLog imgl3wProcs.gl.GetProgramInfoLog |
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#define glGetProgramiv imgl3wProcs.gl.GetProgramiv |
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#define glGetShaderInfoLog imgl3wProcs.gl.GetShaderInfoLog |
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#define glGetShaderiv imgl3wProcs.gl.GetShaderiv |
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#define glGetString imgl3wProcs.gl.GetString |
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#define glGetStringi imgl3wProcs.gl.GetStringi |
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#define glGetUniformLocation imgl3wProcs.gl.GetUniformLocation |
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#define glIsEnabled imgl3wProcs.gl.IsEnabled |
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#define glLinkProgram imgl3wProcs.gl.LinkProgram |
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#define glPixelStorei imgl3wProcs.gl.PixelStorei |
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#define glPolygonMode imgl3wProcs.gl.PolygonMode |
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#define glReadPixels imgl3wProcs.gl.ReadPixels |
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#define glScissor imgl3wProcs.gl.Scissor |
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#define glShaderSource imgl3wProcs.gl.ShaderSource |
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#define glTexImage2D imgl3wProcs.gl.TexImage2D |
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#define glTexParameteri imgl3wProcs.gl.TexParameteri |
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#define glUniform1i imgl3wProcs.gl.Uniform1i |
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#define glUniformMatrix4fv imgl3wProcs.gl.UniformMatrix4fv |
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#define glUseProgram imgl3wProcs.gl.UseProgram |
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#define glVertexAttribPointer imgl3wProcs.gl.VertexAttribPointer |
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#define glViewport imgl3wProcs.gl.Viewport |
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#ifdef __cplusplus |
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} |
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@ -715,13 +715,13 @@ static const char *proc_names[] = { |
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"glViewport", |
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}; |
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GL3W_API union GL3WProcs gl3wProcs; |
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GL3W_API union GL3WProcs imgl3wProcs; |
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static void load_procs(GL3WGetProcAddressProc proc) |
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{ |
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size_t i; |
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for (i = 0; i < ARRAY_SIZE(proc_names); i++) |
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gl3wProcs.ptr[i] = proc(proc_names[i]); |
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imgl3wProcs.ptr[i] = proc(proc_names[i]); |
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} |
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#ifdef __cplusplus |
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