ocornut
bac748fa95
Backends: Made it possible to shutdown default Platform Backends before the Renderer backends. ( #4656 )
ago%!(EXTRA string=4 years)
ocornut
c6ca327fb2
Backends: Added more implicit asserts to detect invalid/redundant calls to Shutdown functions. ( #4562 )
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ocornut
6bd447c885
Backends: GLFW: Fixed unused variable warning for empty assert macro. ( #4459 )
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thedmd
2f40be638f
IO, Backends: add io.AddFocusEvent(). Clear pressed keys after loosing input focus ( #3532 )
...
Amend/fix #2445 , #2696 , #3751 , #4377
ago%!(EXTRA string=4 years)
ocornut
80b5fb51ed
Backends: Win32, SDL, GLFW: only honor io.WantSetMousePos when focused + fix GLFW uninstalling handler + tweaks to reduce branch drift with docking. ( #787 , #2445 , #2696 , #3751 , #4377 )
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
ago%!(EXTRA string=4 years)
ocornut
2ad912bb85
Backends: Win32, SDL, GLFW: only honor io.WantSetMousePos when focused + fix GLFW uninstalling handler + tweaks to reduce branch drift with docking. ( #787 , #2445 , #2696 , #3751 , #4377 )
ago%!(EXTRA string=4 years)
ocornut
044fd0cd2d
Backends: GLFW: Mouse position is correctly reported when the host platform window is hovered but not focused. ( #3751 , #4377 , #2445 )
ago%!(EXTRA string=4 years)
ocornut
baa4caf9e3
Backends: GLFW: Installing and exposed ImGui_ImplGlfw_MonitorCallback() for forward compatibility with docking branch.
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+ Comments (#3934 )
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ocornut
cf2daf353e
Backends: Cleanup, removed unnecessary create/destroy wrappers. Fix allegro5 backend + use same code as other backend.
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+ Update gallery links (#4280 )
ago%!(EXTRA string=4 years)
ocornut
23a15834fa
Fonts: Fix calling ClearTexData() (clearing CPU side font data) triggering an assert in NewFrame(). ( #3487 ) + Backends: added additional assert to facilitate detecting user understand they haven't initialized a backend.
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ocornut
4cec3a0467
Backends: support for multiple imgui context with little testing ( #586 , #1851 , #2004 , #3012 , #3934 , #4141 )
...
I believe more renderer backends should work. GLFW/Win32/SDL/Vulkan probably have many issues.
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ocornut
36a0d1028c
Backends: Viewports: renamed viewport storage structures ImGuiViewportDataXXXX -> ImGui_ImplXXXX_ViewportData and locals (matching naming convention in 70c60385
)
ago%!(EXTRA string=4 years)
ocornut
0f7eb00f67
Backends: amends to 1db1066 + merge minor bits from docking incl SetActiveIdUsingNavAndKeys().
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No need to clear fields before deletion. DX12: renamed to match docking branch.
ago%!(EXTRA string=4 years)
ocornut
b5a2bd1a5b
Backends: amends to 1db1066 + merge minor bits from docking incl SetActiveIdUsingNavAndKeys().
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No need to clear fields before deletion. DX12: renamed to match docking branch.
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ocornut
70c603854e
Backends: moved global to a data structure to facilitate support for multi-contexts. ( #586 , #1851 , #2004 , #3012 , #3934 , #4141 )
...
This is NOT enable multi-contexts for any backends
- in order to make this commit as harmless as possible, while containing all the cruft/renaming
-
ago%!(EXTRA string=4 years)
ocornut
95db098477
ImFontAtlas: move implicit AddFontDefault call to Build() function + remove unnecessary asserts in backend.
ago%!(EXTRA string=4 years)
ocornut
838c16533d
Backends: Comments.
ago%!(EXTRA string=4 years)
ocornut
fd06dc511f
Backends: GLFW: Adding bound check in KeyCallback because GLFW appears to send -1 on some setups. [ #4124 ]
ago%!(EXTRA string=4 years)
Rokas Kupstys
a4adf60576
Backends, Viewports: GLFW: Add a workaround for stuck keys after closing a GLFW window ( #3837 ).
ago%!(EXTRA string=4 years)
ocornut
8dd692c29c
Android: Amend backend and examples with minor consistency tweaks. ( #3446 )
ago%!(EXTRA string=4 years)
ocornut
a4e4f57cb0
Examples: DX9-DX11: Removed half-assed DPI awareness enable. Updated Docking/Viewports part of Changelog (e.g. removed bits that are now already in master, clarified some added bits)
ago%!(EXTRA string=4 years)
ocornut
647a308ad3
Backends: GLFW: Add ImGui_ImplGlfw_InitForOther() instead of ImGui_ImplGlfw_InitForWebGPU() so it can be used for e.g. DX11. ( #3632 )
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Amend dff0044
ago%!(EXTRA string=4 years)
ocornut
dff0044d4e
Backends, Examples: Added support for WebGPU and corresponding example. Amend 5853fbd
( #3632 )
ago%!(EXTRA string=4 years)
ocornut
b1a18d82e3
Moving backends code from examples/ to backends/ (step 6: update markdown documentation)
ago%!(EXTRA string=5 years)
ocornut
d9b2fb7338
Moving backends code from examples/ to backends/ (step 1: moving source files)
ago%!(EXTRA string=5 years)
ocornut
124c2608f1
Docs: Renamed all occurences of "binding" and "back-end" to "backend" in comments and documentations, for consistency.
ago%!(EXTRA string=5 years)
Doug Binks
aa8e09d7f1
Backends: GLFW: workaround for cases where glfwGetMonitorWorkarea fails ( #3457 )
ago%!(EXTRA string=5 years)
Rokas Kupstys
3d4af15d1d
Backends GLFW: Use GLFW_MOUSE_PASSTHROUGH when available.
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omar
cba52b66af
Backends: GLFW: Fixed enabling ImGuiBackendFlags_HasMouseHoveredViewport broken by 950539b7
.
...
As it turns out, back-end passing NULL hovered with HasMouseHoveredViewport is also broken which defeats some of its purpose.
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Rokas Kupstys
0738611559
Misc: Bunch of code formatting changes suggested by a pass running 'astyle'
ago%!(EXTRA string=5 years)
ocornut
9c209d5a90
Minor amend 9028088 ( #3261 )
ago%!(EXTRA string=5 years)
Rokas Kupstys
7f8b076f2b
Viewports, Backends: GLFW: Fix windows resizing incorrectly due to GLFW firing window positioning callbacks on next frame after window is resized manually. ( #2117 )
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+ Docking fixed PVS warning
ago%!(EXTRA string=5 years)
Rokas Kupstys
c142540705
Viewports, Backends: GLFW: Avoid using window positioning workaround for glfw versions that have it fixed. Amend 09780b8
.
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ocornut
fbaf65b8f6
Revert "Viewports: Renamed UpdatePlatformWindows > PlatformWindowsUpdate, RenderPlatformWindowsDefault -> PlatformWindowsRender, DestroyPlatformWindows > PlatformWindowsDestroy ( #1542 )"
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This reverts commit f2c7f3b200
.
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ocornut
f2c7f3b200
Viewports: Renamed UpdatePlatformWindows > PlatformWindowsUpdate, RenderPlatformWindowsDefault -> PlatformWindowsRender, DestroyPlatformWindows > PlatformWindowsDestroy ( #1542 )
ago%!(EXTRA string=5 years)
omar
7e2d172ae5
Backends: GLFW, SDL: Platform monitors declared properly even if multi-viewport is not enabled.
ago%!(EXTRA string=5 years)
omar
f1b5c742ff
Viewports: Add various comments
ago%!(EXTRA string=5 years)
omar
8bcac7d95c
Backends: GLFW, SDL: report Windows key (io.KeySuper) as always released.
...
Neither GLFW nor SDL can correctly report the key release in every cases (e.g. when using Win+V) causing problems with some widgets. The next release of GLFW (3.4+) will have a fix for it. However since it is both difficult and discouraged to make use of this key for Windows application anyway, we just hide it. (#2976 )
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omar
aa34681652
Backends: GLFW: inhibit error callback when creating cursors because X11 setups may be missing them + comment ( #2980 )
ago%!(EXTRA string=5 years)
Rokas Kupstys
03b7170dac
Backends: GLFW: Added workaround for people who use development version of GLFW which is older than commit that added required cursor support. ( #2922 )
ago%!(EXTRA string=5 years)
omar
8342e5b91a
Amend previous commits (added ImGuiMouseCursor_NotAllowed enum + new cursors in GLFW 3.4)
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Amend b5cad20d79
, 945a509773
+ unrelated minor typos
ago%!(EXTRA string=5 years)
Rokas Kupstys
945a509773
Implement ImGuiMouseCursor_NotAllowed mouse cursor.
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Rokas Kupstys
b5cad20d79
Implement new GLFW 3.4 resizing cursors.
ago%!(EXTRA string=5 years)
malte-v
4de32cc87e
Backends: GLFW: Restore previously installed user callbacks in ImplGlfw when ImGui shuts down ( #2836 )
ago%!(EXTRA string=6 years)
omar
53278be61f
FAQ, Readme. Use = {} instead of = { 0 }, wasn't problematic because they were all static variables or one stack array not read. But hey.
ago%!(EXTRA string=6 years)
omar
a4af3cc814
Viewport, GLFW: Fix for #2756 under Windows.
ago%!(EXTRA string=6 years)
Rokas Kupstys
a89a3cd2f1
Viewports, GLFW: Fix window having incorrect size after uncollapse. Issue manifests on Linux when window is in it's own viewport. ( #2756 , #2117 )
ago%!(EXTRA string=6 years)
Rokas Kupstys
09780b8b3d
Viewport: Fix setting window size on macos (glfw). ( #2767 , #2117 )
...
MacOS positions windows by their bottom-left corner why the rest of the world (including imgui) position windows by the top-left corner. This created an issue where collapsing imgui window would cause window header to remain at the bottom the full window rect. Likewise resizing window by using sizing handle caused window to grow upwards when we tried to expand window downwards.
This workaround moves window to the opposite direction by the delta of size change creating an illusion that windows are positioned by their top-left corner.
ago%!(EXTRA string=6 years)
omar
f0348ddffc
Amend 0f86116
, renamed to ImGuiKey_KeyPadEnter Changelog.. ( #2677 , #2005 )
ago%!(EXTRA string=6 years)
Aaron Cooper
0f86116a69
Adding an ImGuiKey 'ImGuiKey_EnterSecondary' to support platforms that differentiate the enter (return key) and the numpad enter key.
ago%!(EXTRA string=6 years)