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@ -237,19 +237,18 @@ bool ImGui_ImplOpenGL3_Init(const char* glsl_version) |
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// Store GLSL version string so we can refer to it later in case we recreate shaders.
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// Note: GLSL version is NOT the same as GL version. Leave this to NULL if unsure.
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#if defined(IMGUI_IMPL_OPENGL_ES2) |
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if (glsl_version == NULL) |
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{ |
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#if defined(IMGUI_IMPL_OPENGL_ES2) |
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glsl_version = "#version 100"; |
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#elif defined(IMGUI_IMPL_OPENGL_ES3) |
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if (glsl_version == NULL) |
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glsl_version = "#version 300 es"; |
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#elif defined(__APPLE__) |
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if (glsl_version == NULL) |
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glsl_version = "#version 150"; |
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#else |
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if (glsl_version == NULL) |
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glsl_version = "#version 130"; |
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#endif |
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} |
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IM_ASSERT((int)strlen(glsl_version) + 2 < IM_ARRAYSIZE(bd->GlslVersionString)); |
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strcpy(bd->GlslVersionString, glsl_version); |
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strcat(bd->GlslVersionString, "\n"); |
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