5 Commits (b9ebb34a047c6bdfe8ccd65f764f25fc874f9cbe)

Author SHA1 Message Date
omar 50b4b29beb Examples: GLFW+GL3, SDL+GL3: Fixed modifying bound Texture0 (#1087, #1088, #1116) ago%!(EXTRA string=8 years)
ocornut 0d3f8807c7 Added a void* user_data parameter to Clipboard function handlers. (#875) ago%!(EXTRA string=9 years)
ocornut 612b17ef57 Fixing minor english typos (#827) ago%!(EXTRA string=9 years)
ocornut 2825eaa0be Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback (#810) ago%!(EXTRA string=9 years)
James Chen 67b604412b Remove local glfw3 lib for osx. (+1 squashed commit) ago%!(EXTRA string=9 years)
ocornut a6399f120f IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) (#473) ago%!(EXTRA string=9 years)
ocornut 04396ed7a9 FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...) ago%!(EXTRA string=9 years)
ocornut 6cee2fca94 Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples. ago%!(EXTRA string=10 years)
Joel Davis 81cebb9c85 Simplified to not combine vert buffers like the opengl3 example ago%!(EXTRA string=10 years)
Joel Davis ca042134ae Update ios example for API changes and index rendering ago%!(EXTRA string=10 years)
ocornut fb27360ea8 iOS example: shallow tweaks and fixes (untested) ago%!(EXTRA string=10 years)
Joel Davis eee6dab226 iOS example working based on modified OpenGL3 example + Synergy ago%!(EXTRA string=10 years)