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@ -613,9 +613,6 @@ void ImGui_ClipboardCallback(uSynergyCookie cookie, enum uSynergyClipboardFormat |
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// NOTE: this is copied pretty much entirely from the opengl3_example, with only minor changes for ES |
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static void ImGui_ImplIOS_RenderDrawLists (ImDrawData *draw_data) |
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{ |
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if (draw_data->CmdListsCount == 0) |
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return; |
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// Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled |
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GLint last_program, last_texture; |
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glGetIntegerv(GL_CURRENT_PROGRAM, &last_program); |
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@ -642,49 +639,29 @@ static void ImGui_ImplIOS_RenderDrawLists (ImDrawData *draw_data) |
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glUseProgram(g_ShaderHandle); |
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glUniform1i(g_AttribLocationTex, 0); |
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glUniformMatrix4fv(g_AttribLocationProjMtx, 1, GL_FALSE, &ortho_projection[0][0]); |
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// Grow our buffer according to what we need |
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glBindBuffer(GL_ARRAY_BUFFER, g_VboHandle); |
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int needed_vtx_size = draw_data->TotalVtxCount * sizeof(ImDrawVert); |
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if (g_VboSize < needed_vtx_size) |
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{ |
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g_VboSize = needed_vtx_size + 5000 * sizeof(ImDrawVert); // Grow buffer |
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glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)g_VboSize, NULL, GL_STREAM_DRAW); |
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} |
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// Copy and convert all vertices into a single contiguous buffer |
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unsigned char* buffer_data = (unsigned char*)glMapBufferRange(GL_ARRAY_BUFFER, 0, g_VboSize, GL_MAP_WRITE_BIT); |
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if (!buffer_data) |
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return; |
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for (int n = 0; n < draw_data->CmdListsCount; n++) |
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{ |
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const ImDrawList* cmd_list = draw_data->CmdLists[n]; |
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memcpy(buffer_data, &cmd_list->VtxBuffer[0], cmd_list->VtxBuffer.size() * sizeof(ImDrawVert)); |
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buffer_data += cmd_list->VtxBuffer.size() * sizeof(ImDrawVert); |
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} |
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glUnmapBuffer(GL_ARRAY_BUFFER); |
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glBindBuffer(GL_ARRAY_BUFFER, 0); |
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glBindVertexArray(g_VaoHandle); |
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int vtx_offset = 0; |
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for (int n = 0; n < draw_data->CmdListsCount; n++) |
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{ |
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ImDrawList* cmd_list = draw_data->CmdLists[n]; |
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ImDrawIdx* idx_buffer = &cmd_list->IdxBuffer.front(); |
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// OpenGL ES doesn't support glDrawElementsBaseVertex, so |
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// we have to modify the index buffer to add the base vertex |
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// index for each command. |
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for (ImDrawIdx *idx = cmd_list->IdxBuffer.begin(); |
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idx != cmd_list->IdxBuffer.end(); idx++) |
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glBindBuffer(GL_ARRAY_BUFFER, g_VboHandle); |
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int needed_vtx_size = cmd_list->VtxBuffer.size() * sizeof(ImDrawVert); |
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if (g_VboSize < needed_vtx_size) |
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{ |
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(*idx) += vtx_offset; |
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// Grow our buffer if needed |
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g_VboSize = needed_vtx_size + 2000 * sizeof(ImDrawVert); |
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glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)g_VboSize, NULL, GL_STREAM_DRAW); |
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} |
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const ImDrawCmd* pcmd_end = cmd_list->CmdBuffer.end(); |
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for (const ImDrawCmd* pcmd = cmd_list->CmdBuffer.begin(); pcmd != pcmd_end; pcmd++) |
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unsigned char* vtx_data = (unsigned char*)glMapBufferRange(GL_ARRAY_BUFFER, 0, needed_vtx_size, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT); |
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if (!vtx_data) |
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continue; |
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memcpy(vtx_data, &cmd_list->VtxBuffer[0], cmd_list->VtxBuffer.size() * sizeof(ImDrawVert)); |
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glUnmapBuffer(GL_ARRAY_BUFFER); |
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for (const ImDrawCmd* pcmd = cmd_list->CmdBuffer.begin(); pcmd != cmd_list->CmdBuffer.end(); pcmd++) |
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{ |
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if (pcmd->UserCallback) |
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{ |
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@ -701,11 +678,11 @@ static void ImGui_ImplIOS_RenderDrawLists (ImDrawData *draw_data) |
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} |
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idx_buffer += pcmd->ElemCount; |
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} |
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vtx_offset += cmd_list->VtxBuffer.size(); |
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} |
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// Restore modified state |
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glBindVertexArray(0); |
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glBindBuffer( GL_ARRAY_BUFFER, 0); |
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glEnable(GL_CULL_FACE); |
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glEnable(GL_DEPTH_TEST); |
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glUseProgram(last_program); |
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