a19815dc6b 
								
							
								 
							
						 
						
							
							
								
								Backends: Allegro5: Fixed mishandling of the ImDrawCmd::IdxOffset field. ( #4790 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								c80e8b964c 
								
							
								 
							
						 
						
							
							
								
								Backends: OpenGL2, Marmalade: Fixed mishandling of the ImDrawCmd::IdxOffset field. ( #4790 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								5c388c39f4 
								
							
								 
							
						 
						
							
							
								
								Backends: SDL_Renderer: Added support for large meshes (64k+ vertices) with 16-bit indices, enable 'ImGuiBackendFlags_RendererHasVtxOffset' in this backend. ( #3926 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								440824d431 
								
							
								 
							
						 
						
							
							
								
								Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). ( #4775 ,  #4464 )  
							
							... 
							
							
 
							
							Amend/fix 2b0bd40b 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								5ccb66794b 
								
							
								 
							
						 
						
							
							
								
								Backends: WebGPU: Passing explicit buffer sizes  as validation layers appears to not do what the in-flux specs says. ( #4766  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								19c3773cc0 
								
							
								 
							
						 
						
							
							
								
								Backends: Vulkan: Call vkCmdSetScissor() with a full-viewport at end of render. ( #4644 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								bbd5119a26 
								
							
								 
							
						 
						
							
							
								
								Backends: Vulkan: comments about user using VK_DYNAMIC_STATE_VIEWPORT / VK_DYNAMIC_STATE_SCISSOR and not calling vkCmdSetViewport() / vkCmdSetScissor(). ( #4644 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								dde31030e9 
								
							
								 
							
						 
						
							
							
								
								Backends: SDL_Renderer: use SDL_RenderIsClipEnabled() to pass NULL to SDL_RenderSetClipRect ( #3926 ,  #4582 ,  #4633 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								30a6873a44 
								
									
								
							
								 
							
						 
						
							
							
								
								Backends: WebGPU: Fix missing initialization of local variable ( #4634 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								25332fa5ac 
								
							
								 
							
						 
						
							
							
								
								Backends: Emscripten: Update the webgpu API to be compatible with chrome 4633 ( #4512 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								e443ea139d 
								
							
								 
							
						 
						
							
							
								
								Backends: SDL_Renderer: Backup and restore modified ClipRect/Viewport. ( #3926 ,  #4582 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								677fe33990 
								
							
								 
							
						 
						
							
							
								
								Backends: DX12: use dxgiformat.h to fix using forward declared DXGI_FORMAT ( #4594 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								fba756176d 
								
							
								 
							
						 
						
							
							
								
								Backends: SDL_Renderer: Amend 1d2d246, various tweaks, fixes, sync to latest. ( #3926 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								62b17f928e 
								
							
								 
							
						 
						
							
							
								
								Backends: SDL_Renderer: Added renderer backend for SDL 2.0.17+ ( #3926 )  
							
							... 
							
							
 
							
							(Squashed 20 commits) 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								bc3d267c51 
								
							
								 
							
						 
						
							
							
								
								Backends: OSX: Use mach_absolute_time as CFAbsoluteTimeGetCurrent can jump backwards. ( #4557 ,  #4563 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								c6ca327fb2 
								
							
								 
							
						 
						
							
							
								
								Backends: Added more implicit asserts to detect invalid/redundant calls to Shutdown functions. ( #4562 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								755bf985d2 
								
							
								 
							
						 
						
							
							
								
								Backends: OpenGL3: Made our custom GL loader a bit more tolerant of use of another loader in same compilation unit. ( #4445 ,  #4514 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								03ce17f0a5 
								
							
								 
							
						 
						
							
							
								
								Backends: Allegro: Fixed clipping rectangles ( #4498 ) broken by  2b0bd40b ( #4464 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								80ed4eba87 
								
									
								
							
								 
							
						 
						
							
							
								
								Backends: Vulkan: non-dispatchable handles should compare to VK_NULL_HANDLE, not NULL ( #4475 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								2b0bd40b99 
								
							
								 
							
						 
						
							
							
								
								Backends: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted. ( #4464 )  
							
							... 
							
							
 
							
							Backends: Normalize clipping rect handling across backends.
+ Squashed amends. 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								f8bad7e1e3 
								
							
								 
							
						 
						
							
							
								
								Backends: OpenGL3: Add TargetConditionals.h ( #4473 ) + standardize include  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								e652527313 
								
							
								 
							
						 
						
							
							
								
								Backends: WebGPU: Update impl_wgpu for an emscripten change  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								4c22b3e5d9 
								
							
								 
							
						 
						
							
							
								
								Backends: OpenGL3: Fix gl3wProcs colliding with gl3w. ( #4445 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								e3e1fbcf02 
								
							
								 
							
						 
						
							
							
								
								Backends: OpenGL3: OpenGL: Fixed ES 3.0 shader ("#version 300 es") to use normal precision floats. ( #4463 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								d2ffbd9b86 
								
							
								 
							
						 
						
							
							
								
								Version 1.84  
							
							... 
							
							
 
							
							Fix PVS Studio false positive //-V1020
Fix missing #ifndef for IMGUI_IMPL_OPENGL_LOADER_CUSTOM path 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								fc062e6028 
								
							
								 
							
						 
						
							
							
								
								Backends: OpenGL3: Update loader to include APIs used by test framework.  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								e3988a84db 
								
							
								 
							
						 
						
							
							
								
								Backends: OpenGL3: Embed our own minimal GL loader (amends). ( #4445 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								459de65477 
								
							
								 
							
						 
						
							
							
								
								Backends: OpenGL3: Embed our own minimal GL loader based on gl3w and use it in SDL/GLFW examples. ( #4445 )  
							
							... 
							
							
 
							
							Loader repository at https://github.com/dearimgui/gl3w_stripped 
Removed support for using custom loaders in examples/opengl3 backend 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								f24abbc47d 
								
							
								 
							
						 
						
							
							
								
								Fix various warnings ( #4442 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								2f40be638f 
								
							
								 
							
						 
						
							
							
								
								IO, Backends: add io.AddFocusEvent(). Clear pressed keys after loosing input focus ( #3532 )  
							
							... 
							
							
 
							
							Amend/fix #2445 , #2696 , #3751 , #4377  
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								b380d3abe3 
								
							
								 
							
						 
						
							
							
								
								Backends: OpenGL3: Clarify use of GL_POLYGON_MODE.  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								f99fe72c42 
								
							
								 
							
						 
						
							
							
								
								Backends: Win32: Fixed keyboard modifiers being reported when host window doesn't have focus. ( #2622 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								2ad912bb85 
								
							
								 
							
						 
						
							
							
								
								Backends: Win32, SDL, GLFW: only honor io.WantSetMousePos when focused + fix GLFW uninstalling handler + tweaks to reduce branch drift with docking. ( #787 ,  #2445 ,  #2696 ,  #3751 ,  #4377 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								db686ad522 
								
							
								 
							
						 
						
							
							
								
								Backends: Win32: Mouse position is correctly reported when the host platform window is hovered but not focused. ( #2445 ,  #2696 ,  #3751 ,  #4377 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								044fd0cd2d 
								
							
								 
							
						 
						
							
							
								
								Backends: GLFW: Mouse position is correctly reported when the host platform window is hovered but not focused. ( #3751 ,  #4377 ,  #2445 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								1cdd110eb4 
								
							
								 
							
						 
						
							
							
								
								Backends: SDL2: Mouse position is correctly reported when the host platform window is hovered but not focused. ( #2445 ,  #3751 ,  #4377 )  
							
							... 
							
							
 
							
							(requires SDL 2.0.5 because SDL_GetMouseFocus() is only usable with SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH). 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								baa4caf9e3 
								
							
								 
							
						 
						
							
							
								
								Backends: GLFW: Installing and exposed ImGui_ImplGlfw_MonitorCallback() for forward compatibility with docking branch.  
							
							... 
							
							
 
							
							+ Comments (#3934 ) 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								327a5d8253 
								
							
								 
							
						 
						
							
							
								
								Fix warning + apply trailing whitespaces in stb_ libs (as applied on nothings/stb on 2020/02/02, facilitating further diffs)  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								cf2daf353e 
								
							
								 
							
						 
						
							
							
								
								Backends: Cleanup, removed unnecessary create/destroy wrappers. Fix allegro5 backend + use same code as other backend.  
							
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							+ Update gallery links (#4280 ) 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								6792e1a3e0 
								
							
								 
							
						 
						
							
							
								
								Backends: SDL2: Remove unnecessary ImGui_ImplSDL2_NewFrame() parameter. ( #3244 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								23a15834fa 
								
							
								 
							
						 
						
							
							
								
								Fonts: Fix calling ClearTexData() (clearing CPU side font data) triggering an assert in NewFrame(). ( #3487 ) + Backends: added additional assert to facilitate detecting user understand they haven't initialized a backend.  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								4cec3a0467 
								
							
								 
							
						 
						
							
							
								
								Backends: support for multiple imgui context with little testing ( #586 ,  #1851 ,  #2004 ,  #3012 ,  #3934 ,  #4141 )  
							
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							I believe more renderer backends should work. GLFW/Win32/SDL/Vulkan probably have many issues. 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								b5a2bd1a5b 
								
							
								 
							
						 
						
							
							
								
								Backends: amends to 1db1066 + merge minor bits from docking incl SetActiveIdUsingNavAndKeys().  
							
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							No need to clear fields before deletion. DX12: renamed to match docking branch. 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								70c603854e 
								
							
								 
							
						 
						
							
							
								
								Backends: moved global to a data structure to facilitate support for multi-contexts. ( #586 ,  #1851 ,  #2004 ,  #3012 ,  #3934 ,  #4141 )  
							
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							This is NOT enable multi-contexts for any backends
- in order to make this commit as harmless as possible, while containing all the cruft/renaming
- 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								95db098477 
								
							
								 
							
						 
						
							
							
								
								ImFontAtlas: move implicit AddFontDefault call to Build() function + remove unnecessary asserts in backend.  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								2ab7f96f21 
								
							
								 
							
						 
						
							
							
								
								Backends: OpenGL3: Enable OES_vertex_array_object extension for emscripten/wasm build ( #4266 ,  #4267 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								8ced41570e 
								
							
								 
							
						 
						
							
							
								
								Backends: DX9: explicitely disable texture state stages after >= 1. ( #4268 )  
							
							... 
							
							
 
							
							imgui only uses texture stage state for stage 0
But any state set in stages >= 1 will affect rendering
Set stage 1 COLOROP to DISABLED, to deactivate stages >= 1 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								20d415e939 
								
							
								 
							
						 
						
							
							
								
								FIx static analysers warnings and disable false positives.  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								0b8a247074 
								
							
								 
							
						 
						
							
							
								
								Backends: OSX: Added a fix for shortcuts using CTRL key instead of CMD key. ( #4253 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								0905439c31 
								
							
								 
							
						 
						
							
							
								
								Backends: OpenGL3: Destroy shader objects right away ( #4244 )  
							
							... 
							
							
 
							
							In OpenGL, after a shader program has been linked, shader objects don't need to be kept neither attached to the program nor in existence 
							
						 
						
							ago%!(EXTRA string=4 years)