ocornut
							
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								Examples: Fix batch files (amend b1a18d82, #3513), standardize them + DirectX12: Move ImGui::Render() call above the first barrier to clarify its lack of effect on the graphics pipe.
							
							
							
							
							
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								omar
							
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								Tables: Add empty file, skeleton.
							
							
							
							
							
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								ocornut
							
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								b1a18d82e3
								
							
								
							
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								Moving backends code from examples/ to backends/ (step 6: update markdown documentation)
							
							
							
							
							
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								ocornut
							
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								a7e21fb05f
								
							
								
							
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								Moving backends code from examples/ to backends/ (step 3: fixing project files)
							
							
							
							
							
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								ocornut
							
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								124c2608f1
								
							
								
							
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								Docs: Renamed all occurences of "binding" and "back-end" to "backend" in comments and documentations, for consistency.
							
							
							
							
							
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								omar
							
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								6461fd40ab
								
							
								
							
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								Examples: Fixed SDL+OpenGL2 and SDL+Vulkan examples not processing SDL_WINDOWEVENT_CLOSE events which tends to be needed in multi-viewport setting.
							
							
							
							
							
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								omar
							
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								209a6a751c
								
							
								
							
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								Revert "Examples: Switch most VS projects to enable Edit & Continue by default (may need to upgrade projects to latest toolchain)"
							
							
							
							
							
							
							
							This reverts commit a24578ec09.
/ZI not supported on 64-bit on some toolchains, leaving to default is best? 
							
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								Examples: Switch most VS projects to enable Edit & Continue by default (may need to upgrade projects to latest toolchain)
							
							
							
							
							
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								ocornut
							
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								40b799023b
								
							
								
							
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								Docs: Update fonts.md (#2861) + update all references to FONTS.txt
							
							
							
							
							
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								Examples: Update comments to get SDL2 package with msys2's pacman (#3251)
							
							
							
							
							
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								Rokas Kupstys
							
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								21b9e42964
								
							
								
							
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								Minor fixes to example_sdl_metal and a changelog entry.
							
							
							
							
							
							
							
							Add example_sdl_metal to CI builds.
Closes #3017. 
							
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								omar
							
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								26d177bc03
								
							
								
							
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								Docs: Moved misc/fonts/README.txt to docs/FONTS.txt. + tweaks
							
							
							
							
							
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								Rokas Kupstys
							
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								6892b81578
								
							
								
							
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								Remove trailing spaces from bunch of files.
							
							
							
							
							
							
							
							(cherry picked from commit 50e0f8d4ddf4c426f62f346c8260a927f6b7c779) 
							
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								omar
							
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								a2f3dcfc97
								
							
								
							
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								Added comment about SDL and SDL_INIT_GAMECONTROLLER. (#2809)
							
							
							
							
							
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								516c3dee80
								
							
								
							
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								Examples: SDL+DX11: Changelog, readme, batch files, fixed vcxproj, minor stylistic fixes + minor sync of other main.cpp files. (#2632)
							
							
							
							
							
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								omar
							
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								431aa4e456
								
							
								
							
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								Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
							
							
							
							
							
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								Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. (#2509, #2484).
							
							
							
							
							
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								David Amador
							
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								Added support to use controllers via SDL_GameController. (#2509)
							
							
							
							
							
							
							
							Updated sdl examples to use SDL_INIT_GAMECONTROLLER flag 
							
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								Examples: SDL: Removed unused code. (#2484)
							
							
							
							
							
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								Examples: Visual Studio: Updated default platform toolset+sdk in vcproj files from v100+sdk7 (vs2010) to v110+sdk8 (vs2012). This is mostly so we can remove reliance on DXSDK_DIR for the DX10/DX11 example, which if existing and when switching to recent SDK ends up conflicting and creating warnings.
							
							
							
							
							
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								Examples: Makefile: Tweaks so they are more consistent with each others. Added -g./opt/local includes for MacPorts on Mac OS X. (#297)
							
							
							
							
							
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								InputText, Examples/SDL: Emulate \t input if back-end doesn't provide it. (#1336, #2467)
							
							
							
							
							
							
							
							+ Fix some output filename in SDL build batch files. 
							
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								Examples: VS: Made project paths independant of SolutionDir so they can be built aside from the solution.
							
							
							
							
							
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								Examples: SDL: Using the SDL_WINDOW_ALLOW_HIGHDPI flag. (#2306, #1676) [@rasky]
							
							
							
							
							
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								Removed trailing spaces (#2038, #2299)
							
							
							
							
							
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								Examples: Setting up style before bindings, so in complex binding (vulkan/dx12) it isn't miles away from the context creation.
							
							
							
							
							
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								Examples: Misc comments mainly related to GLFW callbacks. (#1759)
							
							
							
							
							
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								Examples: SDL: Tweaked Windows instructions and batch files. (#2175)
							
							
							
							
							
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								Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
							
							
							
							
							
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								Refactor: Added empty imgui_widgets.cpp + updated project files / makefiles etc. accordingly (#2036)
							
							
							
							
							
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								luk1337
							
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								Examples: Fix 'How to build' instructions for SDL2 examples (#2012)
							
							
							
							
							
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								Examples: Using fully qualified "Dear ImGui" name in window titles.
							
							
							
							
							
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								Examples: Tweaked the main.cpp example structure for all examples. (There are a few hidden agendas here: 1) I would like to avoid encouraging people from using the implicit "Debug" window, and promote using Begin/End. In spite of my best attempt, there are a few feature of the upcoming docking system that cannot work 100% properly for the implicit Debug window, so future proof let's not put that feature in the spotlight too much for new users. 2) Moved dumb hardcoded positions into a single spot that can be replaced with a viewport relative position and not affect other demo windows. 3) Calling ShowDemoWindow before anything else, also for the benefit of a specific docking demo which will have an ordering constraint which is not really problematic in a real app but shouldn't be put forward in the demo.
							
							
							
							
							
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								Examples: SDL+OpenGL2: Fixed Makefile. (#1886)
							
							
							
							
							
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								6f7b7807ad
								
							
								
							
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								Fixed Travis path + various paths in comments/documentations
							
							
							
							
							
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							ago%!(EXTRA string=8 years) | 
						
					
				
					
						
							
							
								 
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								Examples: Renamed imgui_impl_sdl2.cpp to imgui_impl_sdl.cpp (#1870) + changelog bits
							
							
							
							
							
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								Examples: Renamed example folders. (#1870)
							
							
							
							
							
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