Pierre-Loup Pagniez
a1597cff08
Backends: DX12: Fix D3D12 Debug Layer warning if scissor rect is 0 width or 0 height. ( #3472 , #3462 )
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In the event where the scissor rect is 0 width or 0 height, don't call Draw, as it generates warnings if the D3D12 Debug Layer is enabled, and nothing would have been drawn anyway.
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omar
a8f409a848
Examples: DX12: Enable breaking on any warning/error when debug interface is enabled. ( #3462 , #3472 ) + misc comments & minor fixes.
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omar
e8447dea45
Backends: Vulkan: Removed unused shader code. Fix leaks. Avoid unnecessary pipeline creation for main viewport. Amend 41e2aa2
. ( #3459 )
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omar
d8d58b038e
Backends, Examples: DX12: Clarify support for 32-bit building in project files and comments. ( #301 )
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Michel Lesoinne
41e2aa2e7a
Backends: Vulkan: Separate the pipeline of the dear imgui created windows from the one created with the user's render-pass. ( #3455 , #3459 )
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This is mostly for the benefit of multi-viewports.
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xndcn
6a546a500f
ImVector: fix max_size() for signed int value. Amend 444873404
( #3429 , #3460 )
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HALX99
8a9ee9cded
Add const qualifier for parameter ImFontConfig of ImFont::AddGlyph ( #3461 )
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omar
206d78a524
InputText: Fixed minor glitch when erasing trailing lines in InputTextMultiline(). Fixed cursor being partially covered after using Ctrl+End key.
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Removed unncessary one-empty-line-worth-of-scrolling.
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omar
36af398056
Sliders: Fixed using ImGuiSliderFlags_ClampOnInput with reverse sliders. ( #3432 , #3449 )
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Rokas Kupstys
b2039aac67
Slider: Fixed to reach maximum value with inverted integer min/max ranges, both with signed and unsigned types. Added reverse Sliders to Demo. ( #3432 , #3449 )
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omar
6461fd40ab
Examples: Fixed SDL+OpenGL2 and SDL+Vulkan examples not processing SDL_WINDOWEVENT_CLOSE events which tends to be needed in multi-viewport setting.
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Michel Lesoinne
b25756be4a
Examples: Vulkan: Switch validation layer. Fix CMakeLists to find Vulkan the standard way. ( #3459 )
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ocornut
751d153ca9
InputText: Fixed callback's helper DeleteChars() function when cursor is inside the deleted block. ( #3454 ).
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ocornut
70289ab42c
Scrolling: Fixed edge snapping being applied prior to knowing ContentSize. ( #3452 )
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Fix 473a01adb
.
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ocornut
8db94cd992
Internals: Scroll related, comments & shallow tweaks.
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ocornut
b73305be11
Examples: Vulkan: Reworked buffer resize handling, amend df89a16d
( #3390 , #2626 )
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Valentin Vanelslande
9a9ee7f813
NavInitWindow: Change IMGUI_DEBUG_LOG to IMGUI_DEBUG_LOG_NAV ( #3450 )
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ocornut
f4d062fa11
Nav: Added debug logging, extract bits of code into NavUpdateInitResult().
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ocornut
a456d17dfc
Internals: Begin: update ->Hidden flags only on first begin of the frame. (ignore whitespace to see simple diff)
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ocornut
ce230fc370
Internals: TabBar renaming and shuffling stuff around.
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+ sneaking a readme change
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ocornut
13f718337a
Internals: Added support for overriding locale decimal point, undocumented. ( #2278 ) + Misc doc update.
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Doc: Mention IMGUI_VERSION_NUM in recent api breaking changes + textwrap some demo code.
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ocornut
901d432cb7
Nav: Fixed using Alt to toggle the Menu layer when inside a Modal window. ( #787 ) Tidying up todo items.
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ocornut
302896d488
Basic optimization for ShadeVertsLinearColorGradientKeepAlpha() - especially for debug overhead - since it's used massively by some of our experiments.
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ocornut
093afd4f7f
Internals: Added Name to ImGuiDataTypeInfo + minor misc comments in BeginGroup().
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ocornut
45499b8f2f
Window: Fixed using non-zero pivot in SetNextWindowPos() when the window is collapsed. ( #3433 )
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Louis Schnellbach
8c80d533d9
Tab Bar: Fixed a small bug where toggling a tab bar from Reorderable to not Reorderable would leave tabs reordered in the tab list popup.
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ocornut
b30d33378d
Nav: Activate InputSource as Gamepad when pressing any of the digital d-pad button.
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ocornut
8d71bc2132
Internals: Nav: shallow refactor.
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Rokas Kupstys
833eb771f2
Nav: Fix navigation resuming on first visible item when using gamepad.
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In cases where navigation was requested with focused item out of view, clipping of current item rect resulted in an inverted rect, which was completely discarded and ImRect(0,0,0,0) was used as current point from which navigation scoring was calculated. IsInverted() check is completely removed as rect can no longer be inverted. Since rects are not initialized to ImRect(0,0,0,0) - old .Min.x != FLT_MAX check (which was changed in c7835dd189
) is not necessary either.
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ocornut
1e8b9f84da
Nav: Removed stateful NavMoveFromClampedRefRect and made it more explicit that nav move request from gamepad start from a clipped location.
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ocornut
4448734041
ImVector: added max_size() to facilitate usage with sol2 binding generator ( #3429 )
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ocornut
32be6c064b
InputText: Fixed using ImGuiInputTextFlags_Password with InputTextMultiline(). ( #3427 , #3428 )
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ocornut
5919a6fa89
Tab Bar: Keep tab item close button visible while dragging a tab (independent of hovering state).
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Improve 08108cf
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Rokas Kupstys
021c28ae39
Nav: Fix ScrollToBringRectIntoView() not bringing entire item into view when nav moves to the left. Correct some comments.
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ocornut
08108cf9ee
Tab Bar: Hide tab item close button while dragging a tab.
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omar
2e50d0706b
Selectable: Tweaks. Added internal ImGuiSelectableFlags_NoPadWithHalfSpacing.
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omar
d451f6cc30
Nav tweaks. Demo: Fixed drag and drop demo state (broken by f152fac4f1
). Fixed incorrect format string (which would work without IMGUI_DISABLE_OBSOLETE_FUNCTIONS).
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ocornut
7b0570d6ba
Revert "Drags, Sliders: internal ReadOnly flag gets forwarded properly to temp InputText()."
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This reverts commit 640d1f60ce140e4c2bf858ac2f2e8a96d432e6a4.
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ocornut
fdf952108d
Drags, Sliders: internal ReadOnly flag gets forwarded properly to temp InputText().
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ocornut
df89a16d26
Examples: Vulkan: Reworked buffer resize handling, fix for Linux/X11. ( #3390 , #2626 )
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ocornut
9b50e691ed
TreeNode: Made clicking on arrow toggle toggle the open state on the Mouse Down event. Amend 05420ea2c
.
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ocornut
97dad66516
Metrics: Various tweaks, listing windows front-to-back, greying inactive items when possible.
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ocornut
9262609eaf
Version 1.79 WIP
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ocornut
05a25e5f36
BeginMenuBar: Fixed minor bug where CursorPosMax gets pushed to CursorPos prior to calling BeginMenuBar(), so e.g. calling the function at the end of a window would often add +ItemSpacing.y to scrolling range.
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ocornut
fc9ccad6b9
InputText: Add ImGuiInputTextFlags_CallbackEdit, selection helpers in ImGuiInputTextCallbackData(). Add simple InputText() callbacks demo.
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ocornut
024993adf9
Revert leftovers from 4c201994d4
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ocornut
4c201994d4
DragFloat, DragScalar: Fixed ImGuiSliderFlags_ClampOnInput not being honored in the special case where v_min == v_max. ( #3361 )
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ocornut
5dc5610ad5
Docs: TODO, FAQ
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ocornut
95c99aaa4b
Version 1.78
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ocornut
c6b01e8e1d
Drag, Sliders: Merged ImGuiDragFlags back into ImGuiSliderFlags. ( #3361 , #1823 , #1316 , #642 , #1829 , #3209 )
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Technically API breaking (but ImGuiDragFlags were pushed on master 16 hours ago)
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