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								a0e5bb9532
								
							
								
							
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								Viewport: Corrected/clarified comments. Moved RenderPlatformWindowsDefault() next to UpdatePlatformWindow(). Removed unnecessary flag check.
							
							
							
							
							
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								9c916cdaf9
								
							
								
							
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								Merge branch 'master' into viewport
							
							
							
							
							
							
							
							# Conflicts:
#	imgui.cpp 
							
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								ae76a1fda7
								
							
								
							
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								Window, Focus, Popup: Fixed an issue where closing a popup by clicking another window with the _NoMove flag would refocus the parent window of the popup instead of the newly clicked window.
							
							
							
							
							
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								510ca373a2
								
							
								
							
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								Moved setting up NavHideHighlightOneFrame from lower-level ClosePopupToLevel() to CloseCurrentPopup() with an explanation. (Followup on 68d3e139a7)
							
							
							
							
							
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								1a6ec208cc
								
							
								
							
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								Docs: various updates, rewording, clarifying the purpose of a PR.
							
							
							
							
							
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								65dac02171
								
							
								
							
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								Internals: Popups: Renamed CurrentPopupStack to BeginPopupStack which is much less ambiguous.
							
							
							
							
							
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								f6f5c51106
								
							
								
							
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								Internals: Popups: EndMenu() calls ClosePopupToLevel(g.CurrentPopupStack.Size) which is more correct.
							
							
							
							
							
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								f1c7596409
								
							
								
							
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								Internals: Popup related comments. Renamed the misleading internal ClosePopup() function. Added bool* test to BeginPopupModal in demo.
							
							
							
							
							
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								5d20da1b36
								
							
								
							
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								Viewport, DPI: Now using DpiScale from the ImGuiPlatformMonitor array instead of calling Platform_GetWindowDpiScale() before the platform window creation. Might even tentatively see if things work out without Platform_GetWindowDpiScale. (#1676)
							
							
							
							
							
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								587506dd57
								
							
								
							
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								Tests: Changed prototype of ImGuiTestEngineHook_ItemAdd to match functions called in same spot. Made ButtonBehavior submit fallback item info if ItemAdd() was not called (for resize grips, resize borders, scrollbar, columns, etc.)
							
							
							
							
							
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								2a1e903f43
								
							
								
							
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								Merge branch 'master' into viewport
							
							
							
							
							
							
							
							# Conflicts:
#	imgui.h 
							
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								8497948ba0
								
							
								
							
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								Comments, minor tweaks.
							
							
							
							
							
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								e50894c95e
								
							
								
							
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								Metrics: Fixed crash when viewports are disabled (g.MouseLastHoveredViewport is never set).
							
							
							
							
							
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								1b263f6ab0
								
							
								
							
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								Tabs: Fixed support for drag and drop ImGuiButtonFlags_PressedOnDragDropHold. (#261) incorrectly missing from the merge from Docking branch.
							
							
							
							
							
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								febc3e6aa1
								
							
								
							
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								Internals: Windows hidden with HiddenFramesRegular (but NOT HiddenFramesForResize) preserve their SizeContents, so restoring a auto-resize window after it's been hidden by tabs won't reset its size for a frame. Arguable. Let's see how it goes. (Followup to b48e295bddbf965d7382ec5578ed05d2fe601114)
							
							
							
							
							
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								d9a84de9d9
								
							
								
							
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								Contents size is preserved while a window collapsed. Fix auto-resizing window losing their size for one frame when uncollapsed.
							
							
							
							
							
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								ccce47c6a2
								
							
								
							
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								Demo: Using Tabs in Style Editor and Simple Layout example. + Adding missing early out in About and Documents examples.
							
							
							
							
							
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								5a6b8e00db
								
							
								
							
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								BeginTabBar: Fix to push the expected ID into the ID stack (instead of a hash's hash). (#261)
							
							
							
							
							
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								2886e0b6f5
								
							
								
							
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								Demo: Fix collateral damage of 54a60aa
							
							
							
							
							
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								95dcc534ed
								
							
								
							
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								Demo: Fix collateral damage of 54a60aa
							
							
							
							
							
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								c40feabe4d
								
							
								
							
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								Merge branch 'master' into viewport
							
							
							
							
							
							
							
							# Conflicts:
#	imgui.cpp
#	imgui_internal.h 
							
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								54a60aaa40
								
							
								
							
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								Added BETA api for Tab Bar/Tabs widgets. (#261, #351) (merged this feature from the from Docking branch so it can be used earlier as as standalone feature)
							
							
							
							
							
							
							
							- Added BeginTabBar(), EndTabBar(), BeginTabItem(), EndTabItem(), SetTabItemClosed() API.
- Added ImGuiTabBarFlags flags for BeginTabBar().
- Added ImGuiTabItemFlags flags for BeginTabItem().
- Style: Added ImGuiCol_Tab, ImGuiCol_TabHovered, ImGuiCol_TabActive, ImGuiCol_TabUnfocused, ImGuiCol_TabUnfocusedActive colors.
- Demo: Added Layout->Tabs demo code.
- Demo: Added "Documents" example app showcasing possible use for tabs. 
							
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								cc1283fb78
								
							
								
							
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								Added ImGuiWindowFlags_UnsavedDocument window flag to append '*' to title without altering the ID, as a convenience to avoid using the ### operator. (merged from Docking branch)
							
							
							
							
							
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								15447f5b7b
								
							
								
							
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								Using named flags instead of 0 + shallow formatting tweaks from other branches.
							
							
							
							
							
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								26b9e2d0a5
								
							
								
							
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								Merge branch 'master' into viewport
							
							
							
							
							
							
							
							# Conflicts:
#	imgui.cpp
#	imgui_demo.cpp 
							
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								9476e07d5a
								
							
								
							
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								Added io.ConfigWindowsMoveFromTitleBarOnly option. Still is ignored by window with no title bars (often popups). This affects clamping window within the visible area: with this option enabled title bars need to be visible. (#899)
							
							
							
							
							
							
							
							Tweaked default value of style.DisplayWindowPadding from (20,20) to (19,19) so the default style as a value which is the same as the title bar height. 
							
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								59f3c4fc20
								
							
								
							
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								Renamed io.ConfigResizeWindowsFromEdges to io.ConfigWindowsResizeFromEdges and removed its [Beta] mark. Resizing windows from edge is now enabled by default (io.ConfigWindowsResizeFromEdges=true). Note that it only works _if_ the back-end sets ImGuiBackendFlags_HasMouseCursors, which the standard back-end do.
							
							
							
							
							
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								d20e3ee710
								
							
								
							
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								Tests: Adding imgui-test engine hooks (experimental) to provide missing widget state to the testing system.
							
							
							
							
							
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								a03846bd9e
								
							
								
							
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								Merge branch 'master' into viewport
							
							
							
							
							
							
							
							# Conflicts:
#	imgui.cpp
#	imgui_internal.h 
							
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								f3a0b17bb8
								
							
								
							
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								Viewport: Win32, GLFW, SDL: Clarified back-ends by using global mouse position direction. GLFW: disabled io.MouseHoveredViewport setting under Mac/Linux. (#1542, #2117) + various comments.
							
							
							
							
							
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								ac52d9d44c
								
							
								
							
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								Viewport: Fix handling of PlatformRequestResize/PlatformRequestPos. when OS decoration are enabled via ImGuiConfigFlags_ViewportsDecoration .
							
							
							
							
							
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								125e62491e
								
							
								
							
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								Internals: Nav: Added ImGuiNavLayer_ to clarify semantic of previously integer NavLayer values, and not pretend that increment/decrement operators on them super flexible. + Storage tweaks.
							
							
							
							
							
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								b58bd5b311
								
							
								
							
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								Version 1.67 WIP + todo notes
							
							
							
							
							
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								3a678d48b1
								
							
								
							
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								Merge branch 'master' into viewport
							
							
							
							
							
							
							
							# Conflicts:
#	examples/imgui_impl_dx10.cpp
#	examples/imgui_impl_dx11.cpp 
							
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								fb6ef8b1db
								
							
								
							
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								Comments, tweak
							
							
							
							
							
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								f6b6ad1959
								
							
								
							
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								Viewport: Minor tweaks, better struct layout.
							
							
							
							
							
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								3e84f7cd1d
								
							
								
							
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								Viewport: Fixed a viewport bug which led some popups to merge in underlying host viewport when they should be z-over their parent viewport.
							
							
							
							
							
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								eb311abc92
								
							
								
							
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								Fixed IMGUI_API tag on ImFontAtlas::IsBuilt() preventing to build as DLL on some setups. (#2226)
							
							
							
							
							
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								8d58055a54
								
							
								
							
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								Examples: DirectX10/11/12: Made imgui_impl_dx10/dx11/dx12.cpp link d3dcompiler.lib from the .cpp file to ease integration.
							
							
							
							
							
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								10e13dd6bb
								
							
								
							
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								Version 1.67 WIP (again, this time IMGUI_VERSION_NUM has leeway for another hot-fix).
							
							
							
							
							
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								89a530b442
								
							
								
							
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								Somehow VS keeps modifying this GUID so I am going to playing along with it.
							
							
							
							
							
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								65e579e558
								
							
								
							
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								Merge branch 'master' into viewport
							
							
							
							
							
							
							
							# Conflicts:
#	docs/CHANGELOG.txt
#	examples/imgui_impl_dx10.cpp
#	examples/imgui_impl_dx11.cpp
#	examples/imgui_impl_dx12.cpp
#	examples/imgui_impl_glfw.cpp
#	examples/imgui_impl_opengl2.cpp
#	examples/imgui_impl_opengl3.cpp
#	examples/imgui_impl_sdl.cpp
#	examples/imgui_impl_vulkan.cpp
#	examples/imgui_impl_win32.cpp
#	imgui.h
#	imgui_demo.cpp 
							
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								801645d350
								
							
								
							
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								Version 1.66b (will revisit how to change IMGUI_VERSION_NUM across versions, this commit reduces the numerical IMGUI_VERSION_NUM compared to the commit on Nov 22).
							
							
							
							
							
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								8289e5f6b4
								
							
								
							
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								Fixed a text rendering/clipping bug introduced in 1.66 (on 2018-10-12, commit ede3a3b9) that affect single ImDrawList::AddText() calls with single strings larger than 10k. Text/TextUnformatted() calls were not affected, but e.g. InputText() was.
							
							
							
							
							
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								84238240d6
								
							
								
							
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								Fixed a text rendering/clipping bug introduced in 1.66 (on 2018-10-12, commit ede3a3b9) that affect single ImDrawList::AddText() calls with single strings larger than 10k. Text/TextUnformatted() calls were not affected, but e.g. InputText() was.
							
							
							
							
							
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								48f6fdb349
								
							
								
							
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								Fixed typo.
							
							
							
							
							
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								7658035e5a
								
							
								
							
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								About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
							
							
							
							
							
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								3849def253
								
							
								
							
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								Added ShowAboutWindow(), About Window now showing various config/build information.
							
							
							
							
							
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								ec49a486c7
								
							
								
							
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								About: Added build/system info relating to Viewport branch.
							
							
							
							
							
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								afeefadb4e
								
							
								
							
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								Merge branch 'master' into viewport
							
							
							
							
							
							
							
							# Conflicts:
#	examples/imgui_impl_dx10.cpp
#	examples/imgui_impl_dx11.cpp
#	examples/imgui_impl_glfw.cpp
#	examples/imgui_impl_opengl2.cpp
#	examples/imgui_impl_opengl3.cpp
#	examples/imgui_impl_sdl.cpp
#	examples/imgui_impl_win32.cpp
#	imgui.h 
							
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