omar
|
b4fe5d36a4
|
Examples: OpenGL3+SDL: Fix types to uses GlEnum (#1147)
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ago%!(EXTRA string=8 years) |
omar
|
9fdd66330f
|
Examples: SDL2+GL3: Fix blend func state save/restore (#1120)
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ago%!(EXTRA string=8 years) |
omar
|
50b4b29beb
|
Examples: GLFW+GL3, SDL+GL3: Fixed modifying bound Texture0 (#1087, #1088, #1116)
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ago%!(EXTRA string=8 years) |
ocornut
|
a68ac96bc4
|
Examples: GL3: Comments about gl3w (#880)
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ago%!(EXTRA string=9 years) |
ocornut
|
0d3f8807c7
|
Added a void* user_data parameter to Clipboard function handlers. (#875)
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ago%!(EXTRA string=9 years) |
ocornut
|
bc57fd5d1d
|
Examples: OpenGL*: Savnig/restoring existing scissor rectangle for completeness (#807)
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ago%!(EXTRA string=9 years) |
ocornut
|
2825eaa0be
|
Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback (#810)
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ago%!(EXTRA string=9 years) |
Gustav
|
08a9e78da5
|
fixed space issues
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ago%!(EXTRA string=9 years) |
Gustav
|
5def10c3a0
|
Fixed OpenGL error when calling Shutdown without calling NewFrame
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ago%!(EXTRA string=9 years) |
Jamie Seward
|
0a1d456de1
|
Fix compile warnings in SDL examples
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ago%!(EXTRA string=9 years) |
ocornut
|
d8dacd729b
|
Examples: SDL+OpenGL: explicitly setting GL_UNPACK_ROW_LENGTH to reduce issues because SDL changes it (#752)
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ago%!(EXTRA string=9 years) |
ocornut
|
c1da3e354e
|
Examples: SDL: Fixed unused variable warning on non-Windows platforms (#626)
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ago%!(EXTRA string=9 years) |
ocornut
|
bfb2dc2290
|
Examples: OpenGL3: Saving/restoring glActiveTexture() state (#602)
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ago%!(EXTRA string=9 years) |
ocornut
|
a6399f120f
|
IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) (#473)
NB: Value not used.
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ago%!(EXTRA string=9 years) |
ocornut
|
fdc4299c6c
|
Examples: SDL: Made ImGui_ImplSdlGL3_NewFrame() signature match GL2 one
|
ago%!(EXTRA string=9 years) |
ocornut
|
e6c2c1fcfd
|
Examples: SDL: Minor fixes to follow syntax of other examples (#495)
|
ago%!(EXTRA string=9 years) |
Nick Gravelyn
|
8a61c0afea
|
Applying same fix to OpenGL 3 example. Fixing spaces/tabs.
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ago%!(EXTRA string=9 years) |
ocornut
|
04396ed7a9
|
FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
|
ago%!(EXTRA string=9 years) |
ocornut
|
1dcb9c877d
|
Examples: OpenGL: Fix early return on zero-sized framebuffer breaking GL state (#486, #547)
|
ago%!(EXTRA string=9 years) |
ocornut
|
2813a44dcc
|
Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer (#486)
|
ago%!(EXTRA string=9 years) |
ocornut
|
9e86d0e225
|
Examples: SDL/OpenGL: Tabs to spaces
|
ago%!(EXTRA string=9 years) |
ocornut
|
87a6110994
|
Examples: OpenGL3: Fix BindVertexArray/BindBuffer order (#527)
|
ago%!(EXTRA string=9 years) |
ocornut
|
217a6c875a
|
Examples: OpenGL: Tentative fix for miscaled call to glViewport on high-DPI screens (#441)
Fix for 980ca286fe
|
ago%!(EXTRA string=10 years) |
ocornut
|
6cee2fca94
|
Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples.
+ Standardized comments.
|
ago%!(EXTRA string=10 years) |
ocornut
|
6800939e73
|
Examples: Header comments.
|
ago%!(EXTRA string=10 years) |
zryan3
|
aa6cb32bd4
|
fixed text referencing GLFW library in SDL examples
|
ago%!(EXTRA string=10 years) |
ocornut
|
ab7e91b65e
|
Examples: SDL+OpenGL3: Various fixes to example to make it matches current GL3 example (#356)
|
ago%!(EXTRA string=10 years) |
ocornut
|
9d0caa2e66
|
Examples: SDL+OpenGL3: Using glew like existing example + renaming (#356)
|
ago%!(EXTRA string=10 years) |
Zach Toogood
|
e130b09d91
|
Previous SDL implementation didn't work with my OpenGL 3.3 project, spliced the GLFW OpenGL examples on top of the SDL example to create an option that works for me. Could be useful for others.
|
ago%!(EXTRA string=10 years) |