29 Commits (8c61a4eb4c8a62b2eb764db49b2c7cf3815afad7)

Author SHA1 Message Date
omar b4fe5d36a4 Examples: OpenGL3+SDL: Fix types to uses GlEnum (#1147) ago%!(EXTRA string=8 years)
omar 9fdd66330f Examples: SDL2+GL3: Fix blend func state save/restore (#1120) ago%!(EXTRA string=8 years)
omar 50b4b29beb Examples: GLFW+GL3, SDL+GL3: Fixed modifying bound Texture0 (#1087, #1088, #1116) ago%!(EXTRA string=8 years)
ocornut a68ac96bc4 Examples: GL3: Comments about gl3w (#880) ago%!(EXTRA string=9 years)
ocornut 0d3f8807c7 Added a void* user_data parameter to Clipboard function handlers. (#875) ago%!(EXTRA string=9 years)
ocornut bc57fd5d1d Examples: OpenGL*: Savnig/restoring existing scissor rectangle for completeness (#807) ago%!(EXTRA string=9 years)
ocornut 2825eaa0be Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback (#810) ago%!(EXTRA string=9 years)
Gustav 08a9e78da5 fixed space issues ago%!(EXTRA string=9 years)
Gustav 5def10c3a0 Fixed OpenGL error when calling Shutdown without calling NewFrame ago%!(EXTRA string=9 years)
Jamie Seward 0a1d456de1 Fix compile warnings in SDL examples ago%!(EXTRA string=9 years)
ocornut d8dacd729b Examples: SDL+OpenGL: explicitly setting GL_UNPACK_ROW_LENGTH to reduce issues because SDL changes it (#752) ago%!(EXTRA string=9 years)
ocornut c1da3e354e Examples: SDL: Fixed unused variable warning on non-Windows platforms (#626) ago%!(EXTRA string=9 years)
ocornut bfb2dc2290 Examples: OpenGL3: Saving/restoring glActiveTexture() state (#602) ago%!(EXTRA string=9 years)
ocornut a6399f120f IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) (#473) ago%!(EXTRA string=9 years)
ocornut fdc4299c6c Examples: SDL: Made ImGui_ImplSdlGL3_NewFrame() signature match GL2 one ago%!(EXTRA string=9 years)
ocornut e6c2c1fcfd Examples: SDL: Minor fixes to follow syntax of other examples (#495) ago%!(EXTRA string=9 years)
Nick Gravelyn 8a61c0afea Applying same fix to OpenGL 3 example. Fixing spaces/tabs. ago%!(EXTRA string=9 years)
ocornut 04396ed7a9 FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...) ago%!(EXTRA string=9 years)
ocornut 1dcb9c877d Examples: OpenGL: Fix early return on zero-sized framebuffer breaking GL state (#486, #547) ago%!(EXTRA string=9 years)
ocornut 2813a44dcc Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer (#486) ago%!(EXTRA string=9 years)
ocornut 9e86d0e225 Examples: SDL/OpenGL: Tabs to spaces ago%!(EXTRA string=9 years)
ocornut 87a6110994 Examples: OpenGL3: Fix BindVertexArray/BindBuffer order (#527) ago%!(EXTRA string=9 years)
ocornut 217a6c875a Examples: OpenGL: Tentative fix for miscaled call to glViewport on high-DPI screens (#441) ago%!(EXTRA string=10 years)
ocornut 6cee2fca94 Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples. ago%!(EXTRA string=10 years)
ocornut 6800939e73 Examples: Header comments. ago%!(EXTRA string=10 years)
zryan3 aa6cb32bd4 fixed text referencing GLFW library in SDL examples ago%!(EXTRA string=10 years)
ocornut ab7e91b65e Examples: SDL+OpenGL3: Various fixes to example to make it matches current GL3 example (#356) ago%!(EXTRA string=10 years)
ocornut 9d0caa2e66 Examples: SDL+OpenGL3: Using glew like existing example + renaming (#356) ago%!(EXTRA string=10 years)
Zach Toogood e130b09d91 Previous SDL implementation didn't work with my OpenGL 3.3 project, spliced the GLFW OpenGL examples on top of the SDL example to create an option that works for me. Could be useful for others. ago%!(EXTRA string=10 years)