fixed space issues

features/sdl_renderer3_multiviewports
Gustav ago%!(EXTRA string=9 years)
parent 5def10c3a0
commit 08a9e78da5
  1. 10
      examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp

@ -279,15 +279,15 @@ void ImGui_ImplSdlGL3_InvalidateDeviceObjects()
if (g_ElementsHandle) glDeleteBuffers(1, &g_ElementsHandle);
g_VaoHandle = g_VboHandle = g_ElementsHandle = 0;
if(g_ShaderHandle && g_VertHandle ) glDetachShader(g_ShaderHandle, g_VertHandle);
if(g_VertHandle ) glDeleteShader(g_VertHandle);
if (g_ShaderHandle && g_VertHandle) glDetachShader(g_ShaderHandle, g_VertHandle);
if (g_VertHandle) glDeleteShader(g_VertHandle);
g_VertHandle = 0;
if(g_ShaderHandle && g_FragHandle ) glDetachShader(g_ShaderHandle, g_FragHandle);
if(g_FragHandle ) glDeleteShader(g_FragHandle);
if (g_ShaderHandle && g_FragHandle) glDetachShader(g_ShaderHandle, g_FragHandle);
if (g_FragHandle) glDeleteShader(g_FragHandle);
g_FragHandle = 0;
if(g_ShaderHandle ) glDeleteProgram(g_ShaderHandle);
if (g_ShaderHandle) glDeleteProgram(g_ShaderHandle);
g_ShaderHandle = 0;
if (g_FontTexture)

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