omar
6461fd40ab
Examples: Fixed SDL+OpenGL2 and SDL+Vulkan examples not processing SDL_WINDOWEVENT_CLOSE events which tends to be needed in multi-viewport setting.
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Michel Lesoinne
b25756be4a
Examples: Vulkan: Switch validation layer. Fix CMakeLists to find Vulkan the standard way. ( #3459 )
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ocornut
b73305be11
Examples: Vulkan: Reworked buffer resize handling, amend df89a16d
( #3390 , #2626 )
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ocornut
df89a16d26
Examples: Vulkan: Reworked buffer resize handling, fix for Linux/X11. ( #3390 , #2626 )
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ocornut
9262609eaf
Version 1.79 WIP
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ocornut
024993adf9
Revert leftovers from 4c201994d4
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ocornut
4c201994d4
DragFloat, DragScalar: Fixed ImGuiSliderFlags_ClampOnInput not being honored in the special case where v_min == v_max. ( #3361 )
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ocornut
95c99aaa4b
Version 1.78
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omar
14539b3ed2
Update Emscripten readme about emrun ( #3412 )
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omar
d3fcc37e9e
Update Emscripten readme about local XHR requests ( #3412 )
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omar
009276b6cb
Backends: Allegro 5: Fixed horizontal scrolling direction with mouse wheel / touch pads ( #3394 , #2424 , #1463 ) [ @nobody-special666 ]
...
Amend 7dea158175
+ Fix vsproj GUID
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omar
209a6a751c
Revert "Examples: Switch most VS projects to enable Edit & Continue by default (may need to upgrade projects to latest toolchain)"
...
This reverts commit a24578ec09
.
/ZI not supported on 64-bit on some toolchains, leaving to default is best?
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ocornut
ede8825fb2
Examples: Vulkan: Fixed GLFW+Vulkan and SDL+Vulkan clear color not being set. Broken by a06eb833
( #3390 )
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omar
a24578ec09
Examples: Switch most VS projects to enable Edit & Continue by default (may need to upgrade projects to latest toolchain)
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omar
963839373c
Demo tweaks + general removal of the word dummy were possible with no issues (kept the API call).
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omar
fb7f6cab8c
Backends: Amend, docs + extra comments. ( #3330 , #3245 )
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Moritz Heinemann
06f7854b16
Backends: OpenGL3: Add glad 2 to OpenGL loaders. ( #3330 )
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omar
ab4ef822f0
Version 1.78 WIP
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Rokas Kupstys
0738611559
Misc: Bunch of code formatting changes suggested by a pass running 'astyle'
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omar
9418dcb693
Version 1.77
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+ fix minor clang-tidy warnings which seems reasonable
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omar
99f68d7958
Docs: Added FAQ entries removed old one which is misleading today. Misc tweaks.
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ocornut
40b799023b
Docs: Update fonts.md ( #2861 ) + update all references to FONTS.txt
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Rokas Kupstys
5af8a8c7e8
CI: Extra warnings for builds with Clang. Backends: OpenGL3: Fix sign conversion warnings.
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Rokas Kupstys
dc49b14e29
Misc: Fix examples of using other OpenGL3 bindings in Makefiles.
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Mark Jansen
6eb66fbef3
Backends: Win32: Cache the result of a windows version check. ( #3283 )
...
This is not expected to change while the application is running :)
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Giovanni Funchal
3f26a07ee1
Backends: OpenGL: Fixed loader auto-detection to not interfere with ES2/ES3 defines. ( #3246 )
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ocornut
a06eb83359
Examples: GLFW+Vulkan, SDL+Vulkan: Fix for handling of minimized windows. ( #3259 )
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ocornut
bb2529dd48
Backends: SDL: Report a zero display-size when window is minimized, consistent with other backends.
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ocornut
a056603d8b
Backends: Vulkan: Rename internal helper ImGui_ImplVulkanH_CreateWindow to ImGui_ImplVulkanH_CreateOrResizeWindow
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ocornut
9c209d5a90
Minor amend 9028088 ( #3261 )
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Nicolas Burrus
43f79aa210
Backends: OSX: import the glfw workaround to avoid missing mouse clicks. ( #3261 )
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Nicolas Burrus
39d17ca07f
Examples: Apple: catch events from the right and other mouse buttons when using Cocoa. ( #3260 )
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Espyo
f44962c01a
Backends: Allegro: Don't call AddInputCharacter if the pressed key has no character. ( #3252 )
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omar
75bbbda645
Examples: Update comments to get SDL2 package with msys2's pacman ( #3251 )
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Albert Vaca
685ca27d84
Backends: OpenGL: On OSX, if unspecified by app, made default GLSL version 150. ( #3199 )
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omar
11a3e75f47
Backends: Win32: Fix _WIN32_WINNT < 0x0600 (MinGW defaults to 0x502 == Windows 2003). ( #3183 )
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omar
099091280f
Backends: DX10/DX11: Minor tweaks.
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Silent
1e9abf60d1
Backends: Keep shader blobs as local variables. ( #3176 )
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omar
d5ce3b43ae
Backends: Vulkan: Fixed error in if initial frame has no vertices. ( #3177 )
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Chris Savoie
73c30aa085
Backends: Vulkan: Don't skip drawing when there's no vertexes to ensure that user callbacks are still processed.
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Matt Haynie
d3212482fe
Fix multiple macro definitions of GLFW_INCLUDE_NONE ( #3157 )
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u3shit
528b12eb7a
Fix glClipControl(GL_UPPER_LEFT) handling in opengl3.
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omar
37f665b619
Backends: Win32: Support for #define NOGDI, won't try to call GetDeviceCaps(). ( #3137 , #2327 )
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omar
e8c986b34e
Version 1.77 WIP
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omar
5503c0a12e
Version 1.76
...
+ fixed PVS warning, update demo binaries, update readme image
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omar
ec7294d890
Backends: OpenGL3: Fixed version check mistakenly testing for GL 4.0+ instead of 3.2+ to enable ImGuiBackendFlags_RendererHasVtxOffset, leaving 3.2 contexts without it. ( #3119 , #2866 , #2852 )
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SergeyN
977ac53dd8
Examples: Win32+DX12: Fixed resizing main window, enabled debug layer. ( #3087 , #3115 )
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omar
e9366b4c73
Regretfully moved .gitignore file from examples/ into root directory because OSX keeps pooping its DS_Store/ artifacts everywhere. ( #3088 )
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omar
cc0e43e631
Backends: Comments next to include, misc minor comments/tweaks, fix imgui_impl_osx.h using IMGUI_API instead of IMGUI_IMPL_API. ( #3105 )
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OmarEmaraDev
00927105ba
Backends: Include imgui.h in implementation headers. ( #3105 )
...
Currently, the implementation headers don't include the imgui.h header.
Which means that the compilation will fail if the implementation header
was included before the imgui.h header in the compilation unit. For
instance, a compilation unit with the following will work:
#include "imgui.h"
#include "imgui_impl_glfw.h"
#include "imgui_impl_opengl3.h"
But a compilation unit with the following will fail because IMGUI_IMPL_API
and possibly other symbols will not be defined:
#include "imgui_impl_glfw.h"
#include "imgui_impl_opengl3.h"
#include "imgui.h"
This patch includes imgui.h in the implementation headers to make
inclusions order-invariant, which is a recommended practice.
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