2554b512c0 
								
							
								 
							
						 
						
							
							
								
								Backends: OSX: Forward keyDown/keyUp events to OS when unused by Dear ImGui.  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								c6cab1f352 
								
							
								 
							
						 
						
							
							
								
								Backends: SDL: Added SDL_Renderer* parameter to ImGui_ImplSDL2_InitForSDLRenderer(). Use SDL_GetRendererOutputSize() instead of SDL_GL_GetDrawableSize() when bound to a SDL_Renderer. ( #4927 )  
							
							... 
							
							
 
							
							This is (kind of) an OpenGL-only function, which should be avoided when SDL2 isn't using OpenGL.
The only alternative that is recommended is SDL_GetRendererOutputSize, which limits this fix to the SDL_Renderer backend. Still, I think it's better than nothing.
I say that SDL_GL_GetDrawableSize is "kind of" OpenGL-only because it does technically work even when SDL2 isn't using OpenGL.
It's just that it becomes a shim to SDL_GetWindowSize, which is not suitable for high-DPI usage because it reflects the size of the window in screen coordinates, not actual pixels, so it really should be avoided when not using OpenGL. 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								c39192ba64 
								
							
								 
							
						 
						
							
							
								
								Backends: SDL_Renderer: Fix texture atlas format on big-endian hardware ( #4927 )  
							
							... 
							
							
 
							
							SDL_PIXELFORMAT_RGBA32 is intended for byte arrays where the channels
are specifically in the RGBA order. However, this is not what
GetTexDataAsRGBA32 does: rather, it constructs an array where each
pixel is an unsigned int in ABGR order. On little-endian platforms,
this does indeed result in an RGBA byte order, however, on big-endian
platforms, this results in an ABGR byte order, which does not match
the PIXELFORMAT enum.
What should be used is the SDL_PIXELFORMAT_ABGR8888 enum, which
specifies that the pixels are in native-endian ABGR, which they are. 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								551ab84c2d 
								
							
								 
							
						 
						
							
							
								
								Backends: OSX: Fix building with old Xcode versions.  
							
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							Builds have failed on Xcode versions that do not yet support `@available` or do not have new APIs (that are unavailable on target OS version) defined at all. Using true build time version checks fixes these issues. 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								422902dbda 
								
							
								 
							
						 
						
							
							
								
								Correct typos ( #4954 ,  #4955 ), use IM_STATIC_ASSERT now that old pre-C++11 macro has been obsoleted.  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								49e38a5b32 
								
							
								 
							
						 
						
							
							
								
								Revert moving ImGuiKeyModFlags to internal.h (amendc906c65)  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								c906c65cac 
								
							
								 
							
						 
						
							
							
								
								(BREAKING) Replaced AddKeyModsEvent() added by  790132a in favor of unified key enum system. Backends: update most. ( #4921 ,  #4858 )  
							
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							Sorry this is an unusual breaking but since we are WIP it is a good time to make a correction. 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								075f4ac661 
								
							
								 
							
						 
						
							
							
								
								Don't merge ImDrawCmd which have had their IdxOffset changed to not be sequential. Fixed CTRL+Tab into an empty window causing artefacts on the highlight rectangle due to bad reordering on ImDrawCmd.  
							
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							This is bit of a weird edge case adding weight to ImDrawCmd merging, if we could rework the mess in RenderDimmedBackgroundBehindWindow() we may be able to undo some of that. 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								b17b2fb732 
								
							
								 
							
						 
						
							
							
								
								Popups: Fixed an issue when reopening a same popup multiple times would offset them by 1 pixel on the right. ( #4936 )  
							
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							Passing explicit ImGuiPopupFlags_MouseButtonRight to OpenPopupOnItemClick() calls somehow document the unusual (due to legacy) default value. 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								cda3db1449 
								
							
								 
							
						 
						
							
							
								
								Backends: SDL: Fixed key mapping for ImGuiKey_Menu ( #4921 ) + misc typos ( #4928 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								4fb0c1f963 
								
									
								
							
								 
							
						 
						
							
							
								
								Correct some typos in FAQ.md ( #4924 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								c2db4c2462 
								
							
								 
							
						 
						
							
							
								
								Demo: draw a section of keyboard in "Inputs > Keyboard, Gamepad & Navigation state" to visualize keys.  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								69b697378b 
								
							
								 
							
						 
						
							
							
								
								Comments, tweaks.  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								26e59c8742 
								
							
								 
							
						 
						
							
							
								
								Nav: Fixed gamepad navigation in wrapping popups not wrapping all the way. ( #4365 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								5ea47d9560 
								
							
								 
							
						 
						
							
							
								
								Backends: OSX: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. ( #4858 ,  #787 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								39c3412f91 
								
							
								 
							
						 
						
							
							
								
								Backends: SDL: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. ( #4858 ,  #787 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								3d85433748 
								
							
								 
							
						 
						
							
							
								
								Backends: GLFW: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. ( #4858 ,  #787 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								9f8c599ca7 
								
							
								 
							
						 
						
							
							
								
								Backends: Win32: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. ( #4858 ,  #787 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								f33bb99821 
								
							
								 
							
						 
						
							
							
								
								IO: added AddKeyAnalogEvent() and support for ImGuiKey_GamepadXXXX. ( #4858 ,  #787 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								ceb26bac48 
								
							
								 
							
						 
						
							
							
								
								Backends: Vulkan: Added support for ImTextureID as VkDescriptorSet, amends. ( #914 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								19471da3fd 
								
							
								 
							
						 
						
							
							
								
								Popups: Fix a crash when a new window is created after a modal on the same frame. ( #4920 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								7ad42ff431 
								
							
								 
							
						 
						
							
							
								
								IO: renamed io.ConfigInputEventQueue to io.ConfigInputTrickleEventQueue. ( #4858 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								26d04c948f 
								
							
								 
							
						 
						
							
							
								
								Tables: Fixed positioning of Sort icon on right-most column with some settings (not resizable + no borders). ( #4918 ).  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								91ae56af45 
								
							
								 
							
						 
						
							
							
								
								Removed support for legacy arithmetic operators (+*/) when inputing text into a slider/drag. ( #4917 ,  #3184 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								673f5e588d 
								
							
								 
							
						 
						
							
							
								
								IO: moved fields to put more focus on the new functions + update misc docs/references + update main.mm in Apple+Metal example ( #4858 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								7374b96f5c 
								
							
								 
							
						 
						
							
							
								
								IO: Added input queue. ( #4858 ,  #2787 ,  #1992 ,  #3383 ,  #2525 ,  #1320 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								b8e56dce83 
								
							
								 
							
						 
						
							
							
								
								IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. ( #4858 ) (input queue code will be next commit)  
							
							... 
							
							
 
							
							Details: note that SDL, OSX and GLFW backends removed recording of MouseJustPressed[] which will be unnecessary with input queue (which is the NEXT commit). (#2787 , #1992 , #3383 , #2525 , #1320 ) 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								b6582a471a 
								
							
								 
							
						 
						
							
							
								
								Backends: OSX: Fix Game Controller nav mapping to use shoulder for both focusing and tweak speed. ( #4759 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								0755767440 
								
							
								 
							
						 
						
							
							
								
								Backends: move io.AddKeyModsEvent() next to io.AddKeyEvent() submission, rely on mods from platform/source. ( #4858 ) +  fix   #2622  again broken by  746c9f7 
							
							... 
							
							
 
							
							Amended to submit modifiers before. 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								eb823655af 
								
							
								 
							
						 
						
							
							
								
								Removed support for pre-C++11 compilers. We'll stop supporting VS2010. ( #4537 )  
							
							... 
							
							
 
							
							Build all 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								f84c93d834 
								
									
								
							
								 
							
						 
						
							
							
								
								Update BACKENDS.md ( #4909 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								6188e94108 
								
							
								 
							
						 
						
							
							
								
								Examples: Vulkan: fill Subpass and MSAASamples to increase discoverability ( #4886 ) + IO docs update ( #4858 )  
							
							... 
							
							
 
							
							https://github.com/mosra/magnum-integration/pull/89  
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								200a8f1ea2 
								
							
								 
							
						 
						
							
							
								
								Backends: GLFW: Update mouse inputs using glfwSetCursorPosCallback() (breaking) + fallback to provide it when focused but not hovered/captured + update MousePos before MouseButtons.  
							
							... 
							
							
 
							
							+ Allegro5 remove unnecessary clear. 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								98ce013242 
								
							
								 
							
						 
						
							
							
								
								Backends: SDL: Update mouse inputs using SDL_MOUSEMOTION/SDL_WINDOWEVENT_LEAVE + fallback to provide it when focused but not hovered/captured + update MousePos before MouseButtons.  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								bf4de2a46b 
								
							
								 
							
						 
						
							
							
								
								Backends: Win32: Update mouse inputs using WM_MOUSEMOVE/WM_MOUSELEAVE + fallback to provide it when focused but not hovered/captured + update MousePos before Key Modifiers.  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								7f8a89c25c 
								
							
								 
							
						 
						
							
							
								
								Backends: Win32, SDL: maintain MouseButtonsDown instead of using IsAnyMouseDown(). Internals: added GetInputSourceName().  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								457d4b7b72 
								
							
								 
							
						 
						
							
							
								
								Backends: OSX: Adedd basic IME support for macOS. ( #3108 ,  #2598 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								0818a42396 
								
							
								 
							
						 
						
							
							
								
								Backend: WebGPU: Fixed incorrect size parameters in WGPU backend ( #4891 )  
							
							... 
							
							
 
							
							+ squash SDL alignment bits. 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								e8172fdfbc 
								
							
								 
							
						 
						
							
							
								
								Rename io.AddKeyModEvent() -> io.AddKeyModsEvent() and updated backends accordingly. ( #2625 ,  #4858 )  
							
							... 
							
							
 
							
							Amend 790132a 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								fe646ea591 
								
							
								 
							
						 
						
							
							
								
								Backends: SDL2: Update to use io.AddEventKey() will full key map ( #2625 ,  #4858 ) + created localized key (using keycode instead of scancode) ( #456 )  
							
							... 
							
							
 
							
							Legacy indexing stills uses Scancode 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								bf08c13e9b 
								
							
								 
							
						 
						
							
							
								
								Inputs: Extra Keys / AddKeyEvent(): bidirectional mapping, basic CI, simplify backends, asserts on misuses, tested backward compat. ( #2625 ,  #4858 ,  #2787 )  
							
							... 
							
							
 
							
							(edit: simplified backends merged into previous commits to make history clearer) 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								afffcd5810 
								
							
								 
							
						 
						
							
							
								
								Inputs: rename ImGuiKey_KeyPadEnter > ImGuiKey_KeypadEnter ( #2625 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								100ede5764 
								
							
								 
							
						 
						
							
							
								
								Backends: GLFW: Fix CTRL+A, CTRL+Y, CTRL+Z to match keyboard layout. Converting GLFW untranslated keycodes back to translated keycodes. ( #456 ,  #2625 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								de36ff043e 
								
							
								 
							
						 
						
							
							
								
								Platform IME: add ImGuiPlatformImeData::InputLineHeight (unused by win32). ( #3113 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								29a8ee0826 
								
							
								 
							
						 
						
							
							
								
								Platform IME: add ImGuiPlatformImeData::WantVisible, hide IME when not used. ( #2589 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								1cbfe93520 
								
							
								 
							
						 
						
							
							
								
								Platform IME: [windows] call ImmSetCandidateWindow() to position candidate window.  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								3a90dc3893 
								
							
								 
							
						 
						
							
							
								
								Platform IME: changed io.ImeSetInputScreenPosFn() to io.SetPlatformImeDataFn() API.  
							
							... 
							
							
 
							
							Ref #2589 , #2598 , #3108 , #3113 , #3653 , #4642  
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								efa50f72a7 
								
							
								 
							
						 
						
							
							
								
								Backends: Metal: Ignore ImDrawCmd where ElemCount == 0. ( #4857 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								b0a6cd6305 
								
							
								 
							
						 
						
							
							
								
								Fixed a situation where CTRL+Tab or Modal can occasionally lead to the creation of ImDrawCmd with zero triangles, ( #4857 )  
							
							... 
							
							
 
							
							(2nd amend) 
							
						 
						
							ago%!(EXTRA string=4 years)  
				
					
						
							
							
								 
						
							
							
								2402958aec 
								
							
								 
							
						 
						
							
							
								
								Commented out redirecting functions/enums names that were marked obsolete in 1.69, 1.70, 1.71, 1.72  
							
							... 
							
							
 
							
							- ImGui::SetNextTreeNodeOpen() -> use ImGui::SetNextItemOpen()
- ImGui::GetContentRegionAvailWidth() -> use ImGui::GetContentRegionAvail().x
- ImGui::TreeAdvanceToLabelPos() -> use ImGui::SetCursorPosX(ImGui::GetCursorPosX() + ImGui::GetTreeNodeToLabelSpacing());
- ImFontAtlas::CustomRect -> use ImFontAtlasCustomRect
- ImGuiColorEditFlags_RGB/HSV/HEX -> use ImGuiColorEditFlags_DisplayRGB/HSV/Hex 
							
						 
						
							ago%!(EXTRA string=4 years)