Lukas Lipp
a60387a3c2
Backends: GLFW: Add define guards for glfw native defines. ( #7536 )
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ocornut
77dff5a735
Backends: comments.
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ocornut
8048b52498
Backends: GLFW: enable ImGuiBackendFlags_HasMouseHoveredViewport support with GLFW 3.3.x. ( #7316 )
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ocornut
1509842107
Backends: OpenGL3: Shallow tweak of compile-time extensions detection.
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Detect polygon mode using same method as others (not define/symbol).
IMGUI_IMPL_OPENGL_MAY_HAVE_EXTENSIONS -> IMGUI_IMPL_OPENGL_HAS_EXTENSIONS
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kida22
240ab5890b
Backends: GLFW, Input: Use Unicode version of WndProc for get correct input for text in utf-8 code page. ( #7174 )
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Similar to #6785 , #6782 , #5725 , #5961 for for GLFW backend.
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ocornut
3cb805489b
Backends: GLFW, Emscripten: fixes for canvas resizing, amends. ( #6751 )
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Amend 22a7d24
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Pello Rao
22a7d241ff
Backends: GLFW, Emscripten: fixes for canvas resizing. ( #6751 )
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ocornut
b0758c86d8
Backends: Added support for extra ImGuiKey values: F13 to F24 function keys. ( #6891 , #4921 )
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ocornut
d27b4ad366
Backends: GLFW: support for case where secondary viewport WndProc is not the same as main viewport one. ( #6889 )
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ocornut
17bfafda55
Backends: GLFW: moved WndProc hook to bottom of file + rename a field. ( #6889 )
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No functional change in this commit.
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ocornut
357f752bed
Docs: add more links to the top of every examples and backends files.
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Deal
56a7b8b724
Backends: GLFW: Clear emscripten's MouseWheel callback before shutdown. ( #6790 , #6096 , #4019 )
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scorpion-26
e5977f05d8
Backends: GLFW: revert support for GLFW_CURSOR_DISABLED, let user use ImGuiConfigFlags_NoMouse. ( #5625 , #6609 )
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ocornut
33e13c85e1
Backends: Made all backends sources files support global IMGUI_DISABLE. ( #6601 )
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ocornut
884e3fd21f
Backends: GLFW: Accept glfwGetTime() not returning a monotonically increasing value. ( #6491 , #6189 , #6114 )
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S41L0R
f0f3b927e0
Backends: GLFW: Avoid linking with GLFW function for homebrew switch ( #6473 )
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slowriot
6cc967a124
Backends: GLFW: Only enable Vulkan support if not building with Emscripten ( #6468 )
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omar
2e810d575c
Backends: GLFW: Fix breaking typo 19b436f68
( #5683 , #6459 )
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ocornut
19b436f68d
Backends: GLFW: Preserve monitor list when there are no monitor. ( #5683 )
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ocornut
adf693c061
Viewports: added void* ImGuiPlatformMonitor::PlatformHandle field (backend-dependant).
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ocornut
1f2b84a654
Backends: clear viewport specific bits in io.BackendFlags on backend Shutdown(). ( #6334 )
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Amend 055e715
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Gereon V
055e71518e
Backends: clear bits set in io.BackendFlags on backend Shutdown(). Clear BackendPlatformName. ( #6334 , #6335 )
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Amended with fix for missing clear for ImGuiBackendFlags_HasGamepad.
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ocornut
bed11b35d1
Fix typos and use nullptr in backends. Amend 506f7e0
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Michael Martz
506f7e0074
Using nullptr in locations where warning disable is not convenient. ( #6313 , #4537 )
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ocornut
f070497cbd
Backends: Win32/SDL2/SDL3/GLFW: Added support for io.AddMouseSourceEvent(). ( #2334 , #2702 )
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SDL doesn't distinguish Pen yet, but we don't need it as much as TouchScreen which will alter trickling.
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Aiekick
91577c7f51
Backends: GLFW: Fixed key modifiers handling on secondary viewports. ( #6248 , #6034 )
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ocornut
85beda96de
Backends: GLFW: Fix Emscripten erroneously enabling multi-viewport support, leading to assert. ( #5683 )
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ocornut
e39c2552ac
Backends: GLFW: Avoid using glfwGetError() and glfwGetGamepadState() on Emscripten. ( #6240 )
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ocornut
85395b76b0
CI: Update versions.
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Backends: GLFW: Warning fix under Linux.
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ocornut
e816bc6723
Merge misc changes from docking branch to reduce small drift.
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In particular:
- imgui.cpp : move UpdateInputEvents() higher in NewFrame() to match docking + update RenderMouseCursor() to match.
- imgui_draw.cpp: ImDrawList::_ResetForNewFrame() change from c807192ab
- Backends: SDL2. Add MouseWindowID + change SDL_CaptureMouse() test to match docking branch. Not strictly necessary but aimed at reducing drift because we go on and fork this file.
+ moved responsability of checking valid names to TabBarGetTabName() to simplify both branches.
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ocornut
a085581057
Backends: GLFW: added ImGui_ImplGlfw_SetCallbacksChainForAllWindows(). ( #6142 )
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ocornut
d0b1aaa076
Backends: GLFW: Registering custom low-level mouse wheel handler to get more accurate scrolling impulses on Emscripten. ( #4019 , #6096 )
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Namely, GLFW JS emulation seems to quantize values to a min of -1/+1 which breaks modern OSX/Windows emulating smoothness with stepping wheels (slow steps are sending sub-1.0 values)
+ Massage changelog.
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ocornut
1f1861dae6
Backends: Added support for SDL 2.0.18+ preciseX/preciseY mouse wheel data for smooth scrolling + scaling for Emscripten. ( #4019 , #6096 )
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+ Missing changelog entries.
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ocornut
624c057ae1
Backends: GLFW: revert flipping mouse-wheel axis for Emscripten. ( #4019 )
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Latest version seems ok.
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ocornut
0370856d78
Backends: GLFW: Removed mouse-wheel value scaling for Emscripten. ( #4019 , #6096 , #6081 )
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ocornut
3617a96372
Backends, Inputs: Made horizontal scroll wheel and horizontal scroll direction consistent accross backends/os. ( #4019 , #6096 , #1463 )
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Documented assumptions.
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Cody Tapscott
6342275bbb
Backends: GLFW: Handle unsupported glfwGetVideoMode() for Emscripten. ( #6096 )
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This is used to populate the monitor array, which is only a requirement for multi-viewport support (which is not supported by Emscripten anyway).
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ocornut
1f6e62a4ae
Backends: GLFW: Fixed mods state on Linux with Alt-GR text input (e.g. German keyboard layout), ( #6034 )
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Amend 07557674
, 1ad8ad62
Ref maybe https://github.com/glfw/glfw/issues/1630
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ocornut
16476f99fd
Backends: GLFW: cancel out errors emitted by glfwGetKeyName() when a name is missing. ( #5908 )
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ocornut
ab6e48b833
Backends: GLFW: Perform a dummy glfwGetError() read to cancel missing mouse cursors errors. ( #5785 )
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ocornut
c54230d14e
Backends: Using nullptr instead of NULL. ( #5760 , #4537 ) + fix additional warnings.
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ocornut
fd408c9790
Renamed and merged keyboard modifiers key enums and flags into a same set:. ImGuiKey_ModXXX -> ImGuiMod_XXX and ImGuiModFlags_XXX -> ImGuiMod_XXX. ( #4921 , #456 )
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Changed signature of GetKeyChordName() to use ImGuiKeyChord.
Additionally SetActiveIdUsingAllKeyboardKeys() doesn't set ImGuiKey_ModXXX but we never need/use those and the system will be changed in upcoming commits.
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scorpion-26
5867a43dc8
Backends: GLFW: Honor GLFW_CURSOR_DISABLED by not setting mouse position. ( #5625 )
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ocornut
e99c4fc668
Nav: fixes keyboard/gamepad nav actions running without the corresponding config flags ( #5504 ). Fixes 8b8a61b
. #4921 , #4858 , #787 , #1599 , #323 )
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NavUpdate() can now clears ImGuiInputSource_None.
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ocornut
90ef327882
Reordered keys representing directions to follow a consistent L/R/U/D order everywhere. ( #2625 , #4921 , #3724 )
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Amended to avoid static analysis false positive.
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Runik
58eb40db76
Backends: GLFW: Fixed leftover static variable preventing from changing or reinitializing backend while application is running. ( #4616 , #5434 )
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rokups
101aec95d9
Backends: SDL+GLFW, Examples: SDL+Metal, GLFW+Metal: Fix viewport support with Metal backend.
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Fixes #5392 + alignment fixes and removed static_cast<> + Amended with fix.
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cpichard
709bc03d6f
Backends: GLFW: fixed ImGui_ImplGlfw_TranslateUntranslatedKey() for lower case letters on OSX ( #5260 , #5261 )
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Rokas Kupstys
1ad8ad623e
Backends: GLFW: Fixed keyboard modifiers events being reported incorrectly on Linux/X11.
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ocornut
fd06ed833b
Misc: tweaks + fix warnings on backends withtout -wno-memaccess ( #4995 , #5104 )
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