46b61427e1 
								
							
								 
							
						 
						
							
							
								
								Viewport, Platform: Refactored platform interface. Removed need to use imgui_internal.h in backends. Split viewport into public facing ImGuiViewport and internal structure. Exposing enough data to provide custom tweaked renderers. Renamed handlers, fixed lots of inconsistencies. ( #1542 ,  #1042 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=8 years)  
				
					
						
							
							
								 
						
							
							
								8364d1ca6c 
								
							
								 
							
						 
						
							
							
								
								Viewport: Removed back-end renderer code that implied we need to clear with WindowBg color. Added NoRendererClear flag. ( #1542 ,  #1042 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=8 years)  
				
					
						
							
							
								 
						
							
							
								c50198debe 
								
							
								 
							
						 
						
							
							
								
								Viewport: Obsoleted io.DisplayPos (which was a Viewport branch thing), added ImDrawData::DisplayPos, DisplaySize ( #1542 ) wip  
							
							
 
							
						 
						
							ago%!(EXTRA string=8 years)  
				
					
						
							
							
								 
						
							
							
								9dcc07422e 
								
							
								 
							
						 
						
							
							
								
								Viewport: Reorganized viewport enable flags. Both user + platform + renderer need to enable a flag. ( #1542 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=8 years)  
				
					
						
							
							
								 
						
							
							
								e026c8d3b7 
								
							
								 
							
						 
						
							
							
								
								Viewport: Give a chance to platform and renderer to actually destroy their data. Otherwise the regular ImplXXX_Shutdown + following by DestroyContext() order fails to fullifl this. ( #1542 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=8 years)  
				
					
						
							
							
								 
						
							
							
								4cee46f909 
								
							
								 
							
						 
						
							
							
								
								Examples: GLFW + OpenGL3: Initial attempt at implementing the viewport/platform api. (WIP/test API) ( #1542 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=8 years)  
				
					
						
							
							
								 
						
							
							
								f7ef10e547 
								
							
								 
							
						 
						
							
							
								
								Examples: Titles/comments in headers  
							
							
 
							
						 
						
							ago%!(EXTRA string=8 years)  
				
					
						
							
							
								 
						
							
							
								3bd3693fb7 
								
							
								 
							
						 
						
							
							
								
								Examples: DirectX10, DirectX11, OpenGL2, OpenGL3: Added support for io.DisplayPos.  
							
							
 
							
						 
						
							ago%!(EXTRA string=8 years)  
				
					
						
							
							
								 
						
							
							
								c8a9969511 
								
							
								 
							
						 
						
							
							
								
								Examples: GLFW+GL2: Moved glfw, gl2 files to root folder, split imgui_impl_glfw_gl2 into _opengl2 and reused imgui_impl_glfw  
							
							
 
							
						 
						
							ago%!(EXTRA string=8 years)  
				
					
						
							
							
								 
						
							
							
								b0a8734c92 
								
							
								 
							
						 
						
							
							
								
								Examples: GLFW+GL3: Split imgui_impl_glfw_gl3 into imgui_impl_glfw and imgui_impl_gl3 (wip)  
							
							
 
							
						 
						
							ago%!(EXTRA string=8 years)  
				
					
						
							
							
								 
						
							
							
								f5f3730b16 
								
							
								 
							
						 
						
							
							
								
								Examples: GLFW+GL2/GL3: Added glPixelStorei() calls borrowed from SDL examples.  
							
							
 
							
						 
						
							ago%!(EXTRA string=8 years)  
				
					
						
							
							
								 
						
							
							
								63332d152a 
								
							
								 
							
						 
						
							
							
								
								Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..( #1599 )  
							
							... 
							
							
 
							
							Examples: Updated examples. 
							
						 
						
							ago%!(EXTRA string=8 years)  
				
					
						
							
							
								 
						
							
							
								0cefd40888 
								
							
								 
							
						 
						
							
							
								
								Examples: Added Changelog to make updates easier.  
							
							
 
							
						 
						
							ago%!(EXTRA string=8 years)  
				
					
						
							
							
								 
						
							
							
								3171f90a1a 
								
							
								 
							
						 
						
							
							
								
								Nav: Keyboard is now automatically mapped based on io.KeyDown[]. ( #787 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=8 years)  
				
					
						
							
							
								 
						
							
							
								057807f4a7 
								
							
								 
							
						 
						
							
							
								
								Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. ( #787 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=8 years)  
				
					
						
							
							
								 
						
							
							
								7e32fc7109 
								
							
								 
							
						 
						
							
							
								
								Nav: Toward automatically mapping keyboard input. Renamed ImGuiNavInput_PadXXX to ImGuiNavInput_XXX. Renamed ImGuiNavInput_KeyXXX to ImGuiNavInput_KeyXXX_ (internal). ( #787 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=8 years)  
				
					
						
							
							
								 
						
							
							
								73d493c780 
								
							
								 
							
						 
						
							
							
								
								Examples: Organized header files to make available features more visible.  
							
							
 
							
						 
						
							ago%!(EXTRA string=8 years)  
				
					
						
							
							
								 
						
							
							
								6a25a8720a 
								
							
								 
							
						 
						
							
							
								
								Examples: Using #include "imgui.h" instead of <imgui.h> appear correct-er as per standard? xcode+clang are very nitpicky there.  
							
							
 
							
						 
						
							ago%!(EXTRA string=8 years)  
				
					
						
							
							
								 
						
							
							
								827f4b17d3 
								
							
								 
							
						 
						
							
							
								
								Nav: Examples: Glfw+GL3: Added basic gamepad mapping code when io.NavFlags & ImGuiNavFlags_EnableGamepad is set. (will iterate/tweak before spreading to other examples). ( #787 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=8 years)  
				
					
						
							
							
								 
						
							
							
								3967ff58b2 
								
							
								 
							
						 
						
							
							
								
								Nav: Examples: DirectX11, Glfw+GL3: Basic code to map keyboard inputs when io.NavFlags & ImGuiNavFlags_EnableKeyboard is set. (will iterate/tweak before spreading to other examples). ( #787 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=8 years)  
				
					
						
							
							
								 
						
							
							
								d3e826c247 
								
							
								 
							
						 
						
							
							
								
								Examples: Updated for reorganized context functions. Calling CreateContext(), DestroyContext() in example code. Removed Shutdown() from binding code. ( #1565 ,  #586 ,  #992 ,  #1007 ,  #1558 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=8 years)  
				
					
						
							
							
								 
						
							
							
								7e7c017b75 
								
							
								 
							
						 
						
							
							
								
								Examples: Simplified mouse wheel handling. ( #1463 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=8 years)  
				
					
						
							
							
								 
						
							
							
								0b1fecb792 
								
							
								 
							
						 
						
							
							
								
								Horizontal mouse wheel: renamed io.MouseHorizWheel to io.MouseWheelH. Reorganized the code in NewFrame(). Examples: Updated GLFW+GL and SDL+GL accordingly. ( #1463 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=8 years)  
				
					
						
							
							
								 
						
							
							
								ce95b84825 
								
							
								 
							
						 
						
							
							
								
								Added ImGuiKey_Insert for future use. Setup in all example bindings. ( #1541 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=8 years)  
				
					
						
							
							
								 
						
							
							
								39cb56c39e 
								
							
								 
							
						 
						
							
							
								
								Examples: OpenGL3+GLFW: Using 3.2 context + GLSL version 150 ( #1466 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=8 years)  
				
					
						
							
							
								 
						
							
							
								407955d9fb 
								
							
								 
							
						 
						
							
							
								
								Examples: Using IM_OFFSETOF macro. + Comments  
							
							
 
							
						 
						
							ago%!(EXTRA string=8 years)  
				
					
						
							
							
								 
						
							
							
								9f8632b131 
								
							
								 
							
						 
						
							
							
								
								Examples: Comments about invalid mouse pos.  
							
							
 
							
						 
						
							ago%!(EXTRA string=8 years)  
				
					
						
							
							
								 
						
							
							
								77a310736d 
								
							
								 
							
						 
						
							
							
								
								Horizontal mouse wheel support  
							
							... 
							
							
 
							
							This patch adds support for the horizontal mouse wheel in ImGui. It
affects windows that can be scrolled, as long as the Ctrl key is not
being pressed.
The scrolling speed has been set empirically so that it matches the
scrolling speed on the Firefox browser when the horizontal wheel is
used.
Internally, it adds a MouseHorizWheel to ImGuiIO, which is then used in
NewFrame to scroll the current window.
The SDL/GL2, SDL/GL3, GLFW/GL2 and GLFW/GL3 examples has been modified
to use it. 
							
						 
						
							ago%!(EXTRA string=8 years)  
				
					
						
							
							
								 
						
							
							
								fba704bf5d 
								
							
								 
							
						 
						
							
							
								
								Examples: Added a bunch of comments/referencs related to io.WantCaptureMouse, io.WantCaptureKeyboard ( #1262 ,  #1237 ,  #1219 ,  #635 ,  #1058 ,  #1051 ,  #912 ,  #533 ,  #703 ,  #446 ,  #459 ,  #364 ,  #213 ,  #52 , and more)  
							
							
 
							
						 
						
							ago%!(EXTRA string=8 years)  
				
					
						
							
							
								 
						
							
							
								36f00811b9 
								
							
								 
							
						 
						
							
							
								
								Examples: Comments to guide people unfamiliar with the librairies used.  
							
							
 
							
						 
						
							ago%!(EXTRA string=8 years)  
				
					
						
							
							
								 
						
							
							
								50f5be9266 
								
							
								 
							
						 
						
							
							
								
								Examples: GLFW+GL2/GL3: Minor tweaks, comments.  
							
							
 
							
						 
						
							ago%!(EXTRA string=8 years)  
				
					
						
							
							
								 
						
							
							
								d5d825debb 
								
							
								 
							
						 
						
							
							
								
								Nav/Examples: honoring the io.WantMoveMouse flag in most common examples ( #323 )  
							
							... 
							
							
 
							
							Missing support Vulkan (#549 ), Apple (#575 , #247 ), SDL (#58 , #356 ),
Allegro, Marmalade (#368 , #375 ) 
							
						 
						
							ago%!(EXTRA string=8 years)  
				
					
						
							
							
								 
						
							
							
								d9016964ad 
								
							
								 
							
						 
						
							
							
								
								Examples: GL3: Comments, tweaks ( #1145 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=8 years)  
				
					
						
							
							
								 
						
							
							
								cf48e28932 
								
							
								 
							
						 
						
							
							
								
								Backup polygon mode, draw with filled polygons, restore state, for clients running opengl with glPolygonMode.  closes   #798  
							
							
 
							
						 
						
							ago%!(EXTRA string=8 years)  
				
					
						
							
							
								 
						
							
							
								92a6faca6f 
								
							
								 
							
						 
						
							
							
								
								IO: io.MousePos needs to be set to ImVec2(-FLT_MAX,-FLT_MAX) when mouse is unavailable/missing. Previously ImVec2(-1,-1) was enough but we'll now accept negative mouse coordinates.  
							
							
 
							
						 
						
							ago%!(EXTRA string=8 years)  
				
					
						
							
							
								 
						
							
							
								b4fe5d36a4 
								
							
								 
							
						 
						
							
							
								
								Examples: OpenGL3+SDL: Fix types to uses GlEnum ( #1147 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=8 years)  
				
					
						
							
							
								 
						
							
							
								3a7111cfcd 
								
							
								 
							
						 
						
							
							
								
								casting to GLint on init  
							
							
 
							
						 
						
							ago%!(EXTRA string=9 years)  
				
					
						
							
							
								 
						
							
							
								ad3c1e68ab 
								
							
								 
							
						 
						
							
							
								
								save and restore sampler in GL 3 examples  
							
							
 
							
						 
						
							ago%!(EXTRA string=9 years)  
				
					
						
							
							
								 
						
							
							
								0981d8e381 
								
							
								 
							
						 
						
							
							
								
								fixes types  
							
							
 
							
						 
						
							ago%!(EXTRA string=9 years)  
				
					
						
							
							
								 
						
							
							
								01286f6636 
								
							
								 
							
						 
						
							
							
								
								Fix blend func state save/restore  
							
							... 
							
							
 
							
							AFAIK there's no such enum as `GL_BLEND_SRC` or `GL_BLEND_DST` in OpenGL3 and OpenGL4.
Maybe they're left over from previous versions? They don't even seem to exist in OpenGL 2.1. In fact checking they were deprecated in OpenGL 1.5 (they exist in 1.3) 
							
						 
						
							ago%!(EXTRA string=9 years)  
				
					
						
							
							
								 
						
							
							
								50b4b29beb 
								
							
								 
							
						 
						
							
							
								
								Examples: GLFW+GL3, SDL+GL3: Fixed modifying bound Texture0 ( #1087 ,  #1088 ,  #1116 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=9 years)  
				
					
						
							
							
								 
						
							
							
								a68ac96bc4 
								
							
								 
							
						 
						
							
							
								
								Examples: GL3: Comments about gl3w ( #880 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=9 years)  
				
					
						
							
							
								 
						
							
							
								81eefb704b 
								
							
								 
							
						 
						
							
							
								
								Minor const fixes for overzealous warnings ( #883 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=9 years)  
				
					
						
							
							
								 
						
							
							
								0d3f8807c7 
								
							
								 
							
						 
						
							
							
								
								Added a void* user_data parameter to Clipboard function handlers. ( #875 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=9 years)  
				
					
						
							
							
								 
						
							
							
								2919c77bee 
								
							
								 
							
						 
						
							
							
								
								Examples: GLFW+OpenGL3: Fixed Shutdown() calling GL functions with NULL parameters if NewFrame was never called ( #800 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=9 years)  
				
					
						
							
							
								 
						
							
							
								02399852fe 
								
							
								 
							
						 
						
							
							
								
								Examples: OpenGL2: Uploading font texture as RGBA32 to increase compatibility with users shaders for beginners ( #824 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=9 years)  
				
					
						
							
							
								 
						
							
							
								bc57fd5d1d 
								
							
								 
							
						 
						
							
							
								
								Examples: OpenGL*: Savnig/restoring existing scissor rectangle for completeness ( #807 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=9 years)  
				
					
						
							
							
								 
						
							
							
								2825eaa0be 
								
							
								 
							
						 
						
							
							
								
								Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback ( #810 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=9 years)  
				
					
						
							
							
								 
						
							
							
								79e7ece259 
								
							
								 
							
						 
						
							
							
								
								Nav/Examples: honoring the io.WantMoveMouse flag in most common examples ( #323 )  
							
							... 
							
							
 
							
							Missing support Vulkan (#549 ), Apple (#575 , #247 ), SDL (#58 , #356 ),
Allegro, Marmalade (#368 , #375 ) 
							
						 
						
							ago%!(EXTRA string=9 years)  
				
					
						
							
							
								 
						
							
							
								bfb2dc2290 
								
							
								 
							
						 
						
							
							
								
								Examples: OpenGL3: Saving/restoring glActiveTexture() state ( #602 )  
							
							
 
							
						 
						
							ago%!(EXTRA string=10 years)