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@ -48,6 +48,7 @@ void ImGui_ImplGlfwGL3_RenderDrawLists(ImDrawData* draw_data) |
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glActiveTexture(GL_TEXTURE0); |
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GLint last_program; glGetIntegerv(GL_CURRENT_PROGRAM, &last_program); |
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GLint last_texture; glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture); |
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GLint last_sampler; glGetIntegerv(GL_SAMPLER_BINDING, &last_sampler); |
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GLint last_array_buffer; glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &last_array_buffer); |
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GLint last_element_array_buffer; glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &last_element_array_buffer); |
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GLint last_vertex_array; glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &last_vertex_array); |
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@ -107,6 +108,7 @@ void ImGui_ImplGlfwGL3_RenderDrawLists(ImDrawData* draw_data) |
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else |
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{ |
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glBindTexture(GL_TEXTURE_2D, (GLuint)(intptr_t)pcmd->TextureId); |
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glBindSampler(0, 0); // rely on combined texture/sampler state.
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glScissor((int)pcmd->ClipRect.x, (int)(fb_height - pcmd->ClipRect.w), (int)(pcmd->ClipRect.z - pcmd->ClipRect.x), (int)(pcmd->ClipRect.w - pcmd->ClipRect.y)); |
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glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer_offset); |
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} |
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@ -117,6 +119,7 @@ void ImGui_ImplGlfwGL3_RenderDrawLists(ImDrawData* draw_data) |
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// Restore modified GL state
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glUseProgram(last_program); |
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glBindTexture(GL_TEXTURE_2D, last_texture); |
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glBindSampler(0, last_sampler); |
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glActiveTexture(last_active_texture); |
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glBindVertexArray(last_vertex_array); |
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glBindBuffer(GL_ARRAY_BUFFER, last_array_buffer); |
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