omar
be4b8b5615
Internals: Added GetItemID(), GetFocusID() for consistency. Made GetActiveID() inline. Comments, fixed typos, demo tweaks.
ago%!(EXTRA string=7 years)
omar
cdf51cad2d
Comments, documentation
ago%!(EXTRA string=7 years)
omar
7acb46bec5
Examples: Comments to make ImGuiConfigFlags_NoMouseCursorChange more visible ( #1027 ). + Allegro5: Added support for ImGuiConfigFlags_NoMouseCursorChange flag.
ago%!(EXTRA string=7 years)
omar
85f9694bd4
Big example binding refactor (manually imported from Viewport branch, stripped out of Viewport code). ( #1870 )
...
Read examples/README.txt for some details.
ImDrawData: Added DisplayPos, DisplaySize fields honored by all backends (not strictly necessary to honor just now, but doing it to be ahead)
ago%!(EXTRA string=7 years)
omar
e3e4b7bdf5
Viewport: Fixed mouse hover flicker on mouse button release frame after moving a window. ( #1542 )
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Platform: Clarifying some comments in back-ends.
ago%!(EXTRA string=7 years)
omar
7ddc22b326
Viewports, DPI: Renamed config flags. ( #1542 )
ago%!(EXTRA string=7 years)
omar
2fecd332fc
Viewport, Platform: Added void* to render/swap buffer functions. Comments. ( #1542 , #1042 )
ago%!(EXTRA string=7 years)
omar
0e09032750
Viewport, Examples: Renamed types used by examples. ( #1542 )
ago%!(EXTRA string=7 years)
omar
46b61427e1
Viewport, Platform: Refactored platform interface. Removed need to use imgui_internal.h in backends. Split viewport into public facing ImGuiViewport and internal structure. Exposing enough data to provide custom tweaked renderers. Renamed handlers, fixed lots of inconsistencies. ( #1542 , #1042 )
ago%!(EXTRA string=7 years)
omar
8364d1ca6c
Viewport: Removed back-end renderer code that implied we need to clear with WindowBg color. Added NoRendererClear flag. ( #1542 , #1042 )
ago%!(EXTRA string=7 years)
omar
c50198debe
Viewport: Obsoleted io.DisplayPos (which was a Viewport branch thing), added ImDrawData::DisplayPos, DisplaySize ( #1542 ) wip
ago%!(EXTRA string=7 years)
omar
9dcc07422e
Viewport: Reorganized viewport enable flags. Both user + platform + renderer need to enable a flag. ( #1542 )
ago%!(EXTRA string=7 years)
omar
e026c8d3b7
Viewport: Give a chance to platform and renderer to actually destroy their data. Otherwise the regular ImplXXX_Shutdown + following by DestroyContext() order fails to fullifl this. ( #1542 )
ago%!(EXTRA string=7 years)
omar
4cee46f909
Examples: GLFW + OpenGL3: Initial attempt at implementing the viewport/platform api. (WIP/test API) ( #1542 )
ago%!(EXTRA string=7 years)
omar
f7ef10e547
Examples: Titles/comments in headers
ago%!(EXTRA string=7 years)
omar
3bd3693fb7
Examples: DirectX10, DirectX11, OpenGL2, OpenGL3: Added support for io.DisplayPos.
ago%!(EXTRA string=7 years)
omar
c8a9969511
Examples: GLFW+GL2: Moved glfw, gl2 files to root folder, split imgui_impl_glfw_gl2 into _opengl2 and reused imgui_impl_glfw
ago%!(EXTRA string=7 years)
omar
b0a8734c92
Examples: GLFW+GL3: Split imgui_impl_glfw_gl3 into imgui_impl_glfw and imgui_impl_gl3 (wip)
ago%!(EXTRA string=7 years)
omar
f5f3730b16
Examples: GLFW+GL2/GL3: Added glPixelStorei() calls borrowed from SDL examples.
ago%!(EXTRA string=7 years)
omar
63332d152a
Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..( #1599 )
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Examples: Updated examples.
ago%!(EXTRA string=7 years)
omar
0cefd40888
Examples: Added Changelog to make updates easier.
ago%!(EXTRA string=7 years)
omar
3171f90a1a
Nav: Keyboard is now automatically mapped based on io.KeyDown[]. ( #787 )
ago%!(EXTRA string=7 years)
omar
057807f4a7
Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. ( #787 )
ago%!(EXTRA string=7 years)
omar
7e32fc7109
Nav: Toward automatically mapping keyboard input. Renamed ImGuiNavInput_PadXXX to ImGuiNavInput_XXX. Renamed ImGuiNavInput_KeyXXX to ImGuiNavInput_KeyXXX_ (internal). ( #787 )
ago%!(EXTRA string=7 years)
omar
73d493c780
Examples: Organized header files to make available features more visible.
ago%!(EXTRA string=7 years)
omar
6a25a8720a
Examples: Using #include "imgui.h" instead of <imgui.h> appear correct-er as per standard? xcode+clang are very nitpicky there.
ago%!(EXTRA string=7 years)
omar
827f4b17d3
Nav: Examples: Glfw+GL3: Added basic gamepad mapping code when io.NavFlags & ImGuiNavFlags_EnableGamepad is set. (will iterate/tweak before spreading to other examples). ( #787 )
ago%!(EXTRA string=7 years)
omar
3967ff58b2
Nav: Examples: DirectX11, Glfw+GL3: Basic code to map keyboard inputs when io.NavFlags & ImGuiNavFlags_EnableKeyboard is set. (will iterate/tweak before spreading to other examples). ( #787 )
ago%!(EXTRA string=7 years)
omar
d3e826c247
Examples: Updated for reorganized context functions. Calling CreateContext(), DestroyContext() in example code. Removed Shutdown() from binding code. ( #1565 , #586 , #992 , #1007 , #1558 )
ago%!(EXTRA string=7 years)
omar
7e7c017b75
Examples: Simplified mouse wheel handling. ( #1463 )
ago%!(EXTRA string=7 years)
omar
0b1fecb792
Horizontal mouse wheel: renamed io.MouseHorizWheel to io.MouseWheelH. Reorganized the code in NewFrame(). Examples: Updated GLFW+GL and SDL+GL accordingly. ( #1463 )
ago%!(EXTRA string=7 years)
omar
ce95b84825
Added ImGuiKey_Insert for future use. Setup in all example bindings. ( #1541 )
ago%!(EXTRA string=7 years)
omar
39cb56c39e
Examples: OpenGL3+GLFW: Using 3.2 context + GLSL version 150 ( #1466 )
ago%!(EXTRA string=7 years)
omar
407955d9fb
Examples: Using IM_OFFSETOF macro. + Comments
ago%!(EXTRA string=7 years)
omar
9f8632b131
Examples: Comments about invalid mouse pos.
ago%!(EXTRA string=7 years)
Emmanuel Benoît
77a310736d
Horizontal mouse wheel support
...
This patch adds support for the horizontal mouse wheel in ImGui. It
affects windows that can be scrolled, as long as the Ctrl key is not
being pressed.
The scrolling speed has been set empirically so that it matches the
scrolling speed on the Firefox browser when the horizontal wheel is
used.
Internally, it adds a MouseHorizWheel to ImGuiIO, which is then used in
NewFrame to scroll the current window.
The SDL/GL2, SDL/GL3, GLFW/GL2 and GLFW/GL3 examples has been modified
to use it.
ago%!(EXTRA string=8 years)
omar
fba704bf5d
Examples: Added a bunch of comments/referencs related to io.WantCaptureMouse, io.WantCaptureKeyboard ( #1262 , #1237 , #1219 , #635 , #1058 , #1051 , #912 , #533 , #703 , #446 , #459 , #364 , #213 , #52 , and more)
ago%!(EXTRA string=8 years)
omar
36f00811b9
Examples: Comments to guide people unfamiliar with the librairies used.
ago%!(EXTRA string=8 years)
omar
50f5be9266
Examples: GLFW+GL2/GL3: Minor tweaks, comments.
ago%!(EXTRA string=8 years)
ocornut
d5d825debb
Nav/Examples: honoring the io.WantMoveMouse flag in most common examples ( #323 )
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Missing support Vulkan (#549 ), Apple (#575 , #247 ), SDL (#58 , #356 ),
Allegro, Marmalade (#368 , #375 )
ago%!(EXTRA string=8 years)
omar
d9016964ad
Examples: GL3: Comments, tweaks ( #1145 )
ago%!(EXTRA string=8 years)
unknown
cf48e28932
Backup polygon mode, draw with filled polygons, restore state, for clients running opengl with glPolygonMode. closes #798
ago%!(EXTRA string=8 years)
omar
92a6faca6f
IO: io.MousePos needs to be set to ImVec2(-FLT_MAX,-FLT_MAX) when mouse is unavailable/missing. Previously ImVec2(-1,-1) was enough but we'll now accept negative mouse coordinates.
ago%!(EXTRA string=8 years)
omar
b4fe5d36a4
Examples: OpenGL3+SDL: Fix types to uses GlEnum ( #1147 )
ago%!(EXTRA string=8 years)
TinyTinni
3a7111cfcd
casting to GLint on init
ago%!(EXTRA string=8 years)
Nicolas Guillemot
ad3c1e68ab
save and restore sampler in GL 3 examples
ago%!(EXTRA string=8 years)
TinyTinni
0981d8e381
fixes types
ago%!(EXTRA string=8 years)
Gregg Tavares
01286f6636
Fix blend func state save/restore
...
AFAIK there's no such enum as `GL_BLEND_SRC` or `GL_BLEND_DST` in OpenGL3 and OpenGL4.
Maybe they're left over from previous versions? They don't even seem to exist in OpenGL 2.1. In fact checking they were deprecated in OpenGL 1.5 (they exist in 1.3)
ago%!(EXTRA string=8 years)
omar
50b4b29beb
Examples: GLFW+GL3, SDL+GL3: Fixed modifying bound Texture0 ( #1087 , #1088 , #1116 )
ago%!(EXTRA string=8 years)
ocornut
a68ac96bc4
Examples: GL3: Comments about gl3w ( #880 )
ago%!(EXTRA string=9 years)