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								43f375b2f2
								
							
								
							
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								Viewport,Platform: Added GetWindowDpiScale() platform interface, changes of scale are reflected by positioning and resizing windows in their given viewport. (#1542)
							
							
							
							
							
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								1eb89d7e3b
								
							
								
							
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								Viewport: Changed signature of ResizeViewport to be consistent with other similar functions.
							
							
							
							
							
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								Viewport: Coupling non-main viewport to one window. Viewport name derived from the window. Added ImGuiConfigFlags_PlatformNoTaskBar, off by default (aka re-established task-bars by default for now).  (#1542)
							
							
							
							
							
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								Examples: DPI: Hacked in a quick compile-and-run-everywhere call to SetProcessDpiAwareness(), will need to revisit.
							
							
							
							
							
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								Viewport: Disable extra viewports from hosting other windows. (#1542)
							
							
							
							
							
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								d8719cf59b
								
							
								
							
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								Fixed warnings.
							
							
							
							
							
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								9dcc07422e
								
							
								
							
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								Viewport: Reorganized viewport enable flags. Both user + platform + renderer need to enable a flag. (#1542)
							
							
							
							
							
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								52c78820aa
								
							
								
							
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								Examples: SDL: Fix for pre 2.0.4.
							
							
							
							
							
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								19b92751b9
								
							
								
							
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								Examples: Updated Makefile and batch files to work with new examples. Using lowercase "gl.h" as it seems this is what Linux wants.
							
							
							
							
							
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								f318f2d5ea
								
							
								
							
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								Examples: Added Makefile for SDL+OpenGL2 example. (#1668)
							
							
							
							
							
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								21ff03978a
								
							
								
							
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								Viewport: Modal display their darkneing/whitening layer over all viewports. (#1542)
							
							
							
							
							
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								25fd9d6132
								
							
								
							
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								Viewport: Various sanity fixes. Popup always inherit viewport from their parent for now. (#1542)
							
							
							
							
							
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								3637193556
								
							
								
							
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								Merge branch 'master' into viewport
							
							
							
							
							
							
							
							# Conflicts:
#	examples/imgui_impl_glfw.h
#	examples/opengl3_example/imgui_impl_glfw_gl3.cpp
#	examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
#	examples/sdl_opengl3_example/imgui_impl_sdl_gl3.h
#	imgui.cpp 
							
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								a2ed3ee2cf
								
							
								
							
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								Examples: OpenGL3: Added a way to override the glsl version number through the Init call. (#1667, #1466)
							
							
							
							
							
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								cea7492bab
								
							
								
							
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								Render: Removed the code that disable render if style.Alpha is 0.0f, it is both incorrect (as style Alpha can be modified mid-frame), not really necessary (just tested that full Alpha = 0 will lead to empty draw lists!) and misleading (bulk of the work was already done).
							
							
							
							
							
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								8e3274e137
								
							
								
							
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								Viewport: Tracking current viewport we are appending to + added callback in PlatformInterface for DPI purpose (WIP). (#1542)
							
							
							
							
							
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								945f4d1ecd
								
							
								
							
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								Removed redundant semi colons. (#1653)
							
							
							
							
							
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								51afaf7117
								
							
								
							
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								Fixed type cast warning.
							
							
							
							
							
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								0ec356eb6e
								
							
								
							
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								Comments, FAQ update.
							
							
							
							
							
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								5ed45d0aec
								
							
								
							
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								Columns: Fixed destructive small resize. (#1656). The OffsetNorm clamp introduced by #913 was ok as it didn't write back into the storage, which #1499 started doing making it destructive. Right now I don't think the clamp is needed at all. It had uses (eg: hide the issue fixed by bf7481eba0).
							
							
							
							
							
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								bf7481eba0
								
							
								
							
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								Columns: Extent stop at the right-most clipped pixel. The right-most column might appear a little wider but it's usable space matches the others. (#125). +9 Internal: Store InnerClipRect.
							
							
							
							
							
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								968a8d2a3f
								
							
								
							
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								Columns: Clamping MaxX above MinX. This shouldn't have much of a benefit / affect, but the internal values are more sane this way. (#125)
							
							
							
							
							
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								ee770af72c
								
							
								
							
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								Columns: Adding per-window display in Metrics. Tidying up, removing old code/comments. (#125, #1499, #1656)
							
							
							
							
							
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								c4a158656e
								
							
								
							
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								Merge branch 'master' into viewport
							
							
							
							
							
							
							
							# Conflicts:
#	examples/allegro5_example/main.cpp
#	examples/directx10_example/main.cpp
#	examples/directx11_example/main.cpp
#	examples/directx12_example/main.cpp
#	examples/directx9_example/main.cpp
#	examples/imgui_impl_dx10.cpp
#	examples/imgui_impl_dx11.cpp
#	examples/imgui_impl_dx12.cpp
#	examples/imgui_impl_dx9.cpp
#	examples/imgui_impl_glfw.h
#	examples/imgui_impl_vulkan.cpp
#	examples/opengl2_example/imgui_impl_glfw_gl2.cpp
#	examples/opengl2_example/main.cpp
#	examples/opengl3_example/imgui_impl_glfw_gl3.cpp
#	examples/opengl3_example/main.cpp
#	examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
#	examples/sdl_opengl2_example/main.cpp
#	examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
#	examples/sdl_opengl3_example/main.cpp
#	examples/vulkan_example/main.cpp
#	imgui.cpp
#	imgui.h 
							
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								e026c8d3b7
								
							
								
							
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								Viewport: Give a chance to platform and renderer to actually destroy their data. Otherwise the regular ImplXXX_Shutdown + following by DestroyContext() order fails to fullifl this. (#1542)
							
							
							
							
							
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								cab41d954e
								
							
								
							
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								Examples: Vulkan: Further refactor.
							
							
							
							
							
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								69e700f869
								
							
								
							
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								Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT for consistency with other enums. Added
							
							
							
							
							
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								8a4093f38b
								
							
								
							
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								Added ArrowButton(). Exposed ImGuiDir.
							
							
							
							
							
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								1549c5cf5e
								
							
								
							
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								BeginCombo(): Added ImGuiComboFlags_NoArrowButton and ImGuiComboFlags_NoPreview flags + hover color matches drag and sliders.
							
							
							
							
							
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								ad7ff7504e
								
							
								
							
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								Merge branch 'patch-1' of https://github.com/stfx/imgui into stfx-patch-1
							
							
							
							
							
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								839cdd37a3
								
							
								
							
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								Combo: Arrow button isn't displayed over frame color, so color is consistent with other button + the button doesn't have inner rounding.
							
							
							
							
							
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								11f13ab24f
								
							
								
							
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								Internal: renamed RenderTriangle() to RenderArrow().
							
							
							
							
							
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								e0cbfd74d7
								
							
								
							
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								Examples: Vulkan: Moved CreateOrResizeWindowData func to imgui_impl_vulkan.h
							
							
							
							
							
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								426930e028
								
							
								
							
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								Examples: Vulkan: Moved main.cpp data structures to imgui_impl_vulkan.h as shared helpers for the benefit of both the example and the platform/viewport renderer interface.
							
							
							
							
							
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								e9fa17e1bf
								
							
								
							
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								Viewport: Replaced UpdatePlatformWindows/RenderPlatformWindows by RenderAdditionalViewports(). The update is always called in EndFrame(). (#1542)
							
							
							
							
							
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								b807347e94
								
							
								
							
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								Viewport: When enabled we assert against using RenderDrawListFn to make user more aware of rendering order. (#1542)
							
							
							
							
							
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								7113fc7dee
								
							
								
							
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								Examples: Vulkan: Moved variables into per-window data, refactored/tweaks to that the bug functions main.cpp for both SDL and GLFW examples match (they'll probably be moved to imgui_impl_vulkan as helpers).
							
							
							
							
							
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								Examples: Vulkan: Fix 7b968b098e
							
							
							
							
							
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								7b968b098e
								
							
								
							
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								Examples: Vulkan: Reduced duplicate code by skipping present on the first frame. Amend 201d589714 by @ParticlePeter
							
							
							
							
							
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								e927a6ac4a
								
							
								
							
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								Examples: Vulkan: Various tweak. Misc refactor into per-frame data. Duplicate buffer creation code moved to CreateOrResizeBuffer().
							
							
							
							
							
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								9da475e4e8
								
							
								
							
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								Examples: GLFW, Vulkan: GLFW binding viewport tweaks to supports Vulkan better (do not call SwapBuffer, share context etc.). Added DUMMY (empty) platform/viewport interface in the viewport code.
							
							
							
							
							
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								5b282bdd48
								
							
								
							
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								Examples: Renamed glfw error callback so it's more clear what it is.
							
							
							
							
							
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								fc80f2b41a
								
							
								
							
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								Merge branch 'examples_refactor' into viewport
							
							
							
							
							
							
							
							# Conflicts:
#	examples/directx10_example/main.cpp
#	examples/directx11_example/main.cpp
#	examples/directx12_example/main.cpp
#	examples/opengl3_example/main.cpp
#	examples/sdl_opengl2_example/main.cpp
#	examples/sdl_opengl3_example/main.cpp
#	examples/sdl_vulkan_example/main.cpp
#	examples/vulkan_example/main.cpp
#	imgui.h 
							
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								68e9ef9885
								
							
								
							
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								Examples: Vulkan: SDL: Fixed missing resize handler (not properly merged from #1367) + tweaks.
							
							
							
							
							
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								296db2ed33
								
							
								
							
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								Examples: Vulkan: Moved code into shared helpers: ImGui_ImplVulkan_SelectSurfaceFormat, ImGui_ImplVulkan_SelectPresentMode.
							
							
							
							
							
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								3171d61dfc
								
							
								
							
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								Examples: Vulkan: Various tweaks to name variable more consistently like Vulkan + a few comments + a few imgui style code compaction.
							
							
							
							
							
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								00b9e70ba2
								
							
								
							
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								Viewport: Always be lenient with invalid mouse position during dragging, since they are provided by back-end and technically acceptable inputs + comments. (#1542)
							
							
							
							
							
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								57e9f61852
								
							
								
							
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								Examples: Vulkan: Debug report tweak + always enable in Debug build.
							
							
							
							
							
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								cf365ed00b
								
							
								
							
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								Examples: Fixed enabling IMGUI_VULKAN_DEBUG_REPORT which was broken during refactor because of duplicate 'extensions' local variable.
							
							
							
							
							
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								df8a9c49eb
								
							
								
							
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								Allow user to override ImTextureId. (#1641)
							
							
							
							
							
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