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								Examples: DirectX10,DirectX11: Moved call to OMSetRenderTargets() in main loop so example code can integrate more nicely with other code.
							
							
							
							
							
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								Examples: Comments, synched some minor drift between examples + stronger suggestion to use StyleColorsDark().
							
							
							
							
							
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								Renamed the emblematic ShowTestWindow() function to ShowDemoWindow(). Kept redirection function (will obsolete).
							
							
							
							
							
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								Examples: Added a bunch of comments/referencs related to io.WantCaptureMouse, io.WantCaptureKeyboard (#1262, #1237, #1219, #635, #1058, #1051, #912, #533, #703, #446, #459, #364, #213, #52, and more)
							
							
							
							
							
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								Examples: Added more comments near the fonts loading section, to catch common questions and errors (e.g. #1397, #1366, #1341, #1222, #1193, #1115, #951, etc.)
							
							
							
							
							
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								Examples: DirectX9/10/11: Renamed WndProc handler to use a generic Win32 name + returning 0 to all messages is more correct.
							
							
							
							
							
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								Examples: Adding Roboto to the commented-out font list, and removing the unnecessary ProggyClean from there.
							
							
							
							
							
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								Examples: Avoid using ImColor() to not tempt newcomers into looking at it
							
							
							
							
							
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								Examples: Main: Removed call to SetNextWindowSize()
							
							
							
							
							
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								Renamed ImGuiSetCond_XXX type and enums to ImGuiCond_XXX, kept old enums under #ifdef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
							
							
							
							
							
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								Examples: Enable vsync by default in example applications (#1213, #1151)
							
							
							
							
							
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								Examples; DirectX10/11: Added comments about removing dependency on d3dcompiler DLL (#638)
							
							
							
							
							
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								Examples: DirectX10, DirectX11: Removed seemingly unnecessary bunch of rasterizer state creation code.
							
							
							
							
							
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								Trim trailing spaces
							
							
							
							
							
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								Examples: DirectX10: Minor tweaks, updated to latest example changes (#424)
							
							
							
							
							
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								Examples: DirectX10: Fix warning, disable debug device, add ignore list (#424)
							
							
							
							
							
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								Julian Bosch
							
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								Ported d3d11 renderer to d3d10
							
							
							
							
							
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								Examples: DX11: Remove debug flag (#415)
							
							
							
							
							
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								Examples: Header comments.
							
							
							
							
							
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								Examples: Clarified comments. Removed font merging example from comments.
							
							
							
							
							
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								Examples: DirectX9/11: Removed assumption about Unicode build in example main.cpp (#399)
							
							
							
							
							
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								Examples: update all examples with same comment (#389)
							
							
							
							
							
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								Fonts: added Cousine-Regular.ttf
							
							
							
							
							
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								Examples: comments.
							
							
							
							
							
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								Examples: Simplified font examples comments.
							
							
							
							
							
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								Examples: initializing float + missing comment.
							
							
							
							
							
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								Comments on font loading, fixed commented out paths and added DroidSans in the list
							
							
							
							
							
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								Examples: uses SetNextWindowPos/SetNextWindowSize when applicable
							
							
							
							
							
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								Examples: MSVC: increase warning level from /W3 to /W4 for OpenGL examples
							
							
							
							
							
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								Examples: MSVC: increase warning level from /W3 to /W4 for DirectX examples
							
							
							
							
							
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								Added io.KeyAlt + support in examples apps
							
							
							
							
							
							
							
							Currently unused but supported by sample so that more people will have
it set up when menus needs them 
							
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								Examples: DirectX11 example application handles window resizing.
							
							
							
							
							
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								Examples: Refactored directx11_example to be easier to copy & paste into user application.
							
							
							
							
							
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								Examples: DirectX examples uses WM_KEYDOWN/WM_KEYUP
							
							
							
							
							
							
							
							Fixes pressing Enter in IME being caught by application right after
validating an IME input. 
							
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								Windows: setup a default handler for ImeSetInputScreenPosFn so IME (Japanese/Chinese) inputs are positioned correctly.
							
							
							
							
							
							
							
							User need to set io.ImeWindowHandle 
							
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								Renamed ImGuiSetCondition_*** to ImGuiSetCond_*** and ImGuiCondition_FirstUseThisSession to ImGuiCond_Once
							
							
							
							
							
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								Examples: DirectX examples applications all have a Console for debugging.
							
							
							
							
							
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								Calculate frame-rate for the user, as a purely luxurious feature
							
							
							
							
							
							
							
							..and to reduce sample code size a little. 
							
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								Minor formatting tweaks, comments
							
							
							
							
							
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								Examples: DirectX11: fixed handling of unicode character inputs.
							
							
							
							
							
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								Examples: DirectX11: increasing vertex buffer size (would really need a dynamic buffer size)
							
							
							
							
							
							
							
							+ Delete unused code 
							
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								Examples: changed default background color.
							
							
							
							
							
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								Examples: more comments on loading fonts.
							
							
							
							
							
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								Renamed FontAtlas to Fonts. Further cleanup/comments.
							
							
							
							
							
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								ImFontAtlas allows loading multiple fonts into same texture. Revamped new init API for 1.30
							
							
							
							
							
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								Removed PixelCenterOffset, uncesssary
							
							
							
							
							
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								Examples: DirectX11: use linear sampler to be in sync with other examples.
							
							
							
							
							
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								Examples: Added a color slider for the background color + tweak first example use of button.s
							
							
							
							
							
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								ImFont::GetTextureData API allow to retrieve 8/32 bits data + lazily load defaults font
							
							
							
							
							
							
							
							Examples: OpenGL3 and DirectX11 back to using 32-bits texture solely for
ease of integration. 
							
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								Mde it optional to new() io.Font - however it stills needs to be loaded.
							
							
							
							
							
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