ocornut
5e23680454
Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. ( #7568 )
ago%!(EXTRA string=12 months)
ocornut
d15574ce2a
Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! ( #6275 )
...
Better standardized similar checks in other backends.
ago%!(EXTRA string=12 months)
Kai Wang
20e1caec85
Backends: DX12: Changed swapchain scaling mode to `DXGI_SCALING_NONE`. ( #7152 , #7153 )
ago%!(EXTRA string=1 year)
ocornut
ab522dd18c
Removed IM_OFFSETOF() macro in favor of using offsetof() available in C++11. Kept redirection define. ( #4537 )
ago%!(EXTRA string=1 year)
ocornut
357f752bed
Docs: add more links to the top of every examples and backends files.
ago%!(EXTRA string=2 years)
ocornut
33e13c85e1
Backends: Made all backends sources files support global IMGUI_DISABLE. ( #6601 )
ago%!(EXTRA string=2 years)
ocornut
1f2b84a654
Backends: clear viewport specific bits in io.BackendFlags on backend Shutdown(). ( #6334 )
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Amend 055e715
ago%!(EXTRA string=2 years)
Gereon V
055e71518e
Backends: clear bits set in io.BackendFlags on backend Shutdown(). Clear BackendPlatformName. ( #6334 , #6335 )
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Amended with fix for missing clear for ImGuiBackendFlags_HasGamepad.
ago%!(EXTRA string=2 years)
ocornut
bed11b35d1
Fix typos and use nullptr in backends. Amend 506f7e0
ago%!(EXTRA string=2 years)
ocornut
e816bc6723
Merge misc changes from docking branch to reduce small drift.
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In particular:
- imgui.cpp : move UpdateInputEvents() higher in NewFrame() to match docking + update RenderMouseCursor() to match.
- imgui_draw.cpp: ImDrawList::_ResetForNewFrame() change from c807192ab
- Backends: SDL2. Add MouseWindowID + change SDL_CaptureMouse() test to match docking branch. Not strictly necessary but aimed at reducing drift because we go on and fork this file.
+ moved responsability of checking valid names to TabBarGetTabName() to simplify both branches.
ago%!(EXTRA string=2 years)
David
de1593d5c0
Backends: DX12: Fixed stale comments. ( #5798 )
ago%!(EXTRA string=3 years)
ocornut
c54230d14e
Backends: Using nullptr instead of NULL. ( #5760 , #4537 ) + fix additional warnings.
ago%!(EXTRA string=3 years)
Jack Knobel
ec2c805e48
Backends: support for unity builds for dx10/dx11/dx12 backends ( #5387 )
ago%!(EXTRA string=3 years)
ocornut
d666a1d473
Backends: OSX, Metal: Amend d111133, tidying up, remove unused, misc tweaks. . ( #4821 , #2778 )
ago%!(EXTRA string=3 years)
ocornut
f7f30476d5
Added comments about requirement for bilinear filtering. ( #5156 , #3245 ) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). ( #4927 )
ago%!(EXTRA string=3 years)
ocornut
fd06ed833b
Misc: tweaks + fix warnings on backends withtout -wno-memaccess ( #4995 , #5104 )
ago%!(EXTRA string=3 years)
ocornut
440824d431
Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). ( #4775 , #4464 )
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Amend/fix 2b0bd40b
ago%!(EXTRA string=3 years)
ocornut
c6ca327fb2
Backends: Added more implicit asserts to detect invalid/redundant calls to Shutdown functions. ( #4562 )
ago%!(EXTRA string=4 years)
Rokas Kupstys
2b0bd40b99
Backends: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted. ( #4464 )
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Backends: Normalize clipping rect handling across backends.
+ Squashed amends.
ago%!(EXTRA string=4 years)
ocornut
cf2daf353e
Backends: Cleanup, removed unnecessary create/destroy wrappers. Fix allegro5 backend + use same code as other backend.
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+ Update gallery links (#4280 )
ago%!(EXTRA string=4 years)
ocornut
23a15834fa
Fonts: Fix calling ClearTexData() (clearing CPU side font data) triggering an assert in NewFrame(). ( #3487 ) + Backends: added additional assert to facilitate detecting user understand they haven't initialized a backend.
ago%!(EXTRA string=4 years)
ocornut
4cec3a0467
Backends: support for multiple imgui context with little testing ( #586 , #1851 , #2004 , #3012 , #3934 , #4141 )
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I believe more renderer backends should work. GLFW/Win32/SDL/Vulkan probably have many issues.
ago%!(EXTRA string=4 years)
ocornut
36a0d1028c
Backends: Viewports: renamed viewport storage structures ImGuiViewportDataXXXX -> ImGui_ImplXXXX_ViewportData and locals (matching naming convention in 70c60385
)
ago%!(EXTRA string=4 years)
ocornut
0f7eb00f67
Backends: amends to 1db1066 + merge minor bits from docking incl SetActiveIdUsingNavAndKeys().
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No need to clear fields before deletion. DX12: renamed to match docking branch.
ago%!(EXTRA string=4 years)
ocornut
b5a2bd1a5b
Backends: amends to 1db1066 + merge minor bits from docking incl SetActiveIdUsingNavAndKeys().
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No need to clear fields before deletion. DX12: renamed to match docking branch.
ago%!(EXTRA string=4 years)
ocornut
70c603854e
Backends: moved global to a data structure to facilitate support for multi-contexts. ( #586 , #1851 , #2004 , #3012 , #3934 , #4141 )
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This is NOT enable multi-contexts for any backends
- in order to make this commit as harmless as possible, while containing all the cruft/renaming
-
ago%!(EXTRA string=4 years)
ocornut
98a6292165
Backends: DX12: Fix texture casting crash on 32-bit systems (introduced on 2021/05/19 and v1.83) + added comments about building on 32-bit systems. ( #4225 )
ago%!(EXTRA string=4 years)
ocornut
838c16533d
Backends: Comments.
ago%!(EXTRA string=4 years)
thedmd
3c72e5142b
Backends: Replace direct access to TextureId with GetTexID() call in ImDrawCmd. ( #3761 )
ago%!(EXTRA string=4 years)
ocornut
bda12e5fdd
Backends: Rework blending equation to preserve alpha in output buffer accross all backends. ( #2693 , #2764 , #2766 , #2873 , #3447 , #3813 , #3816 )
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Some of the viewport ideas from #2766 are not in there yet (e.g. Vulkan: setting compositeAlpha based on cap.supportedCompositeAlpha)
ago%!(EXTRA string=4 years)
ocornut
58a0a7058c
Backends: Using SetTexID() consistently instead of assigning to ->TexID. May make the later obsolete eventually.
ago%!(EXTRA string=4 years)
Matthijs Lavrijsen
e485d451d1
Backends: DX12: improve Windows 7 compatibility ( #3696 )
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- Attempt to load d3d12.dll from local D3D12On7 paths before falling back to System32
- Do not statically import D3D12SerializeRootSignature
ago%!(EXTRA string=4 years)
ocornut
3346544cf5
Examples: Fix batch files (amend b1a18d82
, #3513 ), standardize them + DirectX12: Move ImGui::Render() call above the first barrier to clarify its lack of effect on the graphics pipe.
ago%!(EXTRA string=4 years)
ocornut
b1a18d82e3
Moving backends code from examples/ to backends/ (step 6: update markdown documentation)
ago%!(EXTRA string=5 years)
ocornut
d9b2fb7338
Moving backends code from examples/ to backends/ (step 1: moving source files)
ago%!(EXTRA string=5 years)
ocornut
124c2608f1
Docs: Renamed all occurences of "binding" and "back-end" to "backend" in comments and documentations, for consistency.
ago%!(EXTRA string=5 years)
ocornut
0f13fdd177
Removed redirecting functions/enums names that were marked obsolete in 1.60: io.RenderDrawListsFn, IsAnyWindowFocused(), IsAnyWindowHovered(), etc.
ago%!(EXTRA string=5 years)
ocornut
825f699bde
Backends: OpenGL3: Amends ( #3467 , #1985 )
ago%!(EXTRA string=5 years)
omar
e230ec5a01
Viewports, Backends: DX12: Make secondary viewport format match main viewport one ( #3462 ) {@BeastLe9enD]
ago%!(EXTRA string=5 years)
Pierre-Loup Pagniez
a1597cff08
Backends: DX12: Fix D3D12 Debug Layer warning if scissor rect is 0 width or 0 height. ( #3472 , #3462 )
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In the event where the scissor rect is 0 width or 0 height, don't call Draw, as it generates warnings if the D3D12 Debug Layer is enabled, and nothing would have been drawn anyway.
ago%!(EXTRA string=5 years)
omar
d8d58b038e
Backends, Examples: DX12: Clarify support for 32-bit building in project files and comments. ( #301 )
ago%!(EXTRA string=5 years)
omar
b626dd57d3
Backends: DX12, Viewports: Tidying up, renaming.
ago%!(EXTRA string=5 years)
omar
cb1d578470
Backends: DX12, Viewports: Fixed issue on shutdown when viewports are disabled. ( #3347 )
ago%!(EXTRA string=5 years)
Rokas Kupstys
0738611559
Misc: Bunch of code formatting changes suggested by a pass running 'astyle'
ago%!(EXTRA string=5 years)
Ivan Zinkevich
1e7672acf4
Backends: DX12: Fixed OBJECT_DELETED_WHILE_STILL_IN_USE on viewport resizing. ( #3210 )
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Tested with detaching/attaching a viewport and resizing it. DX12 debug
layer is clean.
ago%!(EXTRA string=5 years)
omar
099091280f
Backends: DX10/DX11: Minor tweaks.
ago%!(EXTRA string=5 years)
Silent
1e9abf60d1
Backends: Keep shader blobs as local variables. ( #3176 )
ago%!(EXTRA string=5 years)
SergeyN
013013737f
Viewports, Backends: DX12: Fix for crash caused by early resource release. ( #3121 )
ago%!(EXTRA string=5 years)
ocornut
fbaf65b8f6
Revert "Viewports: Renamed UpdatePlatformWindows > PlatformWindowsUpdate, RenderPlatformWindowsDefault -> PlatformWindowsRender, DestroyPlatformWindows > PlatformWindowsDestroy ( #1542 )"
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This reverts commit f2c7f3b200
.
ago%!(EXTRA string=5 years)
ocornut
f2c7f3b200
Viewports: Renamed UpdatePlatformWindows > PlatformWindowsUpdate, RenderPlatformWindowsDefault -> PlatformWindowsRender, DestroyPlatformWindows > PlatformWindowsDestroy ( #1542 )
ago%!(EXTRA string=5 years)