ocornut
357f752bed
Docs: add more links to the top of every examples and backends files.
ago%!(EXTRA string=2 years)
ocornut
33e13c85e1
Backends: Made all backends sources files support global IMGUI_DISABLE. ( #6601 )
ago%!(EXTRA string=2 years)
ocornut
e816bc6723
Merge misc changes from docking branch to reduce small drift.
...
In particular:
- imgui.cpp : move UpdateInputEvents() higher in NewFrame() to match docking + update RenderMouseCursor() to match.
- imgui_draw.cpp: ImDrawList::_ResetForNewFrame() change from c807192ab
- Backends: SDL2. Add MouseWindowID + change SDL_CaptureMouse() test to match docking branch. Not strictly necessary but aimed at reducing drift because we go on and fork this file.
+ moved responsability of checking valid names to TabBarGetTabName() to simplify both branches.
ago%!(EXTRA string=2 years)
ocornut
d666a1d473
Backends: OSX, Metal: Amend d111133, tidying up, remove unused, misc tweaks. . ( #4821 , #2778 )
ago%!(EXTRA string=3 years)
ocornut
838c16533d
Backends: Comments.
ago%!(EXTRA string=4 years)
ocornut
b1a18d82e3
Moving backends code from examples/ to backends/ (step 6: update markdown documentation)
ago%!(EXTRA string=5 years)
ocornut
d9b2fb7338
Moving backends code from examples/ to backends/ (step 1: moving source files)
ago%!(EXTRA string=5 years)
ocornut
124c2608f1
Docs: Renamed all occurences of "binding" and "back-end" to "backend" in comments and documentations, for consistency.
ago%!(EXTRA string=5 years)
omar
cc0e43e631
Backends: Comments next to include, misc minor comments/tweaks, fix imgui_impl_osx.h using IMGUI_API instead of IMGUI_IMPL_API. ( #3105 )
ago%!(EXTRA string=5 years)
OmarEmaraDev
00927105ba
Backends: Include imgui.h in implementation headers. ( #3105 )
...
Currently, the implementation headers don't include the imgui.h header.
Which means that the compilation will fail if the implementation header
was included before the imgui.h header in the compilation unit. For
instance, a compilation unit with the following will work:
#include "imgui.h"
#include "imgui_impl_glfw.h"
#include "imgui_impl_opengl3.h"
But a compilation unit with the following will fail because IMGUI_IMPL_API
and possibly other symbols will not be defined:
#include "imgui_impl_glfw.h"
#include "imgui_impl_opengl3.h"
#include "imgui.h"
This patch includes imgui.h in the implementation headers to make
inclusions order-invariant, which is a recommended practice.
ago%!(EXTRA string=5 years)
omar
ca63349eb4
Renamed XX-bits -> XX-bit in comments to match what the world appears to be using.
ago%!(EXTRA string=6 years)
omar
3bbc27ebd9
Fixed more FAQ links. ( #2848 )
ago%!(EXTRA string=6 years)
omar
b3dd03f582
Examples/Backends: DirectX9/10/11/12, Vulkan, OpenGL3 (Desktop GL only): Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. ( #2591 )
ago%!(EXTRA string=6 years)
Michał Janiszewski
2e6e1bec58
Examples: Add missing include guards ( #2166 )
ago%!(EXTRA string=7 years)
omar
1afd29d382
Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
ago%!(EXTRA string=7 years)
omar
7b2662d245
Examples: Comments, bits of documentation
ago%!(EXTRA string=7 years)
omar
cac4c3f9b8
Examples: The functions in imgui_impl_xxx.cpp are prefixed with IMGUI_IMPL_API (which defaults to IMGUI_API) to facilitate some uses. ( #1888 ) + Comments in imgui.h
ago%!(EXTRA string=7 years)
omar
7acb46bec5
Examples: Comments to make ImGuiConfigFlags_NoMouseCursorChange more visible ( #1027 ). + Allegro5: Added support for ImGuiConfigFlags_NoMouseCursorChange flag.
ago%!(EXTRA string=7 years)
omar
85f9694bd4
Big example binding refactor (manually imported from Viewport branch, stripped out of Viewport code). ( #1870 )
...
Read examples/README.txt for some details.
ImDrawData: Added DisplayPos, DisplaySize fields honored by all backends (not strictly necessary to honor just now, but doing it to be ahead)
ago%!(EXTRA string=7 years)
omar
19540479d4
Examples: DirectX11: Extracted imgui_impl_dx11.* instead imgui_impl_dx11 and imgui_impl_win32
ago%!(EXTRA string=7 years)
omar
63332d152a
Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..( #1599 )
...
Examples: Updated examples.
ago%!(EXTRA string=7 years)
omar
3171f90a1a
Nav: Keyboard is now automatically mapped based on io.KeyDown[]. ( #787 )
ago%!(EXTRA string=7 years)
omar
73d493c780
Examples: Organized header files to make available features more visible.
ago%!(EXTRA string=7 years)
Codecat
979fe30a6f
Fix wrong comment in dx implementation headers
ago%!(EXTRA string=8 years)
ocornut
04396ed7a9
FAQ and comments about the use of ImTextureID ( #562 , #561 , #521 , #510 , #497 , #475 ...)
ago%!(EXTRA string=9 years)
ocornut
94ec3d534e
Examples: Header comments.
ago%!(EXTRA string=10 years)
ocornut
5d53f37a5d
Examples: Possibly clarified the intent of imgui_impl_* files.
ago%!(EXTRA string=10 years)
ocornut
9a0650dbd0
Examples: imgui_impl* functions declared with IMGUI_API to ease copy & pasting into projects using DLL
ago%!(EXTRA string=10 years)
ocornut
66a5837ba8
Examples: DirectX11 example application handles window resizing.
ago%!(EXTRA string=10 years)
ocornut
b4165c43ff
Examples: Refactored directx11_example to be easier to copy & paste into user application.
ago%!(EXTRA string=10 years)