|  |  |  | @ -61,16 +61,18 @@ | 
			
		
	
		
			
				
					|  |  |  |  | // SDL Data
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					|  |  |  |  | struct ImGui_ImplSDL3_Data | 
			
		
	
		
			
				
					|  |  |  |  | { | 
			
		
	
		
			
				
					|  |  |  |  |     SDL_Window*     Window; | 
			
		
	
		
			
				
					|  |  |  |  |     SDL_Renderer*   Renderer; | 
			
		
	
		
			
				
					|  |  |  |  |     Uint64          Time; | 
			
		
	
		
			
				
					|  |  |  |  |     Uint32          MouseWindowID; | 
			
		
	
		
			
				
					|  |  |  |  |     int             MouseButtonsDown; | 
			
		
	
		
			
				
					|  |  |  |  |     SDL_Cursor*     MouseCursors[ImGuiMouseCursor_COUNT]; | 
			
		
	
		
			
				
					|  |  |  |  |     SDL_Cursor*     LastMouseCursor; | 
			
		
	
		
			
				
					|  |  |  |  |     int             PendingMouseLeaveFrame; | 
			
		
	
		
			
				
					|  |  |  |  |     char*           ClipboardTextData; | 
			
		
	
		
			
				
					|  |  |  |  |     bool            MouseCanUseGlobalState; | 
			
		
	
		
			
				
					|  |  |  |  |     SDL_Window*             Window; | 
			
		
	
		
			
				
					|  |  |  |  |     SDL_Renderer*           Renderer; | 
			
		
	
		
			
				
					|  |  |  |  |     Uint64                  Time; | 
			
		
	
		
			
				
					|  |  |  |  |     char*                   ClipboardTextData; | 
			
		
	
		
			
				
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					|  |  |  |  |     // Mouse handling
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					|  |  |  |  |     Uint32                  MouseWindowID; | 
			
		
	
		
			
				
					|  |  |  |  |     int                     MouseButtonsDown; | 
			
		
	
		
			
				
					|  |  |  |  |     SDL_Cursor*             MouseCursors[ImGuiMouseCursor_COUNT]; | 
			
		
	
		
			
				
					|  |  |  |  |     SDL_Cursor*             MouseLastCursor; | 
			
		
	
		
			
				
					|  |  |  |  |     int                     MousePendingLeaveFrame; | 
			
		
	
		
			
				
					|  |  |  |  |     bool                    MouseCanUseGlobalState; | 
			
		
	
		
			
				
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					|  |  |  |  |     ImGui_ImplSDL3_Data()   { memset((void*)this, 0, sizeof(*this)); } | 
			
		
	
		
			
				
					|  |  |  |  | }; | 
			
		
	
	
		
			
				
					|  |  |  | @ -312,7 +314,7 @@ bool ImGui_ImplSDL3_ProcessEvent(const SDL_Event* event) | 
			
		
	
		
			
				
					|  |  |  |  |         case SDL_EVENT_WINDOW_MOUSE_ENTER: | 
			
		
	
		
			
				
					|  |  |  |  |         { | 
			
		
	
		
			
				
					|  |  |  |  |             bd->MouseWindowID = event->window.windowID; | 
			
		
	
		
			
				
					|  |  |  |  |             bd->PendingMouseLeaveFrame = 0; | 
			
		
	
		
			
				
					|  |  |  |  |             bd->MousePendingLeaveFrame = 0; | 
			
		
	
		
			
				
					|  |  |  |  |             return true; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         // - In some cases, when detaching a window from main viewport SDL may send SDL_WINDOWEVENT_ENTER one frame too late,
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					|  |  |  | @ -321,7 +323,7 @@ bool ImGui_ImplSDL3_ProcessEvent(const SDL_Event* event) | 
			
		
	
		
			
				
					|  |  |  |  |         // FIXME: Unconfirmed whether this is still needed with SDL3.
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					|  |  |  |  |         case SDL_EVENT_WINDOW_MOUSE_LEAVE: | 
			
		
	
		
			
				
					|  |  |  |  |         { | 
			
		
	
		
			
				
					|  |  |  |  |             bd->PendingMouseLeaveFrame = ImGui::GetFrameCount() + 1; | 
			
		
	
		
			
				
					|  |  |  |  |             bd->MousePendingLeaveFrame = ImGui::GetFrameCount() + 1; | 
			
		
	
		
			
				
					|  |  |  |  |             return true; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         case SDL_EVENT_WINDOW_FOCUS_GAINED: | 
			
		
	
	
		
			
				
					|  |  |  | @ -455,7 +457,7 @@ void ImGui_ImplSDL3_Shutdown() | 
			
		
	
		
			
				
					|  |  |  |  |         SDL_free(bd->ClipboardTextData); | 
			
		
	
		
			
				
					|  |  |  |  |     for (ImGuiMouseCursor cursor_n = 0; cursor_n < ImGuiMouseCursor_COUNT; cursor_n++) | 
			
		
	
		
			
				
					|  |  |  |  |         SDL_DestroyCursor(bd->MouseCursors[cursor_n]); | 
			
		
	
		
			
				
					|  |  |  |  |     bd->LastMouseCursor = nullptr; | 
			
		
	
		
			
				
					|  |  |  |  |     bd->MouseLastCursor = nullptr; | 
			
		
	
		
			
				
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					|  |  |  |  |     io.BackendPlatformName = nullptr; | 
			
		
	
		
			
				
					|  |  |  |  |     io.BackendPlatformUserData = nullptr; | 
			
		
	
	
		
			
				
					|  |  |  | @ -514,10 +516,10 @@ static void ImGui_ImplSDL3_UpdateMouseCursor() | 
			
		
	
		
			
				
					|  |  |  |  |     { | 
			
		
	
		
			
				
					|  |  |  |  |         // Show OS mouse cursor
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					|  |  |  |  |         SDL_Cursor* expected_cursor = bd->MouseCursors[imgui_cursor] ? bd->MouseCursors[imgui_cursor] : bd->MouseCursors[ImGuiMouseCursor_Arrow]; | 
			
		
	
		
			
				
					|  |  |  |  |         if (bd->LastMouseCursor != expected_cursor) | 
			
		
	
		
			
				
					|  |  |  |  |         if (bd->MouseLastCursor != expected_cursor) | 
			
		
	
		
			
				
					|  |  |  |  |         { | 
			
		
	
		
			
				
					|  |  |  |  |             SDL_SetCursor(expected_cursor); // SDL function doesn't have an early out (see #6113)
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					|  |  |  |  |             bd->LastMouseCursor = expected_cursor; | 
			
		
	
		
			
				
					|  |  |  |  |             bd->MouseLastCursor = expected_cursor; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         SDL_ShowCursor(); | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
	
		
			
				
					|  |  |  | @ -595,10 +597,10 @@ void ImGui_ImplSDL3_NewFrame() | 
			
		
	
		
			
				
					|  |  |  |  |     io.DeltaTime = bd->Time > 0 ? (float)((double)(current_time - bd->Time) / frequency) : (float)(1.0f / 60.0f); | 
			
		
	
		
			
				
					|  |  |  |  |     bd->Time = current_time; | 
			
		
	
		
			
				
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					|  |  |  |  |     if (bd->PendingMouseLeaveFrame && bd->PendingMouseLeaveFrame >= ImGui::GetFrameCount() && bd->MouseButtonsDown == 0) | 
			
		
	
		
			
				
					|  |  |  |  |     if (bd->MousePendingLeaveFrame && bd->MousePendingLeaveFrame >= ImGui::GetFrameCount() && bd->MouseButtonsDown == 0) | 
			
		
	
		
			
				
					|  |  |  |  |     { | 
			
		
	
		
			
				
					|  |  |  |  |         bd->MouseWindowID = 0; | 
			
		
	
		
			
				
					|  |  |  |  |         bd->PendingMouseLeaveFrame = 0; | 
			
		
	
		
			
				
					|  |  |  |  |         bd->MousePendingLeaveFrame = 0; | 
			
		
	
		
			
				
					|  |  |  |  |         io.AddMousePosEvent(-FLT_MAX, -FLT_MAX); | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
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