@ -4490,15 +4490,17 @@ static void Scrollbar(ImGuiWindow* window, bool horizontal) 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    window - > DrawList - > AddRectFilled ( bb . Min ,  bb . Max ,  ImGui : : GetColorU32 ( ImGuiCol_ScrollbarBg ) ,  window_rounding ,  window_rounding_corners ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    bb . Reduce ( ImVec2 ( ImClamp ( ( float ) ( int ) ( ( bb . Max . x  -  bb . Min . x  -  2.0f )  *  0.5f ) ,  0.0f ,  3.0f ) ,  ImClamp ( ( float ) ( int ) ( ( bb . Max . y  -  bb . Min . y  -  2.0f )  *  0.5f ) ,  0.0f ,  3.0f ) ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    // V denote the main axis of the scrollbar
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    // V denote the main, longer  axis of the scrollbar (= height for a vertical scrollbar) 
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    float  scrollbar_size_v  =  horizontal  ?  bb . GetWidth ( )  :  bb . GetHeight ( ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    float  scroll_v  =  horizontal  ?  window - > Scroll . x  :  window - > Scroll . y ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    float  win_size_avail_v  =  ( horizontal  ?  window - > SizeFull . x  :  window - > SizeFull . y )  -  other_scrollbar_size_w ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    float  win_size_contents_v  =  horizontal  ?  window - > SizeContents . x  :  window - > SizeContents . y ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    // The grabbable box size  generally represent the amount visible (vs the total scrollable amount)
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    // Calculate the height of our grabbable box. It  generally represent the amount visible (vs the total scrollable amount)
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    // But we maintain a minimum size in pixel to allow for the user to still aim inside.
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    const  float  grab_h_pixels  =  ImMin ( ImMax ( scrollbar_size_v  *  ImSaturate ( win_size_avail_v  /  ImMax ( win_size_contents_v ,  win_size_avail_v ) ) ,  style . GrabMinSize ) ,  scrollbar_size_v ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    IM_ASSERT ( ImMax ( win_size_contents_v ,  win_size_avail_v )  >  0.0f ) ;  // Adding this assert to check if the ImMax(XXX,1.0f) is still needed. PLEASE CONTACT ME if this triggers.
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    const  float  win_size_v  =  ImMax ( ImMax ( win_size_contents_v ,  win_size_avail_v ) ,  1.0f ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    const  float  grab_h_pixels  =  ImClamp ( scrollbar_size_v  *  ( win_size_avail_v  /  win_size_v ) ,  style . GrabMinSize ,  scrollbar_size_v ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    const  float  grab_h_norm  =  grab_h_pixels  /  scrollbar_size_v ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    // Handle input right away. None of the code of Begin() is relying on scrolling position before calling Scrollbar().